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光圈程序是加在ID 0和1的数据后面吗?
是加在这两个里吗?
<?xml version="1.0" encoding="utf-8" ?>
<BAC>
<!--FLAG (in all types). Flag 1 -> entry applies to CAC; Flag 2 -> entry applies to roster character (that includes pseudo-cacs of cac2x2m)-->
<U_14 value="0x0, 0x0, 0x0" />
<F_20 value="-0.00850000046, 0.38499999, -0.0149999997, 0.264999986, -0.200000003, -0.0120000001, 4.5, 4.0, 6.0, 0.300000012" />
<U_48 value="0x3fe00000, 0x41480000, 0x0, 0x0, 0x0, 0x0" />
<BacEntry idx="0" flags="0x0">
<Animation>
<START_TIME value="0" />
<DURATION value="1" />
<U_04 value="0xffff" />
<FLAGS value="0x0" />
<!--0xfffe -> skill ean; 0x5 -> char ean-->
<EAN_TO_USE value="0x5" />
<EAN_INDEX value="0x0" />
<U_0C value="0x5" />
<U_0E value="0x0" />
<U_10 value="0x0" />
<U_12 value="0xffff" />
<U_14 value="0x0" />
<U_16 value="0xffff" />
<ANIMATION_SPEED value="1.0" />
<F_1C value="0.0" />
<F_20 value="0.075000003" />
</Animation>
<BACType14>
<START_TIME value="0" />
<DURATION value="210" />
<U_04 value="0x0" />
<FLAGS value="0x0" />
<U_08 value="0x5" />
<U_0A value="0x0" />
</BACType14>
<TransformControl>
<START_TIME value="0" />
<DURATION value="210" />
<U_04 value="0x0" />
<FLAGS value="0x0" />
<!--0xd -> skill activation? ; 0x2a -> use bcs body-->
<TYPE value="0x43" />
<U_0A value="0x0" />
<!--If type == 0x2a, this is bcs body-->
<PARAMETER value="25.0" />
<U_10 value="0x0, 0x0, 0x0, 0x0" />
</TransformControl>
</BacEntry>
<BacEntry idx="1" flags="0x0">
<Animation>
<START_TIME value="0" />
<DURATION value="1" />
<U_04 value="0xffff" />
<FLAGS value="0x0" />
<!--0xfffe -> skill ean; 0x5 -> char ean-->
<EAN_TO_USE value="0x5" />
<EAN_INDEX value="0x1" />
<U_0C value="0x5" />
<U_0E value="0x0" />
<U_10 value="0x0" />
<U_12 value="0xffff" />
<U_14 value="0x0" />
<U_16 value="0xffff" />
<ANIMATION_SPEED value="1.0" />
<F_1C value="0.0" />
<F_20 value="0.075000003" />
</Animation>
<BACType14>
<START_TIME value="0" />
<DURATION value="210" />
<U_04 value="0x0" />
<FLAGS value="0x0" />
<U_08 value="0x5" />
<U_0A value="0x0" />
</BACType14>
<TransformControl>
<START_TIME value="0" />
<DURATION value="210" />
<U_04 value="0x0" />
<FLAGS value="0x0" />
<!--0xd -> skill activation? ; 0x2a -> use bcs body-->
<TYPE value="0x43" />
<U_0A value="0x0" />
<!--If type == 0x2a, this is bcs body-->
<PARAMETER value="25.0" />
<U_10 value="0x0, 0x0, 0x0, 0x0" />
</TransformControl>
</BacEntry>
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