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[讨论] 1.1.0版本!?

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发表于 2018-6-22 08:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
都修了什麼??



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舒服的沙发
发表于 2018-6-22 08:53 | 只看该作者
本帖最后由 founga 于 2018-6-22 09:40 编辑

Balance 武器平衡(具体不翻译了)
任务难度范围从1变2(可以接低或高两级的任务)

所有激光 热量减少
所有炮 热量减少
所有导弹,热量减少,CALL SHOT 对导弹的命中加成减少

所有机甲,按体型增加Stability(稳定度?),轻型甲更难命中(还是call shot一发死)

  • Many existing contracts had their difficulty rating adjusted to more accurately reflect the actual difficulty of the contract and provide a more consistent player experience.
  • The difficulty range of contracts in a given system has been expanded to two skulls rather than one skull. Easier and harder contracts will now be available in every system.
  • Moving and re-balancing the reinforcement units in some procedural missions.
  • The Called Shot bonus for multiple-hit weapons (SRMs, MGs) now diminishes by half with each successive shot.
  • Medium 'Mech stability increased to 130 (was 100). Stability recovery increased to 1.2 (was 1.0).
  • Heavy 'Mech stability increased to 160 (was 100). Stability recovery increased to 1.4 (was 1.0).
  • Assault 'Mech stability increased to 200 (was 100). Stability recovery increased to 1.6 (was 1.0).
  • Difficulty modifier for attacks against Light 'Mechs increased to 3 (was 2).
  • PPC heat generation reduced to 35 (was 40).
  • ER Large Laser heat generation reduced to 25 (was 40).
  • Large Laser heat generation reduced to 18 (was 30).
  • Pulse Medium Laser heat generation reduced to 16 (was 25).
  • Medium Laser heat generation increased to 12 (was 10).
  • Small Laser heat generation increased to 6 (was 5).
  • AC/2 heat generation reduced to 4 (was 5).
  • AC/5 heat generation reduced to 8 (was 10).
  • AC/10 heat generation reduced to 12 (was 15).
  • AC/20 heat generation reduced to 24 (was 25).
  • LRM-10 heat generation reduced to 10 (was 12).
  • LRM-15 heat generation reduced to 14 (was 15).
  • SRM-2 heat generation reduced to 4 (was 6).
  • SRM-6 heat generation reduced to 12 (was 14).
  • Flamer starting ammo reduced to 4 (was 6).

所有MOD(修改)要从新修改,另外,我发现故事模式下,改simGameConstants的任务奖励(钱)和经验都没效果 (还是默认的400EXP 和 180000/每难
度)

以下是我的修改,求大神解惑
"ContractPricePerDifficulty" : 1800000,
                "ContractTypeMod_AmbushConvoy" : 0.8,
                "ContractTypeMod_Assassinate" : 0.8,
                "ContractTypeMod_CaptureBase" : 1.0,
                "ContractTypeMod_CaptureEscort" : 1.0,
                "ContractTypeMod_DefendBase" : 1.0,
                "ContractTypeMod_DestroyBase" : 0.8,
                "ContractTypeMod_Rescue" : 0.4,
                "ContractTypeMod_SimpleBattle" : 1.0,
                "ContractPriceVariance" : 0.30,
                "ContractFloorSalaryMultiplier" : 0.1,
                "ContractFloorSalvageBonus" : 2,
                "ContractNegotiatedReputationPerDifficulty" : 5,
                "ContractNegotiatedReputationDifficultyMod" : 10,
                "ContractNegotiatedReputationVariance" : 0.0,
                "MaxReputationChangeOnAContract" : 20.0,
                "GoodFaithModifier" : 0.3
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硬硬的板凳
发表于 2018-6-22 09:33 | 只看该作者
LIVE - BATTLETECH Update 1.1 Release Notes
New Features & Content

MechWarrior customization. Players can now customize the appearance, callsign, name, pronoun, and voice of all non-Ronin MechWarriors in their mercenary company. The starting MechWarriors (Behemoth, Dekker, Glitch, and Medusa) are now considered Ronin.
这项是玩家可以捏自己的驾驶员了(非特殊),还有开局送的5个,现在是特殊人才了(Ronin)

Granular difficulty settings. Added a wide variety of Granular Difficulty Settings that can be adjusted at any time from the Settings menu.
现在在设定里可以调难度

    Lethality - when enabled, MechWarriors that are disabled in combat will always be killed.
如果开了,驾驶员在任务躺里直接死亡(正常升级船的医疗配件,有机会救回来)

    'Mech Destruction - when enabled, 'Mechs disabled from Center Torso destruction are permanently lost. This setting is intended for veterans and those seeking a significant challenge.
如果开了,爆机甲身躯,整台机甲报废(敌人的没LOOT了,自己的没法回收)

    No Rare Salvage - when enabled, + and ++ items are no longer generated as salvage results (but remain purchasable in stores).
如果开了,战后回收(SALVAGE)没特殊物品(+和++,只能等商店刷新)

    MechWarrior Progression - adjust the amount of experience that MechWarriors gain after each mission.
调整战后经验(分三等,故事模式无效,具体效果要实验一下)

    Advanced MechWarriors - increase or decrease the frequency of more powerful MechWarriors appearing in Hiring Halls in later parts of the game.
调整特殊驾驶员出现机会(分三等,具体效果要实验一下)

    Enemy Force Strength - increase or decrease the baseline strength of the enemy forces you'll face in procedural contracts.
调整敌人强度,(分三等,具体效果要实验一下)
    Contract Payment - increase or decrease the amount of C-Bills paid by procedural contracts across the game.
调整任务赏金 (分三等,具体效果要实验一下)
    Salvage - increase or decrease the amount of salvage you may obtain from negotiation on procedural contracts.
调整战利品,(分三等,具体效果要实验一下)

New custom campaign mode. The following added Difficulty Settings can only be adjusted when starting a new campaign (Select "Custom Campaign" when starting a New Game from the Main Menu.)
新自由战役模式 (在主页开新战役,可选以下模式,多选)


    Ironman Mode. Your campaign is limited to a single save game slot that automatically updates as you progress. Run out of funds or fail a Priority Mission and it's game over!
铁人模式 (不用翻译了吧)

    Unequipped 'Mechs - enable this to make 'Mechs completed out of 'Mech parts start empty instead of with a stock loadout.
空机模式 (入手机甲无装备,正常有预装武器)

    Parts for 'Mech Assembly - increase the number of 'Mech parts that must be salvaged to assemble a new 'Mech. This setting is intended for veterans and those seeking a significant challenge.
调整机甲部件数量(需要更多部件才能组装新机体,数量貌似可以调)


Accelerate the current action with SPACEBAR. Players can now press SPACEBAR to greatly accelerate the current action. Game speed will return to normal after the action completes.
在战役里,飞船界面,按“空格”可以加快时间流速


Speed-Up mode to accelerate all combat actions. Added an option in the Gameplay Settings menu that significantly speeds up combat. Note that this setting is ignored during Multiplayer, and while story dialogue is playing during campaign missions.
增加“快速”模式 (效果是战斗的时候忽略动作,如行走射击什么的,多人模式无效)


General combat speed optimizations. To decrease turn times even when not using new speed-up options. In addition, the settings for combat result pauses and camera transition times have been exposed in CombatGameConstants.json for easier modding.
新的战斗速度调整项,(这个需要进游戏看有哪些可以调整项)


Cancel combat actions and selections with right-click. Right-clicking in combat (without holding the button down) now acts like the ESC key, backing out of the current action or selection.
战斗时,右键取消(选择)战斗动作  和 ESC一样 (PS:移动和射击是两个动作,移动后不能取消)


MechLab quality-of-life improvements. Including the below additions. See UI section for further UI improvements.
以下是MECHLAB(装机老头那)的UI更新


    A shortcut button is now available to bring up the Store directly from the MechLab, allowing players to buy weapons, equipment, and ammo without leaving the MechLab. (Must still be in-orbit to purchase items.)
可以从装机界面直接打开商店

    The running total C-Bill cost of a work order is now displayed while the player is working in the MechLab.
装机界面右下角显示花费时间和钱

    Added tooltips for all 'Mech Rating bars in the Mech Bay and MechLab that show and explain more of the specific numbers behind that rating.
更多机甲信息,把鼠标点到机甲的那几个黄条(火力等级,速度,热耗什么的),可以看到具体数据

    Improved warning communication and tooltips in MechLab.
改善警告信息提示(个人没啥感觉)

    Added Scrap button to the Mech Bay Storage screen, to allow scrapping complete 'Mech chassis directly from Storage.
商店选甲可以按类型分类

    Gear components now display their stat benefit directly on their component UI (instead of only in their tooltip.)
装备信息在UI显示


Current inventory count in Store and Salvage. Item tooltips in the Store and Salvage screens now display how many of that item the player currently has in inventory.
物品信息现在显示该物品玩家持有数量


Several new events and improvements to event generation. Including fixing a bug that could cause valid events to appear invalid and not be considered during event generation.
新事件,还有旧事件的BUG修正


Ultrawide monitor support. BATTLETECH now supports displays with 21:9, 64:27 and 43:18 aspect ratios. Known Issue: a few cosmetic-only bugs still exist in this experience, but given the high-demand for ultrawide support we felt that these minor issues did not need to hold up its release.

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冰凉的地板
 楼主| 发表于 2018-6-22 12:00 | 只看该作者
founga 发表于 2018-6-22 09:33
LIVE - BATTLETECH Update 1.1 Release Notes
New Features & Content

感謝翻譯說明!!


看來這次的更新很重要,
要等等看有沒有新漢化了.
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5#
发表于 2018-6-22 14:38 | 只看该作者
我也是修改任务奖金和经验也没用,同一目录下的那3个自定义难度文件我也一样改了,但还是没用。现在在看官方论坛,看看有没有大神教一下
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6#
发表于 2018-7-14 12:31 | 只看该作者
carh00 发表于 2018-6-22 14:38
我也是修改任务奖金和经验也没用,同一目录下的那3个自定义难度文件我也一样改了,但还是没用。现在在看官 ...

原来不是我一个人啊,我还重新开了档,修改的一点用都没有。
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7#
发表于 2018-7-16 19:47 | 只看该作者
原来的改法没用了,要去另一个文件改。http://bbs.3dmgame.com/thread-5760037-1-1.html你可以去这帖子看看,里面有说去哪个文件改。
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8#
发表于 2018-12-28 10:57 | 只看该作者
Warrior customization. Players c
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