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Project Hospital - Patch 13
2月14日下午8:03 - OXYMORON GAMES
And we were expecting this patch to be just a few quick fixes.
Patch 13 - Project Hospital 1.0.15215
- Added new translations: Polish and Hungarian, made the language list in options scrollable
- Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for
- Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs
- Added a summary of workload shown after every shift
- Improved priorities of surgeries between patients
- Implemented smooth fadeout of patients on stretchers in elevators
- Implemented automatic hiding of objects when placing walls
- Implemented a notification about employees without any allowed roles
- Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet)
- Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room
- Implemented deleting saved games from the load game dialog
- Patient portraits are also shown on reserved operating tables in management
- Staff prefer staff-only rooms if available (like wc)
- Characters with stretchers strongly prefer indoor routes even when the route is longer
- Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change)
- Increased overall sound volume
- A few small UI improvements
- Fixed a regression: deletion of user-created prefabs wasn't working
- Fixed scrolling not working on certain touchpads
- Fixed bulldozing objects sometimes leaving one half behind
- Fixed interns allowed in on-call rooms
- Fixed patients not hidden when reserving an ambulance
- Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment
- Fixed chief doctor UI incorrectly shown at radiology
- Fixed neurologist (technologist) not correctly shown in the management UI
- Fixed defibrillation sometimes running for too long
- Fixed certain characters not reacting immediately to being assigned to a different department
- Fixed first ambulance patients sometimes spawning one day too late
- Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while
- Fixed one more case of technologists in lab stuck
- Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance
- Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building
- Fixed a bug in rendering when blood was turned off
- Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management
- Fixed radiology examinations not planned to discover surgery complication symptoms
- Fixed a couple of database issues (treatments at ICU etc.)
项目医院 - 补丁13
2月14日下午8:03 - OXYMORON GAMES
我们期待这个补丁只是一些快速修复。
补丁13 - 项目医院1.0.15215
- 增加了新的翻译:波兰语和匈牙利语,使选项中的语言列表可滚动
- 实现了跳过已经等待很长时间的过程,添加了有关过程等待的具体信息
- 改进了工作负载跟踪,将房间工作负载显示为文本,实现了实验室的工作负载跟踪
- 添加了每班后显示的工作量摘要
- 改善患者之间手术的优先顺序
- 在电梯担架上实现患者的平滑淡出
- 在放置墙壁时实现自动隐藏物体
- 实施了关于没有任何允许角色的员工的通知
- 实施关于破床病人的具体处理和通知(例如,带有已删除的床头柜)
- 在将员工分配到不同类型的房间中的工作空间时,实施角色重置和服装样式切换
- 已实施从加载游戏对话框中删除已保存的游戏
- 患者肖像也显示在管理中的预留手术台上
- 工作人员更喜欢仅限员工入住的客房(如wc)
- 即使路线较长,带担架的角色也更喜欢室内路线
- 将默认人员限制增加到250(我们需要更新建议的硬件要求才能匹配,但没有重大变化)
- 增加整体音量
- 一些小的UI改进
- 修正了回归:删除用户创建的预制件无法正常工作
- 修正了滚动功能无法在某些触摸板上工作
- 修正推土机有时会留下一半
- 在随叫随到的房间内允许固定的实习生
- 修复了在保留救护车时未隐藏的患者
- 修复诊断表中显示的治疗顺序中的第一次治疗,而不是主要症状治疗
- 修正了首席医生UI在放射学上错误显示
- 修复了神经科医生(技术专家)未在管理UI中正确显示的问题
- 固定除颤有时会持续运行太久
- 修正某些字符不会立即响应分配给不同的部门
- 修复了第一辆救护车患者,有时候太晚会产生一天
- 修复了被删除的候诊室中的病人有时会站起来坐下来一会儿
- 修复了实验室卡住的另外一例技术人员
- 修复了在错误诊断后但由救护车返回的患者的重新设置
- 在多层建筑的底层添加地基时,固定地板材料不会自动添加到地板上
- 修正了血液关闭时渲染的错误
- 通过单击管理中的房间,首次激活构建模式时,修复了无法访问的贴图
- 修正了未计划发现手术并发症症状的放射学检查
- 修正了几个数据库问题(在ICU等处理)
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