了解timecyc.dat和visualSettings.dat的大大能进来一下吗?
小弟决定自己改了,求改过懂一两项或全懂的来为小弟解释下吧求为小弟解惑吧,关于visualSettings.dat内的数据的意义的解释给个能理解的中文吧!Google的翻译太像天书了,有些还好,有些完全不能理解。网上搜也没有。
还有timecyc.dat
小弟的疑惑主要有:
那个EXTRASUNNY之类的是不是表示之下的一组数据是对应这种天气?
5AM、8PM之类的是不是表示在这种天气的该时间段的值?
如果是,那为什么只有几个时间段?其它时间段如1AM呢?
求好心的大大为我解惑啊!!
好人一身平安
“
# Visual Configuration Table
# stores intial values for configuration of in game elements
#Name Value
#Values to use with hieght based reflection map
heightReflect.width 100
heightReflect.height 200
heightReflect.power 1.2
heightReflect.specularoffset 0.15
heightReflect.waterspeed 1
#Values to use with rain collision map
raincollision.width 50
raincollision.height 600
raincollision.specularoffset 0.5
raincollision.waterspeed 1
#Values for rain GPU particle effect
rain.NumberParticles.ps3 30000
rain.NumberParticles 30000
rain.UseLitShader 0
# rain.gravity 0 0 -0.98
rain.gravity.x 0
rain.gravity.y 0
rain.gravity.z -0.98
rain.fadeInScale 2
rain.diffuse 1
rain.ambient 0.4
rain.wrapScale 0.6
rain.wrapBias 0.4
# rain.defaultlight 1 1 1
rain.defaultlight.red 1
rain.defaultlight.green 1
rain.defaultlight.blue 1
rain.defaultlight.alpha 16
#Config for static values for skyhat
sky.sun.centreStart 0.98
sky.sun.centreEnd 1
sky.cloudWarp 1
sky.cloudInscatteringRange 0.68
sky.cloudEdgeSmooth 0.76
sky.sunAxiasX 1
sky.sunAxiasY 0
sky.GameCloudSpeed 0
#config values for vehice settings
car.headlight.angle -0.4
# car.headlight.color 0.9 0.9 1
car.headlight.color.red 0.9
car.headlight.color.green 0.9
car.headlight.color.blue 1
car.headlight.intensity 5
car.headlight.falloffMax 35
car.headlight.innerConeAngle 20
car.headlight.outerConeAngle 55
car.headlight.emissive.on 10
car.headlight.emissive.off 0.05
# car.taillight.color 1 0 0
car.taillight.color.red 1
car.taillight.color.green 0
car.taillight.color.blue 0
car.taillight.intensity 4
car.taillight.falloffMax 8
car.taillight.innerConeAngle 45
car.taillight.outerConeAngle 90
car.taillight.emissive.on 11
car.taillight.emissive.off 0.05
# car.siren.color 1 0 0
car.siren.color.red 1
car.siren.color.green 0.2
car.siren.color.blue 0
# car.siren.color2 0 1 2
car.siren.color2.red 0
car.siren.color2.green 1
car.siren.color2.blue 2
car.siren.intensity 18
car.siren.falloffMax 20
car.siren.innerConeAngle 30
car.siren.outerConeAngle 60
# car.taxi.color 1 1 0.6
car.taxi.color.red 1
car.taxi.color.green 1
car.taxi.color.blue 0.6
car.taxi.intensity 5
car.taxi.falloffMax 2
car.taxi.innerConeAngle 0.5
car.taxi.outerConeAngle 1
car.indicator.intensity 4
# car.indicator.color 1 0 0
car.indicator.color.red 1
car.indicator.color.green 0.5
car.indicator.color.blue 0
car.indicator.falloffMax 2.5
car.indicator.innerConeAngle 30
car.indicator.outerConeAngle 80
car.indicator.emissive.on 12
car.indicator.emissive.off 0.05
# Other emissive lights
car.defaultlight.emissive.on 13
car.defaultlight.emissive.off 0.05
car.brakelight.emissive.on 15
car.brakelight.emissive.off 0.05
car.middlebrakelight.emissive.on 15
car.middlebrakelight.emissive.off 0.05
car.reversinglight.emissive.on 15
car.reversinglight.emissive.off 0.1
car.extralight.emissive.on 12
car.extralight.emissive.off 0.05
# Lod distances for vehicles
car.lod.distance.high 12
car.lod.distance.low 50
#Config values for traffic lights
# trafficLight.red.color 0.8 0.1 0
trafficLight.red.color.red 0.8
trafficLight.red.color.green 0.1
trafficLight.red.color.blue 0
# trafficLight.amber.color 0.8 0.3 0
trafficLight.amber.color.red 0.8
trafficLight.amber.color.green 0.3
trafficLight.amber.color.blue 0
# trafficLight.green.color 0.1 0.4 0.1
trafficLight.green.color.red 0.1
trafficLight.green.color.green 0.4
trafficLight.green.color.blue 0.1
trafficLight.intensity 5
trafficLight.falloffMax 30
trafficLight.innerConeAngle 25
trafficLight.outerConeAngle 90
#Config values for Tree Imposters
imposter.color.blendRange 108
imposter.color.blendBias 256
imposter.color.size1 256
imposter.color.amt1 24
imposter.color.size2 128
imposter.color.amt2 24
# imposter.backgroundColor 0.2 0.2 0.1
imposter.backgroundColor.red 0.2
imposter.backgroundColor.green 0.2
imposter.backgroundColor.blue 0.1
imposter.shadow.blendRange 24
imposter.shadow.blendBias 256
imposter.shadow.size1 512
imposter.shadow.amt1 24
imposter.shadow.size2 256
imposter.shadow.amt2 128
#Config values for peds
ped.ambientvolume.maxstrength 1
ped.ambientvolume.fadestart 5
ped.ambientvolume.fadeend 5
# Lod distances for peds
ped.lod.distance.high 10
pedincar.lod.distance.high 5
#Config Values for Camera Events Val start Val End MB start MB End
# cam.followped.blur.zoom 0 5 0 0.06
cam.followped.blur.zoom.x 0
cam.followped.blur.zoom.y 5
cam.followped.blur.zoom.z 0
cam.followped.blur.zoom.w 0.06
# cam.followped.blur.damage 0 10 0 0
cam.followped.blur.damage.x 0
cam.followped.blur.damage.y 10
cam.followped.blur.damage.z 0
cam.followped.blur.damage.w 0
# cam.followped.blur.falling 0 30 0 0
cam.followped.blur.falling.x 0
cam.followped.blur.falling.y 30
cam.followped.blur.falling.z 0
cam.followped.blur.falling.w 0
# cam.followped.blur.beta 0 30 0 5
cam.followped.blur.beta.x 0
cam.followped.blur.beta.y 30
cam.followped.blur.beta.z 0
cam.followped.blur.beta.w 5
cam.followped.blur.damage.time 500
cam.followped.blur.damage.attacktime 0.1
cam.followped.blur.damage.decaytime 0.3
cam.followped.blur.cap 0.3
# cam.aimweapon.blur.zoom 0 100 0 0
cam.aimweapon.blur.zoom.x 0
cam.aimweapon.blur.zoom.y 100
cam.aimweapon.blur.zoom.z 0
cam.aimweapon.blur.zoom.w 0
# cam.aimweapon.blur.damage 0 100 0 0
cam.aimweapon.blur.damage.x 0
cam.aimweapon.blur.damage.y 100
cam.aimweapon.blur.damage.z 0
cam.aimweapon.blur.damage.w 0
cam.aimweapon.blur.damage.time 1000
cam.aimweapon.blur.interp 0.05
cam.aimweapon.blur.damage.attacktime 0.1
cam.aimweapon.blur.damage.decaytime 0.3
cam.aimweapon.blur.cap 1
# cam.followvehicle.blur.zoom 0 0.1 0 0.001
cam.followvehicle.blur.zoom.x 0
cam.followvehicle.blur.zoom.y 0.1
cam.followvehicle.blur.zoom.z 0
cam.followvehicle.blur.zoom.w 0.001
# cam.followvehicle.blur.speed 0 300 0 0.3
cam.followvehicle.blur.speed.x 0
cam.followvehicle.blur.speed.y 300
cam.followvehicle.blur.speed.z 0
cam.followvehicle.blur.speed.w 0.3
# cam.followvehicle.blur.damage 50 100 0 0.1
cam.followvehicle.blur.damage.x 50
cam.followvehicle.blur.damage.y 100
cam.followvehicle.blur.damage.z 0
cam.followvehicle.blur.damage.w 0.1
cam.followvehicle.blur.damage.time 1000
cam.followvehicle.blur.cap 0.3
cam.game.blur.wasted 0
cam.game.blur.wasted.fadetime 1000
cam.game.blur.busted 0
cam.game.blur.busted.fadetime 1000
cam.game.blur.cap 1
cam.fpsweapon.blur 0.001
cam.fpsweapon.sniperinitime 300
cam.fpsweapon.blur.cap 1
cam.intermezzo.stuntjump.blur 0.02
# Misc Values
misc.DOFBlurMultiplier.HD 1
misc.DOFBlurMultiplier.SD 0.5
misc.Multiplier.heightStart 100
misc.Multiplier.heightEnd 250
misc.Multiplier.farClipMultiplier 2
misc.Multiplier.nearFogMultiplier 0.5
misc.3dMarkers.FrontLightIntensity 10
misc.3dMarkers.frontLightExponent 32
misc.coronas.WaterMultiplier 5
misc.BloomIntensityClamp.HD 10
misc.BloomIntensityClamp.SD 10
misc.BloomIntensityClamp.SD.ps3 5
misc.CrossPMultiplier.RimLight 0.7
misc.CrossPMultiplier.GlobalEnvironmentReflection 1
misc.CrossPMultiplier.Gamma 1.15
misc.CrossPMultiplier.MidBlur 1
misc.CrossPMultiplier.Farblur 1
misc.CrossPMultiplier.SkyMultiplier 1.05
misc.CrossPMultiplier.Desaturation 1.29
misc.HiDof.nearBlur 0
misc.HiDof.midBlur 0
misc.HiDof.farBlur 1
misc.cutscene.nearBlurMin 0”
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