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[求助] 求英文達人幫忙翻譯 1.0 德鲁伊職業 MOD (已完成汉化 附上汉化后的MOD)

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发表于 2013-3-2 21:34 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 lomppp 于 2013-3-3 02:40 编辑

在国外论坛上看到这个不错的MOD 不过本人虽然会制作MOD但是却是英文小白 所以只能麻烦大家帮帮忙><
老外的 德鲁伊 职业MOD
<<英文版MOD
<<汉化版MOD 感谢fassade 大大的翻译
2013/03/03 02:38 更新MOD 出生翻譯文本排版
以上檔案为RAR檔案 请先解压缩在使用
PS:技能名称牵涉太多檔案无法更改 请见谅><" 另外本MOD技能全部没有图示.....  
以下为需要翻译的文挡><"
翻译完成我来制作中文MOD


      "Not all with innate magical ability choose to use it. In a world where Magic is despised, the gift of Magic is seen as a curse.",
      "The strong willed will simply suppress their magic, while others will seek out the Ziguranth to remove their 'curse'.",
      "A rare few find a different path. They use their abilities to actively balance magical disturbances around them and through meditation find a new way to use magic, with Nature, not against.",
      "They use: Willpower and Magic.",

感谢fassade 大大的翻译
Land
Tremors: Makes the ground around you restless, sometimes causing nearby enemies to become off-balance for 1 turn.
Chance to hit increases with talent level.
Rolling Boulder: Starts a nearby boulder rolling in the direction you choose, and enemies that don't get out of the way will take %0.2f physical damage and be knocked back.
The damage will increase with your Spellpower.
Cave In: Causes the surroundings to collapse in on the target area, doing %0.2f physical damage in a radius of %d.
Creatures caught in the collapse have a chance of being stunned.
The damage will increase with your Spellpower.
Earthshaker: Increases the strength of the Tremors around you, nearby enemies that loose their footing will be stunned for up to %d turns.
Increases you Equilibrium by %d per turn and does a fail check, if it fails, both Earthshaker and Tremors will cease.
Stun strength will increase with your Spellpower.

Minerals
Prism-Light: Release the natural energy from an alchemist gem into a beam of light.
The beam will hit for %0.2f %s damage.
Each kind of gem will also provide a specific effect.
The damage will improve with better gems and with your Spellpower.
Strengthen Bones: Hardens the crystaline structure of your bones, allowing you to hit harder and withstand harder hits.
Increases you physical power by %d and physical save by %d.
Crystal Healing: Not written yet. Will cure magical debuffs and provide a buff based on gems used.
Prism-Nature: Release the natural energy from an alchemist gem into a beam of light.
The beam will hit for %0.2f %s damage.
Each kind of gem will also provide a specific effect.
The damage will improve with better gems and with your Spellpower.
(will likely have a secondary effect)

Winds
Zephyr: Befriend the winds around you, increasing your movement speed by %d%% and slowing enemies by the same amount.
Haste/Slow will scale with your Spellpower.
Gone with the Wind: Use the winds to fly away %d grids from your target.
Range scales with Spellpower.
Sandstorm: Summons a sandstorm that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes %0.2f physical damage and could be blinded.
When it reaches its target, it explodes in a radius of 1 for %0.2f physical damage and possibly blinding. All the sand will also drop onto them, slowing them for 4 turns.
The sandstorm will last for %d turns, or until it reaches its target.
Damage will increase with your Spellpower.
Typhoon: Intensify the Zephyr into a strong windstorm. Each turn enemies have a chance of being blown away for %0.2f physical damage.
Increases you Equilibrium by %d per turn and does a fail check, if it fails, both Typhoon and Zephyr will cease.
The effects will increase with your Spellpower.

Seas
Pure Spring: Call up pure water from the ground. This water will heal you %0.2f per turn and improve your resistance to fire and acid by %d%%.
Healing and resist will scale with your Spellpower.
Surf: Ride on a wave of water to quickly reach an enemy. If the target is reached, you get a free attack doing 120%% weapon damage.
The wave will also crash into enemies around where you end up, doing %0.2f physical/cold damage.
You must start from at least 2 tiles away.
Damage scales with Spellpower.
Waterspout: Summons a waterspout that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes %0.2f physical/cold damage and could be knocked back.
When it reaches its target, it explodes in a radius of 1 for %0.2f physical/cold damage. All the water will also drop onto them, knocking them all back.
The waterspout will last for %d turns, or until it reaches its target.
Damage will increase with your Spellpower.
Whirlpool: Increases the strength of the Pure Spring around you, raging waters around you will hit enemies for %0.2f physical/cold damage and knockback.
Increases you Equilibrium by %d per turn and does a fail check, if it fails, both Whirlpool and Pure Spring will cease.
The effects will increase with your Spellpower.

Weather
Clear Skies: The weather around you changes to perfectly clear. This increases you sight range by %d and does %0.2f light damage to nearby enemies.
You may only have one Weather active at once.
The damage will increase with your Spellpower.
Whistling Winds: Not coded yet.
The weather around you changes to rather windy. Projectiles are deflected and lingering cloud effects near you get blown away.
You may only have one Weather active at once.
The effects will increase with your Spellpower.
Rainfall: The weather around you changes to a downpour. This causes all nearby creatures become %d%% more vulnerable to cold damage, and %d%% more resistant to fire and acid.
You may only have one Weather active at once.
The effects will increase with your Spellpower.
Bolts from the Blue: The weather around you changes to a thunderstorm. Each turn, each nearby enemy has a chance to be struck by lightning for %0.2f damage, and possibly dazing them.
You may only have one Weather active at once.
The effects will increase with your Spellpower.

Woodland
Poison Ivy: Grows and animates Poison Ivys for %d turns to poison your foes to death. Ivys are really weak in melee and die easily, but their attackers won't be feeling too good afterwards.
It will get %d Dexterity, %d Cunning and %d Constitution.
Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
Sleeping Poppies: Grows and animates Sleeping Poppies for %d turns to put your foes to sleep. Poppies are really weak in melee and die easily, but their perfume will put their attackers to sleep.
It will get %d Willpower, %d Cunning and %d Constitution.
Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
Hailing Oak: Grow and animate a Hailing Oak for %d turns. The Oak is tough and will sling acorns at your enemies.
It will get %d Willpower, %d Dexterity and %d Constitution.
Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
Thorns: Protect your plants with tough thorns.
Increases their armour by %d and melee attackers will take %d physical damage.
(Will likely apply to you when using Thorny Skin totems later.)

High Level class categories:
Volcanism
Fissure: Digs up to %d grids into walls, trees or other impassable terrain. (Will be able to be used to create a line of tripping traps later)
Eruption: Summons a small raging volcano for %d turns. Every turn, it will fire %d molten boulders toward your foes, dealing %0.2f fire and %0.2f physical damage.
The damage will scale with your Spellpower.
Lava Burst: The ground is shattered by a lava explosion, doing %0.2f physical (and bleeding) damage in a radius of %d.
The area will also be covered with burning rock for 5 turns, which will burn for %d fire damage and ignite any that stand on it.
The damage will increase with your Spellpower.
Noxious Gasses: Surround yourself with a cloak of noxious gasses from deep within the earth. This decreases you sight range by 5, your lite radius by 1 and does %0.2f acid damage to nearby enemies, possibly blinding them.
The damage will increase with your Spellpower.

Boreal
Mist Cloak: Cloak yourself with mists, increasing your defense and stealth by %d.
Effects will scale with your Spellpower.
(also causes los blocking mist to appear around you)
Glaciate: Freeze the ground around you in a radius of %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move. The ground will be covered in ice for 4 turns.
The damage will increase with your Spellpower.
Gale: Create a cone of wind dealing %0.2f physical damage in a radius of %d. Any creatures caught inside will be knocked back 4 grids away.
The damage will increase with your Spellpower.
Aurora: Call upon the mysterious green fire from the north to light the sky. Your lite radius increase by 1 and nearby enemies will take %0.2f darkness and nature damage per turn.
The damage will increase with your Spellpower.

Jungle
Tangle Vines: Grows and animates Tangling vines for %d turns to squeeze your foes to death. These vines will grapple nearby enemies.
It will get %d Dexterity, %d Strength and %d Constitution.
Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
Hedge: Grows a living wall of %d length for %d turns. This hedge will block movement and sight.
Pitcher Plants: Grows and animates Pitcher Plants for %d turns to dissolve your foes. Pitcher Plants are really weak in melee and die easily, but their ranged attack will corrode enemies quickly.
It will get %d Willpower, %d Cunning and %d Constitution.
Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
Fertilise: Not coded yet. Every time an enemy dies, there is a %d%% chance that a random plant will grow from the corpse.

New Generic categories:
Seasons
Song of Spring: You sing about the beauty of Spring, granting you +%d%% healing factor and lightning damage.
In addition, some of your other talents may change their effects.
You may only have one Song active at once.
The effects will increase with your Spellpower.
Song of Summer: You sing about the beauty of Summer, granting you +%d%% light and fire damage.
In addition, some of your other talents may change their effects.
You may only have one Song active at once.
The effects will increase with your Spellpower.
Song of Autumn: You sing about the beauty of Autumn, granting you +%d%% acid and nature damage.
In addition, some of your other talents may change their effects.
You may only have one Song active at once.
The effects will increase with your Spellpower.
Song of Winter: You sing about the beauty of Winter, granting you +%d%% cold and darkness damage.
In addition, some of your other talents may change their effects.
You may only have one Song active at once.
The effects will increase with your Spellpower.
(talent effect changes not yet coded)

Gaia's Embrace
Weapons of the Woods: Increases your accuracy by %d, and adds %0.2f nature damage when using non metal weapons.
Accuracy bonus will not stack with Combat Accuracy.
Armour of the Woods: Improves your usage of armours. Increases Armour value by %d, Armour hardiness by %d%% when wearing non metal armour.
Weathered: You have experienced the harshness of nature, and survived. Increases resistance to fire, cold, lightning, acid, nature and physical damage by %d%%.
Avatar of Nature: Not yet coded. Will give you some sort of buffs based on you active Song.

Technique/Staff Combat
Staff Mastery2: Increases Physical Power by %d and adds %0.2f physical damage when hitting with staves.
Damage bonus will increase with Physical Power.
Blunt Thrust2: Hit a target for %d%% melee damage and stun it for %d turns.
Stun duration will improve with talent level.
At level 5 this attack can not miss.
Defensive Posture2: Adopt a defensive posture, increasing your defense and armour by %d.
Effect scales with your Dexterity.
Staffwhirl: Spin around, extending your weapon and damaging all targets around you for %d%% weapon damage.
Followed by a quick slam on your primary target for an extra %d%% weapon damage.

Cunning/Herbalism
Remedy: Increases poison and disease resistance by %d%%
Healing Salve: Apply a healing salve to yourself (or an ally), healing for %d life.
Also cures any poisons or diseases, and closes any wounds or cuts.
Requires the energy of one alchemist gem to accelerate the healing effect.
If applied to your golem, it has a hasting effect instead.
The healing will increase with the highest between you Spellpower and Mindpower.
Quickness Potion: Prepare and ingest a home(dungeon)made concoction for a quick boost to your agility.
Increases your movement speed by %d%% and your evasion chance by %d%% for 10 turns.
This effect will leave you weakened for 5 turns after it expires.
The bonus will increase with the Cunning stat.
Frenzy Potion: Prepare and ingest a home(dungeon)made concoction for a quick boost to your aggressiveness.
Increases your global speed by %d%% and your critical chance by %d%% for 10 turns.
This effect will leave you slowed for 5 turns after it expires.
The bonus will increase with the Cunning stat.








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舒服的沙发
发表于 2013-3-2 21:48 | 只看该作者
帮顶一下、、
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硬硬的板凳
发表于 2013-3-2 21:53 | 只看该作者
我试试看

不是所有有着魔法天赋的人都会展现他们的天赋,在这样一个魔法被极度憎恶的世界里,拥有施法能力被认为是一种诅咒。
意志坚定者会压抑他们的魔法,还有人会去寻找伊格人以祛除他们的“诅咒”。
还有一小部分人选择了一条不同的道路,他们运用他们的能力去平衡困扰他们内心的魔法,借助冥想,他们发现了新的使用魔法的方式,融入自然,而不是与她为敌。
主属性 魔法、意志

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冰凉的地板
发表于 2013-3-2 22:05 | 只看该作者
大地系
震颤:令你身边的土地颤动,一定几率使附近敌人失去平衡1轮。概率随技能等级提升而提升。

滚石:召唤一颗圆石朝着你选择的方向滚去,沿路的敌人将受到 %0.2f 物理伤害并被击退。伤害随法强提升。

塌陷:在目标范围造成一次塌陷,对 %d 范围内的敌人造成 %0.2f 物理伤害,并有一定概率使其被击晕。伤害随法强提升。

撼地者:增强震颤的威力,失足的敌人同时会被击晕 %d 轮。开启期间你的平衡值每轮增加 %d ,并做一次平衡值检定,如检定失败,震颤和撼地者的持续效果均会关闭。击晕概率随法强提升。
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5#
发表于 2013-3-2 22:15 | 只看该作者
矿石系

棱镜之光:释放出炼金士宝石中的自然力量形成一束光。光束造成 %0.2f %s 伤害,不同宝石射出的光还会附带不同的特殊效果。伤害随宝石品质和法强提升。

强化骨骼:改变骨骼的晶格,使其变得更加坚硬,以至于你的攻击更佳有力并能承受更强的打击。提高物理强度 %d 和物理豁免 %d

水晶之愈: (文本缺失)治愈负面魔法效果并根据使用的宝石种类提供正面效果。

棱镜之本:释放出炼金士宝石中的自然力量形成一束光。光束造成 %0.2f %s 伤害,不同宝石射出的光还会附带不同的特殊效果。伤害随宝石品质和法强提升。(有可能造成第二种附带效果)
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6#
发表于 2013-3-2 22:29 | 只看该作者
本帖最后由 fassade 于 2013-3-2 22:43 编辑

风系:

和风:获得你周围的风的协助,增加你的移动速度并减少敌人的移动速度 %d%% 。加速和减速效果随法强提升。

随风而逝(译注:和某本小说同名,翻译成飘或者乱世佳人是不是更好……吐槽下):借助风力远离你的目标 %d 格。移动范围随法强提升。

沙尘暴:召唤一场沙尘暴向目标袭去,并对其穷追不舍。其路径上的所有敌人受到 %0.2f 点物理伤害并有一定几率目盲。当沙尘暴击中目标时,会在一格范围内引起爆炸%0.2f 物理伤害并有可能造成目盲效果。沙子也将落到爆炸范围内的人身上,使他们减速4轮。沙尘暴将持续 %d 轮或到击中目标为止。伤害随法强提升。

台风:将和风转化成强劲的风暴。每轮范围内的敌人都有一定几率被吹开并受到%0.2f 点物理伤害。开启期间你的平衡值每轮增加 %d ,并做一次平衡值检定,如检定失败,台风和和风的持续效果均会关闭。伤害随法强提升。
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7#
发表于 2013-3-2 22:43 | 只看该作者
海洋系

涌泉:从大地中召唤泉水,每轮治疗你 %0.2f 点并提升你的火焰抵抗和酸系抵抗 %d%% 治疗量和抗性加成随法强提升。

冲浪:乘着浪花飞速移动到敌人面前。如果击中目标,你得到一次额外攻击,造成120%武器伤害。浪花会席卷你落地点附近一定范围内的敌人,对他们造成 %0.2f 点物理和冰冷伤害。你的目标距离你至少要有两格以上才能使用此技能。伤害随法强提升。

水龙卷:召唤一道水龙卷向目标袭去,并对其穷追不舍。其路径上的所有敌人受到 %0.2f 点物理和冰冷伤害并有一定几率目盲。当水龙卷击中目标时,会在一格范围内引起爆炸%0.2f 点物理和冰冷伤害。水也将落到爆炸范围内的人身上,击退他们。水龙卷将持续 %d 轮或到击中目标为止。伤害随法强提升。

漩涡:增强涌泉的力量。汹涌之水将对敌人造成%0.2f 点物理和冰冷伤害并击退。开启期间你的平衡值每轮增加 %d ,并做一次平衡值检定,如检定失败,涌泉和漩涡的持续效果均会关闭。效果随法强提升。

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8#
发表于 2013-3-2 22:53 | 只看该作者
天气系:

开天:你周围的天气变得晴朗。增加你的可视范围 %d 并对周围敌人造成 %0.2f 点光系伤害。你一次最多只能激活一个天气效果。伤害随法强提升。

呼啸之风:你周围的风变得迅疾,投射物将被偏转,附近的遮蔽效果也会被吹走。你一次最多只能激活一个天气效果。效果随法强提升。

降雨:你周围下起倾盆大雨。使你附近敌人受到的冰冷伤害提高 %d%% ,对火焰和酸的抗性提高 %d%%。你一次最多只能激活一个天气效果。效果随法强提升。

晴天霹雳:你周围出现闪电风暴,每轮附近的所有敌人都可能被闪电击中并受到 %0.2f 点闪电伤害,同时有一定几率被击晕。你一次最多只能激活一个天气效果。效果随法强提升。
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9#
发表于 2013-3-2 23:21 | 只看该作者
高级职业技能:

火山系:

裂缝:挖去 %d 格的墙、树等其他不可穿越地形。(后期可以用来制造一长条绊跌陷阱)

喷发:召唤一座小型火山,持续 %d 轮,每轮它将向附近的敌人喷出 %d 颗熔岩巨石,造成 %0.2f 点火焰伤害和 %0.2f 点物理伤害。伤害随法强提升。

熔岩爆发:大地被熔岩爆炸撕裂,对%d格范围内的敌人造成%0.2f点物理伤害并使他们流血。目标范围在接下来的5轮内将被熔岩覆盖,对站在上面的任何生物造成%0.2f点火焰伤害并使他们燃烧。伤害随法强提升。

毒气:用大地深处喷出的毒气笼罩住你,降低你的可视范围5格,光照范围1格,并对附近敌人造成%0.2f点酸系伤害,可能使其目盲。伤害随法强提升。
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10#
发表于 2013-3-2 23:31 | 只看该作者
北风系:

雾罩:用迷雾笼罩住你,增加你的防御力和潜行能力%d。效果随法强提升。(你周围也会出现遮挡视线的迷雾)

冰河:冰冻你周围%d格的地面,造成%0.2f点冰冷伤害并将目标冻结在原地4轮,被冻结在原地的生物无法移动,但仍可行动。地面在4轮内将被冰笼罩。伤害随法强提升。

暴风:召唤一阵大风,在%d格锥形范围内造成%0.2f 点物理伤害。范围内敌人将被击退4格。伤害随法强提升。

极光:召唤北极神秘的绿火照亮天空,你的光照范围提高1格。附近敌人每轮受到%0.2f点的黑暗和自然伤害。伤害随法强提升。
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11#
发表于 2013-3-2 23:42 | 只看该作者
丛林系:
纠结藤蔓:召来毒蔓藤在接下来的 %d 轮内绞死敌人。这些藤蔓会缠住附近的敌人。纠结藤蔓有%d点敏捷,%d点力量,%d点体质。你的召唤生物继承你的部分属性:伤害加成;击晕、定身、困惑、目盲抗性;破甲。

树篱:召唤一道 %d格长的树墙,持续%d轮,这些树篱会遮挡视线并使敌人无法穿过。

射手植物:召来射手植物在接下来的 %d 轮内将敌人溶成血水。射手植物没什么肉搏能力且很容易死,但它们远程攻击能使敌人溶解。射手植物有%d点意志,%d点狡诈,%d点体质。你的召唤生物继承你的部分属性:伤害加成;击晕、定身、困惑、目盲抗性;破甲。

肥料:未编码。每当一个敌人死去,有一定几率在他的尸体上生出一棵随机植物。

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12#
发表于 2013-3-2 23:47 | 只看该作者
新的通用技能:

季节系

春之歌:你歌颂春季之美,提高你受到的治疗效果和造成的闪电伤害%d%%。同时你的部分技能的效果可能发生改变。你一次只能激活一个歌唱效果。效果随法强提升。

夏之歌:你歌颂夏季之美,提高你造成的光系和火焰伤害%d%%。同时你的部分技能的效果可能发生改变。你一次只能激活一个歌唱效果。效果随法强提升。

秋之歌:你歌颂秋季之美,提高你造成的酸系和自然伤害%d%%。同时你的部分技能的效果可能发生改变。你一次只能激活一个歌唱效果。效果随法强提升。

冬之歌:你歌颂冬季之美,提高你造成的黑暗和冰冷伤害%d%%。同时你的部分技能的效果可能发生改变。你一次只能激活一个歌唱效果。效果随法强提升。

(技能效果改变尚未编码)(译注:感觉还是个半成品啊……)
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13#
发表于 2013-3-2 23:59 | 只看该作者
看了一下,好弱的职业
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14#
发表于 2013-3-3 00:02 | 只看该作者
盖亚之拥

林地之兵:提高你的命中 %d,使用非金属制的武器时,附带%0.2f点额外的自然伤害。命中加成与作战精准(战斗训练系被动技能)不叠加。

林地之甲:提高你使用护甲的能力,你的护甲增加%d,身着非金属制的护甲时,护甲硬度提高%d%%。

风吹雨打:你经受了自然界严酷环境的考验并活了下来,提高你对火、冰、电、酸、自然和物理伤害的抵抗%d%%。

自然的化身:未编码。根据你激活的歌唱效果提供增益。
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15#
发表于 2013-3-3 00:12 | 只看该作者
技能/法杖战斗
杖专精:持法杖时,增加物理强度%d,攻击附带额外%0.2f点物理伤害。伤害加成随物理强度提升

刺击:攻击敌人造成 %d%%近战伤害并击晕目标 %d 轮。击晕持续时间随技能等级提升。达到5级后攻击不会错失目标。

防御姿态:采取防御姿态,增级防御和护甲%d点。效果随敏捷提升。

杖刃风暴:旋转你的法杖并击打周围所有敌人,对他们造成%d%%武器伤害。然后对你的主目标进行一次猛击,造成额外%d%%武器伤害。
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16#
发表于 2013-3-3 00:23 | 只看该作者
狡诈/草药学

解药:增加毒抗和疾病抵抗力%d%%。

疗伤膏:将疗伤膏涂抹在自己或友方身上,治疗%d点。同时解除疾病和中毒,并使所有的伤口和割伤愈合。需要一颗炼金术宝石的能量以使治疗生效。如果涂抹于你的傀儡,会对其造成加速效果而不是治疗。治疗效果受法强和精神力中较高的一个的加成。

迅捷药水:制作并服下一瓶自家产的药水,使你的灵活性大大增强。10轮内使你的移动速度提高%d%%,躲闪几率提高%d%%。在效果结束后的5轮内你将变得虚弱。加成随狡诈提高而提高。

狂暴药水:制作并服下一瓶自家产的药水,使你的侵略性大大增强。10轮内使你的全局速度提高%d%%,暴击几率提高%d%%。在效果结束后的5轮内你将变得虚弱。加成随狡诈提高而提高。

……………………………………………………完
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17#
发表于 2013-3-3 07:58 | 只看该作者
变形系没有?
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18#
发表于 2013-3-3 10:43 | 只看该作者
mod都要支持
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19#
发表于 2013-3-3 11:10 | 只看该作者
本帖最后由 ZL龙 于 2013-3-3 11:12 编辑

这是BUG吗···而且,毒藤竟然能召唤在自己身上··然后,无敌吧··

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20#
发表于 2013-3-3 17:30 | 只看该作者
这是个半成品吧
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3DMer

21#
发表于 2013-3-4 18:59 | 只看该作者
楼主,群里再放一份吧。     还有,怎么没人加亮或加精
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22#
发表于 2013-3-11 15:49 | 只看该作者
大爱支持
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23#
发表于 2013-3-13 09:55 | 只看该作者
德鲁伊没有变形不幸福
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24#
发表于 2013-3-25 23:36 | 只看该作者
本帖最后由 有点技术的酱油 于 2013-3-28 18:08 编辑

好东西。= =突然发现这个MOD和战斗法师MOD有雷同。
因为看楼主。好久没回复了。所以自己去国外论坛板砖过来。

将MOD放到ADDONS里面在插件里面打开。

这个是完全版的。基本上全部汉化。已经修复BUG。已添加技能图片。

感觉还不错玩的。
因为英文不是很好。部分技能名称汉化不到位。勿怪。

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