m7803803 发表于 2010-1-24 15:45

不能更改画面设置的进来,付解决方法

把2楼的文件解压出来放入下面的位置

我的文档Venetica


更改设置//////////////////////////////////////////////////////////////////////////
// Pina3 Settings file
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// Category: 0xE8AFB128
//////////////////////////////////////////////////////////////////////////
// should health bars be displayed 'on top' of enemies?
overhead_healthbars = true
// the initial language of the game/the application (spoken voice)
game_language_voice = english
// the difficulty of the game
game_difficulty = Normal
// flag determining whether subtitles will be displayed
subtitles_enabled = true
// the detail level for fullscreen effects
effect_detail_level = Very high      (全屏效果 Very low.Low,Medium , high,Very high )
// flag determining whether shadows will be enabled
shadows_enabled = true(阴影开不开)
// flag indicating whether in game combat values will be displayed
combat_text_enabled = true
// flag indicating whether the skill bar will store a different skill set per weapon type
skill_bar_dynamic = true
// the name of the directory to load meshes/textures/materials from
media_directory = media-opt
// the gamma correction value
gamma_correction_level = 1(伽马值一般不调)
// the initial language of the game/the application (text display)
game_language_text = english
// the multisample level (0, 2, 4, 8)
fsaa_level = 4   (反锯齿,我开到8 好像没用)
// General detail level (shader detail level, shadow detail level)
general_detail_level = High   (阴影)
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// Category: 0x93F0AF0A
//////////////////////////////////////////////////////////////////////////
// the name of the control scheme to use
control_scheme = 0xD32E9132
// flag deciding whether the input for the x axis of the camera (pitch) will be inverted
cam_x_axis_inverted = false
// flag deciding whether the input for the y axis of the camera (yaw) will be inverted
cam_y_axis_inverted = false
// flag indicating whether rumble effects are enabled (if a pad is used)
rumble_enabled = true
// The preset index for controller configuration (pad)
controller_config_preset = 0
// defines the rotational input sensitivity (used both for mouse and pad)
input_sensitivity = 100
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// Category: 0x1856B05B
//////////////////////////////////////////////////////////////////////////
// flag indicating whether autosaving will be enabled
autosave_enabled = true(自动存档)
// the resolution of the render window (e.g. '800x600')
window_size = 1440x900   (分辨率)
// flag deciding whether the application will run in fullscreen mode ('true' or 'false')
fullscreen = true(全屏)
// the brightness modifier applied on top of the active scene
global_brightness = 1
// the number of lights allowed to be active on a single object
max_light_count =
// the contrast modifier applied on top of the active scene
global_contrast = 1
// flag indicating whether vertical sync will be enabled
vsync_enabled = true(垂直同步)
// the saturation modifier applied on top of the active scene
global_saturation = 1
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// Category: 0x6C22818F
//////////////////////////////////////////////////////////////////////////
// the volume setting for in game sound fx (0..1)
effect_volume = 0.8
// the master volume (0..1) setting
master_volume = 1.0
// the volume setting for in game music tracks (0..1)
music_volume = 1.0
// the volume setting for in game speech (0..1)
speech_volume = 1.0
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// Category: 0xFE07C2A5
//////////////////////////////////////////////////////////////////////////
// flag indicating whether the minimap rotates in player's direction
rotate_minimap = false
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// Category: 0x8BC28E85
//////////////////////////////////////////////////////////////////////////
// the field of view setting for the in-game camera
game_camera_fovy = 50
//////////////////////////////////////////////////////////////////////////
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