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本帖最后由 arab 于 2019-1-9 21:33 编辑
原贴地址:http://fearlessrevolution.com/viewtopic.php?f=4&t=6732&sid=85bebaaee6a095e9aa6db9098c65e535&start=345
英文不太好就不翻译了 大家机翻吧 其实内容好理解
I just started with this game. Well, technically I started before Christmas, but this period was pretty busy for me.
Anyway, I built a few scripts for its current version on Steam - v4.0.1.0044.
These scripts are included 'as is', meaning: no cleanup or merge.
Might work with future versions, too.
Here's the breakdown of the scripts included:
- CharacterCreationCharGrabber Grabs the pointer to the currently managed character whenever the character creator is opened (e.g. when you click the levelup button). Through the pointer, it gives you the pointers to the Ability Selections array where the number of abilities are stored. Change it and pick any number of abilities you like (including 0, although to do that, you need to go back to the previous screen).
Activating this requires that you opened the creator screen at least once.
- RemainingAttPtReader Grabs the pointer to the Character Generator data, allowing you to change the points and the limits for the character's attributes. Chances are good you will be using this only once, when you create your character on starting a new game.
Activating this requires that you opened the creator screen at least once.
- PlayerReader Grabs the pointer to the player's character. Exposes a bunch of things, like XP, Money, Attributes, Skills and so on.
Can be enabled pretty much as soon as you loaded a game.
- CharacterGrabber Grabs the pointer to the character under the mouse pointer. Requires holding the CTRL when the mouse is moved over the character. Exposes almost the same things as PlayerReader, except there's no Money.
Enabling it requires hovering over a character at least once ingame.
- FogOfWarUpdater Allows you to do a few things about the Fog Of War. I just simply disable it. Assigned hotkey: NUMPAD* disables FOW.
Can be enabled pretty much as soon as you loaded a game.
- FreeRecipeReader; Grabs the pointer to the built-in flag that allows you to craft anything for free. Perfect for crafting infinite mythical weapons or food for the crew.
Enabling it requires selecting any recipe at least once ingame.
- MoveSpeedCalc Allows you to change the speed at which your party moves. Applies to all three states: run, walk, sneak.
Enabling it requires moving any character at least once ingame.
- SuspicionCalc Allows you to change the suspicion climb rate (detection rate while sneaking). Applies to both vision and hearing.
Enabling it requires sneaking in range of any non-player character at least once ingame.
- MinStealthDistanceReader This allows you to turn off detection on touch (so you are no longer revealed when your party bumps into someone). Makes pickpocketing a breeze.
Enabling it requires sneaking in range of any non-player character at least once ingame.
- DamageCalc Allows you to scale the damage done to PCs or Non-PCs. Setting a value to 0 means God mode for them. Note: it uses fixed offsets, which are likely to break in the next release. I put those on the top as defines so they'll be easy to fix.
I could enable it right after loading a game with enemies nearby. If you still can't, hit someone at least once ingame.
- RecoveryTimeMultiplierCalc Allows you to scale the recovery time of your party members.
Enabling it requires one recovery calculation (e.g. hover over a weapon with your mouse) at least once ingame.
- MaxFocusTraitCalc Allows you to scale the focus trait points of your party members (to guarantee a min. of the max. pool).
Enabling it requires someone with focus (like a cypher) on the team and loading such a save.
- ShipDuelStateGrabber Grabs the ship battle minigame's state pointer, and through that exposes the most important things: distance and basic stats. Intended use: turn either side towards the enemy, then change distance to the minimum your cannons do, change enemy hull to 1 and fire away.
Enabling it requires starting the minigame at least once ingame.
Enjoy.
Props to TechoJacker.
Happy New Year to you all!
Update #1
- Added RecoveryTimeMultiplierCalc
Update #2
- Added DamageCalc
Update #3
- Added MaxFocusTraitCalc |
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