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[讨论] ING上一篇天际试玩体验跟帖上千条,来看看人家的看法吧

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发表于 2011-11-4 14:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 lht0327 于 2011-11-4 14:19 编辑

http://pc.ign.com/articles/120/1200474p1.html#disqus_thread


里面有视频和文字,懂得起的去看看吧....

游民上一条老滚的新闻顶多几十个跟帖,人家这上千个跟帖无压力....所以老滚的成败还是在国外玩家的手上,不是国人说差,它就差...

好吧,我来当下搬运工吧...


After three hours in The Elder Scrolls V: Skyrim I haven't talked to a single non-player character. I've accepted no quests, engaged in no conversations and learned nothing about what's going on in the world. I know I'm missing out on what could very well be a lot of interesting content – the guild quests, the main storyline, the rewards that come with completing tasks handed out by those in town – but at the moment I don't care. Exploring the world on my own proves to be more than enough to keep me entertained.

As much as I enjoy following along with a story written by others, the ability to carve my own path is just as alluring. In Elder Scrolls games this option is far more viable than in role-playing games like Dragon Age II that hustle you down narrow corridors between choice nodes. The world of Skyrim is open. I can follow the road to the first town, or I can break from the path and head into the wilderness, which is exactly what I did.
While chasing a deer near a river bank, I noticed dragonflies buzzing around my head. I tried to snatch them out of the air, failed, and realized the deer had sprinted entirely out of view. In a nearby waterfall fish jumped from bottom to top, and by standing on a rock in the midst of the rapids I was able to pluck one out. I let the moving water carry me downstream, where I found the deer again, killed it, and watched its corpse float along with the current, bumping into rocks along the way.

You may think this type of thing is pointless, but for me it's the perfect example of why I'm so drawn to Elder Scrolls games. Skyrim feels like a real place, from the way the wind kicks up snow from the edges of rocky cliffs to the way the surface of ponds ripples under a light rain. It's packed with structured content, but also filled with plenty more reasons to explore
Take the alchemy system, for instance. Fish plucked from the stream give you salmon meat, defeated skeletons drop bone meal, and mountain passes, open fields and rocky hillocks are bristling with harvestable patches of plants. Attached to all the gathered ingredients are various properties. Some inflict damage when consumed, some fortify statistics. What's the best way to discover all the attached attributes? Munching on unknown grasses and chewing strange substances will reveal their properties, though you'll also suffer from the ill effects should any exist.

I happened across an alchemy table while in the depths of a necromancer lair. This underground warren I discovered randomly after swimming through the black waters of a lonely lake. I bypassed a wooden ship that lay broken beneath the water's surface and curious standing stone situated on a small patch of land in the lake's center to investigate a broken rock ruin along one of the shores. In the ruins was a hatch, and below the hatch was the waterlogged lair of some especially aggressive magicians

With no associated quests I had no explicit reason to move beyond the ruin's entrance. The skeleton strapped to a post on the other side of the hatch was a strong indicator that friendly things did not await. But I moved beyond the ghoulish scarecrow anyway and into the lair flooded with ankle-deep water from the adjacent lake. This didn't feel like some dull cave or random dungeon, but was designed and decorated to look like a believable, liveable and unique space. I surprised two necromancers as they presided over a long dinner table in a cavernous hall. I trudged down basement stairs and discovered their sleeping quarters, and despite their enthusiastic use of ice magic I was able to take them down.

This gave me free access to their alchemical and enchanting setups. At the alchemy table I could choose from the list of all the ingredients in my inventory. If items with similar properties were combined, potions were produced. The formula for the potion then appeared in the alchemy window, serving as an easy way to make more potions provided the proper ingredients are available. If the properties of the ingredients are not known, you can still combine items, though you do so blindly. If the items are incompatible they'll form nothing and be consumed in the process. If the items match, then surprise, you get a new potion.

Enchanting, which also requires a special table, is a little less unpredictable. To create an enchantment you first need to break down an existing magical item. I'd looted a bunch of magic robes from the necromancers with bonuses to Destruction spells, so using the table I destroyed them to produce an enchant. With a soul gem, an appropriate item and the enchant, it was then possible to apply the bonuses to a new piece of equipment, which was helpful because for this play session I was focusing on Destruction magic.

Though it's possible to use sword and shield, mace, axe or a conjured magical sword, I stuck mostly with the Flames spell. If equipped in one hand, it shoots out a concentrated stream of fire a short distance forward, setting the ground and targets alight where it hits and doing decent damage. If equipped in both hands, the Flames spell fires a stream from each hand. And if you invest in your Destruction perk tree properly, you can achieve a combined effect for greater damage.

Perk trees exist for every skill category in the game, including the various magic types, one-handed weapons, armor types and more. Because I focused on Destruction instead of spreading points across multiple trees, I was able to unlock a few nice upgrades even though I only reached level five. Many actions in Skyrim will result in some kind of skill category leveling up. If you pick a bunch of locks, you'll increase your lockpicking. If you get hit a lot, your armor skill goes up. When enough skills level, your overall character level increases. This affords you the opportunity to bump up one of three categories: Magicka, Health or Stamina. Stamina governs how long you can sprint and how much energy you have to pull off powerful melee moves, and you draw on Magicka to power spells. If you want to cast spells, enhancing Magicka is a good idea, which I did every time I leveled.

Increasing your overall character level also gives you a point that can be invested on one of the many perk trees. You can't just place these points anywhere, but need to meet a perk's requirements. For example, in the Destruction tree, I couldn't activate a 25 percent bonus fire damage perk until my Destruction skill was raised to a high enough level, which is done through repeated use. If I was playing a warrior and chopping everything to bits with a two-handed sword and never bothered to use the Flames spell or any other Destruction magic, that skill category's rating would be so low that hardly any of the tree could be unlocked.

As a result, it makes sense to specialize. I invested in the Destruction line, earning bonuses to Magicka efficiency and damage output. I also unlocked the ability to gain bonuses by dual-casting the same spell. The changes weren't simply statistical; I could see the effect onscreen. Instead of extending both arms with palms raised to shoot out two separate Flame spells, my character moved his arms inward in a Street Fighter-like fireball fashion, combining both fire streams into one. I can't wait to experiment to see how other Destruction magic types are affected by this mechanic, as there are plenty of other spells in the game of the fire, frost and shock variety that are included in the Destruction type of magic.

At this point during my play session, I was lost. I didn't even want to bring up the incredibly detailed and useful world map to reveal my position and mark waypoints to get to a populated area. I was happy to wander and deal with things as I discovered them. In the middle of a field I found rotatable stones inscribed with glyphs and a switch situated in the center. Clearly there was some ideal configuration to the stones that would unlock a nearby grate, but after a few minutes of experimentation, I couldn't find the solution. The sun then set and I spied a large bonfire raging in the distance. When I arrived on the scene I found two mammoths and a giant striding around, and I quickly sprinted away.

I found dungeons populated by draugr that hid all kinds of cool gear and items, an alchemist's shack that I plundered for valuable soul gems and other magical supplies, and a mystical tree guarded by a fierce spriggan that killed me almost instantly. Eventually I was drawn a nearby high, snowy peak, and as I picked through the ominous black stone ruins near the slope's crest I found a word wall on which was etched the language of dragons. Too bad it was guarded by three frost trolls, each strong enough to kill me in a single slap.

Clearly I'd wandered a little further than I should have, but the thrill of knowing at any moment I could stumble upon a fantastic treasure, mysterious puzzle or deadly creature made every step away from the structured content feel worthwhile. I'll get to the main story content eventually, but when I'm using a fantasy world like Skyrim to escape from reality, sometimes I just want to create my own adventure instead of follow the orders of others






转自隔壁的翻译:玩了三个小时的上古卷轴5天际,我还没有跟任何一个游戏中的人物对话,我没有接受任何一个任务,没有任何的交谈,也没有学到这个游戏世界里正在发生着什么。我知道这将会让我失去很多很有趣的东西 - 比如指导任务,主线任务,完成任务后居民会给我的奖励等等-但是我现在根本不在乎。让我独自去发现探索这个世界就已经足够满足我的娱乐需求了。

    我很喜欢玩别人写好的故事,当然,去塑造出一条属于自己的路也是相当诱人的。上古卷轴系列的游戏都很具有变动性,不像其他的角色扮演游戏,比如龙腾世纪2那样只能局限于很小的几个选择。天际的世界是开放性的。我可以沿着大路去某个城镇,也可以走下大路前往荒野草原,这恰好就是我所做的。  


    沿着河岸追了一会儿鹿,我发现有好多蜻蜓围着我的头飞来飞去。我试着把他们打飞,但失败了,然后发现那只鹿已经跑远,消失在了我的视野里。在附近的瀑布里的鱼啊,从水底蹦出水面,站在急流中间的石头上,我可以直接提出几只鱼来。我在水里让水把我载到了下游,那里我重新发现了那头鹿,杀掉了它,看着它的尸体随着水流,沿着河边的石头磕磕碰碰的向前漂。

   


    你也许觉得这些东西根本就没什么重点,但是对我来说,这就是个完美的例子来证明为什么我可以对上古卷轴的游戏那么沉迷。天际感觉就是一个真是的世界,从风卷起雪花的方式,从岩石悬崖边缘的设计,到池塘表面在细雨时的阵阵涟漪。虽然游戏里充满了有组织的内容,但其中会有足够多的理由去让你探索这个世界。  


    比如炼金系统就是一个理由。从溪流里抓来的鱼可以给你三文鱼肉,战胜骷髅怪会掉骨头饭,山隘关口,野外,石头山丘,都立着一堆一堆的可以采摘的植物。有些你摘了的会让你掉血,有些是却可以给你增加属性。怎样才能最好的去发现所有植物的附带属性?用力去嚼那些不知名的草吧,吃一些奇怪的东西就可以发现他们的属性,当然你也可能会因此而生病或者有其他的不好的影响。(感觉跟李时珍尝百草一样- -!)   


    有一次我在一个死灵巫师的巢穴穿越了一个炼金图表。当我游泳穿过一片黑色的湖水后,很巧合的发现了一个地下大杂院。我绕开一艘破旧的沉在水底的木船,很好奇的站在湖中央的一块土地上,顺着一个支撑点,研究着一块破裂的岩石遗迹。遗迹里面有一个舱口,舱口下面是一个浸满水的巢穴,里面有很多特别好斗的魔法师。   


    因为我没有接相关的任务所以我并没有什么明确的目的走进这个舱口。绑着骷髅头的标竿预示着等待我的将不是什么善者。不过,我还是穿过了那令人惊悚的稻草人,进入到巢穴,巢穴被差不多能淹过膝盖的水包围着,这些水都是来自附近的那个湖。这给人的感觉不像是一个很笨拙的洞穴或者随机的地下城,这样的设计与装饰看上去就是一个令人可信的,可以居住的,独一无二的空间。在洞穴大厅的长桌旁,我惊动了两个正在主持什么的死灵法师。我艰难的穿过他们通往地下室的楼梯,发现他们的宿舍就在这里。除了他们喜欢用冰系魔法,我是可以打败他们的。   


    这里可以让我轻易使用他们的炼金以及镶嵌装置。在炼金图表里,我可以选择物品栏里任何的材料。如果这些材料有类似的属性,药就做成了。炼金术的公式就会出现在炼金窗口上,以后就变成一种很简单的量产药物方式了。如果材料的属性是未知的,你还是可以盲目的去合成他们。这些材料如果是不搭配的,就无法合出任何东西而且会被消耗掉。如果它们可以搭配,那恭喜你又获得了一种新药。     



镶嵌也需要一个特别的图表,它比炼金要稳定些。如果要镶嵌一个装备,你需要先破坏一个带有魔法的装备。我从那些死灵巫师身上抢来了很多魔法斗篷,用图表来破坏这些东西就能获得一个镶嵌物。镶嵌物上就会有斗篷上的毁灭系魔法,这可以被附加在其他的新装备上。对我来说是挺实用的,因为这次试玩我一直都在使用毁灭系魔法。   

    虽然可以使用剑跟盾,狼牙棒,斧头或者带有魔法属性的刀,但我大部分时候只是用火焰魔法。如果你的装备是单手的,火就会变成浓缩的光线向前方短距离射出,让地面或者目标烧着然后给予很高的伤害。如果你装备双武器,那就会变成从每只手发出光线。如果你在毁灭系魔法科技树上提升技能,就可以获得两个光线融合的效果,然后造成更高的伤害。  



这款游戏里的每个技能都有科技树系统,包括不同的魔法类型,单手武器,护甲类型等等。因为我着重于毁灭系,而不是每个技能都随便加,即使我只玩到5级,也还是用技能点解锁了很多漂亮的技能提升。天际里你的很多动作都会让你的某种技能提升,比如解开了很多锁着的箱子,你就能提升你的解锁技能。如果你经常被打到,你的护甲技能就会提高。当你有了足够高的技能等级,你人物的等级就会提升。人物升级可以让你选择提升魔法值,生命值或者活力值。提高活力值可以让你用跑步的方式跑得更远,或者你有更大的力量去推开近战对手的攻击,魔法值让你的魔法技能更强大,如果你很喜欢使用魔法,那就都去增加魔法值吧,我每升一级都是这么做的。   

    人物的升级也会给你一些技能点,可以加在不同的技能树上。你当然不能直接把这三点加到一个技能上,提升技能必须要符合了要求才行。比如在毁灭系魔法上,我不能直接增加25%的额外伤害在火焰伤害上,我必须要等毁灭魔法的熟练度够高才行,为此就需要不停地重复使用这些技能。如果我是一个勇士,用双手剑去砍所有的东西完全懒得去用火焰魔法或者其他毁灭系魔法,你的魔法技能评价就会很低,魔法树里的技能提升基本上都会是锁着的。   


    于是,专业性质也就很容易理解了。我投入在毁灭系魔法上,获得的点数全加在魔法效率与输出。我也解锁了双手同时释放同一种魔法的能力。这并不是简单的改了一下属性而已,这让我在屏幕上看到了新的效果。以前我的人物要举起双手释放出两条不同的火焰,现在我的人物可以将两条火焰组合成一条,然后跟拳皇人物里一样释放火球术(龟派气功- -)。我迫不及待的想要去看下其他的技能有了什么样的新效果,因为这里面有很多很多其他的毁灭系魔法技能,比如火系,冰系,雷系等等。   


    此时此刻,我迷路了。可我不想去打开这难以置信的详细的而且又非常有用的世界地图去看我所在的位置,或者顺着路标引导我去有人的地方。我喜欢这么流浪着,处理一些我发现的事儿。在旷野中间,有个可以旋转的石头,上面雕刻着某种印记而且在石头的中央还有个开关。很明显的,这是一个可以开启附近密门的开关,但我尝试了好多次,都失败了。太阳很快下山了,我看到远处有一些篝火。当我走到有篝火的地方,我看到了两只猛犸还有一个巨大的脚印,我赶快跑开了

我发现充满卓戈人(Draugr)的地下城里隐藏了各种很酷的齿轮装置或者物品,我掠夺的一个炼金术士的一小堆东西给了我很多值钱的灵魂宝石或者其他魔法供应品。一棵魔法树被一位暴躁的年轻人守护起来了,我差点被他秒杀。最后我被拉到附近一个很高的有雪的山顶,我在不详的黑色岩石废墟捡东西,在靠近山峰倾斜着的地方,我发现了一面有字的墙壁,上面蚀刻着龙的语言。可惜这面墙被三个丛林巨魔看守者,他们每个都能一下秒杀我。

    明显的,我流浪的时间比我预计的要多,但一想起我随时都能获得极棒的宝藏,遇到神秘的难题以及致命的生物,我就激动得颤抖起来。游戏里充满结构感的内容让我的每一步都那么值得。我最后也必然会去做主线任务,但当我使用像天际这么梦幻的世界去逃离真实世界的时候,我只想去创造自己的冒险,而不是去遵循其他人的命令。

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舒服的沙发
 楼主| 发表于 2011-11-4 14:11 | 只看该作者
标题打错了,是IGN.不好意思...
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硬硬的板凳
发表于 2011-11-4 14:11 | 只看该作者
haha   有人说老滚=GTA for Nerds..

想想有道理啊
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冰凉的地板
 楼主| 发表于 2011-11-4 14:22 | 只看该作者
前一段时间的评论了,没看过的随便看看吧...
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5#
发表于 2011-11-4 14:34 | 只看该作者
回复 1# lht0327


    哇靠,读完这篇试玩体验,真是另我奇思妙想匪夷所思,恨不得立刻扎进那无底深渊的天际,那语气,那字体,那感觉,真是福来乡下一出水,别来苍天道永生,我有生之年竟然还能看到神一样的评论,神一样的作品,神一样的XO,真是为我感到三生万幸赴汤蹈火于千里之上万里之下我也在所不辞!
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6#
发表于 2011-11-4 14:35 | 只看该作者
看着眼馋
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7#
 楼主| 发表于 2011-11-4 14:52 | 只看该作者
我刚去IGN看了下最新评论...

大部分都是好评
有的说我热泪盈眶...
有的说迫不及待
有的拿暗黑之魂出来比较(DARK SOULS)...囧..
有的说天际会创造历史
....总之,大伙儿还是很看好天际的....
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8#
发表于 2011-11-4 15:54 | 只看该作者
坚决不看大地图!!!
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