[新增抱抱版] 與女記者Rebecca同行補丁最終版v1.2 (附加與雙子同
補丁只支持開新遊戲使用或是使用Ending Save重玩開始,不支持現有已開始任務的儲檔。使用方法:
替換遊戲目錄下的datadatafile.big (請自行做好備份)
剛開始遊戲就在Chuck眼前,上前按E談話即可。
功能及注意事項:
使用最高質量的t1模組。
剛開始可共同拯救Denyce。
可自由進出安全屋。
會損血,不論是被咬到或是被玩家誤打到。
被分隔在不同場景會慢慢損血。(跟普通倖存者一樣)
可以給予大部份的武器給她,但拳套或大型武器都不行。
當然也可以給予食物補血。
給予物品後進入安全屋會消失掉請留意。
儲存遊戲進度前請三思,出現無可挽救的問題時請自行負責。(強烈建議先備份好儲檔)
根據alucard-44大大的測試,已知可以完成Ending S,但會遇到以下兩個問題:
1CASE5-1,去安全屋楼顶用望远镜找TK直升机剧情(非boss战)结束后,瑞贝卡会停止跟随
2安全屋打牌任务(任务名:付款)退出后,瑞贝卡会消失。大西洋赌场救生存者的打牌任务没有问题
临时解决办法:玩这两个任务前让瑞贝卡在安全屋外等待(设定集结点)
與女記者Rebecca同行補丁 + 安全武器屋V2整合 最終版
完全整合安全武器屋V2,包括大型武器可放口袋。
安全屋廁所增加了一本領導書籍。安全屋連接商場的門口增加了一輪戰鬥椅。
更改了Rebecca部份參數,走路速度提升,血量提升1倍(2000),攻擊反應比之前快。
加入方法只需走近便可,不用談話。
v1.1更新:
修正安全屋內上下樓梯穿牆或浮空問題 (不能繼承之前的儲檔,請重新開始遊戲。)
移除女記者身上的記者證 (見下圖)
http://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-24.jpg
抱抱版v1.2更新:(意念來自會員5838776)
女記者預設帶有一支手槍,進出安全屋後會消失,如不想手槍消失,請留她在安全屋外。
安全屋內不能抱起,請別心急。
無需帶上領導書籍,有正常走動和戰鬥能力,不會拖你後腿。
不能給予任何東西給她,包括食物
基於不能給予食物補血,預設血量為10000,有別的需求請自己修改。
http://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-26.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-27.jpg
最終版v1.1下載:(2010-10-24-06:20 最後更新)
http://www.mediafire.com/?7eddtq4fawlm7f3
抱抱版v1.2下載:(2010-10-26-00:10 最後更新)
http://www.mediafire.com/?d8o5b1ajkdok0gc
舊版本下載:
初版下載:
http://www.mediafire.com/?ga3ukvdrhfcpu50
第二版下載:
http://www.mediafire.com/?ejjz29e6iapc0b7
最終版v1.0下載:
http://www.mediafire.com/?89tqe9ffx2vhifw
===========================================
與雙子同行補丁 + 安全武器屋V2整合版下載:
(安全武器屋V2只整合了道具會出現在安全屋內,大型武器仍然不能放口袋,武器參數依舊不變。)
血量1000會捐血版下載:
http://www.mediafire.com/?vpkxsg92oakczpe
血量10000不會捐血版下載:
http://www.mediafire.com/?z92b579kmqpg9jq
(理論上是不會損血,我把SurvivorInvulnerableToDamage = "true" 了,但我試了依然會捐血…所以加大血量給有需要的人士)
雙子不會有安全屋穿牆或浮空問題。
另外弄了個跳過載入Logo的補丁,有需要可以到這裡:
http://bbs.3dmgame.com/showtopic-1522964.html
雙子載圖:
http://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-15.jpg
效果載圖:
http://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-1.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-2.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-3.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-4.jpg
遊戲載圖:
http://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-5.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-6.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-7.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-8.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-9.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-10.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-11.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-12.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-13.jpghttp://i236.photobucket.com/albums/ff43/minazukix/3DM/th_dead-rising-2-playing-with-Rebecca-14.jpg
遊戲影片:
http://www.youtube.com/watch?v=D_TMwWcY6Hc
簡單教程:
用解出工具把我修改好的datadatafile.big解出檔案
解出工具最新版下載:
注意!從最終版v1.1開始,下面code裡所有的"cast_rebecca_t2"已改為"srv_rebecca_t2"。
打開missions.txt查找
cMissionSpawnNPC Rebbeca_Int
{
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca_t2"
Rotation = "-1.1"
SpawnPoint = "6.283,-1.088,12.518"
cMissionDialogue JoinPlayer
{
Dialogue0 = "70006"
JoinChuckAfter = "true"
LoopThisNode = "false"
}
}
cMissionChangeNPCState Rebbeca_Behave
{
Behaviour = "Idle"
Interactability = "Full"
InvulnerableToGrapples = "true"
NPCName = "cast_rebecca_t2"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
}主要只需修改
SpawnPoint = "6.283,-1.088,12.518"
和
NPCName = "cast_rebecca_t2" (有兩處)
和
SurvivorInvulnerableToDamage = "false"
SpawnPoint是人物的出現地點,數值為座標。
如何找出座標請配合Debug Mode:
http://bbs.3dmgame.com/showtopic-1520913.html
NPCName是要喚出哪個角色,如cast_stacey_t1或boss_twingold_t1
cast_rebecca_t2這名字是我在items.txt裡新定義的。(為了不影響原有的cast_rebecca_t1設定)
SurvivorInvulnerableToDamage是人物會否無敵。false即會損血,true即不會捐血。
之後來看items.txt查找
cSurvivorItem cast_rebecca_t2
{
Age = "28"
AssetFilename = "data/models/npcs/cast_rebecca_t1"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "2"
AudioLegFoleyType = "0"
AudioShoeType = "3"
AwarenessRange = "5"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicFemale"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "77624"
DisplayName = "50047"
DoesNotAcceptItems = "false"
DR2 = "true"
FootIKFootOffsetFromGround = "0.1106"
FootIKSurfaceHeightOffset = "0.045"
FootIKToeAngleLimit = "-0.9"
FootIKToeOffsetFromGround = "0.065"
FullName = "81585"
GeoToDisable_1 = "geo_bulletholeShape"
HealthAmount = "1000"
HealthState = "0"
Height = "1.65100"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "true"
IsZombifiable = "false"
ItemRejectionDialogue = "66190"
ItemRejectionReaction = "1"
KnockedDownByGuns = "false"
ModelOffsetToGround = "0.025"
Nature = "4"
NoHUDorPP = "true"
NPCAnimationChooser = "10"
NPCType = "0"
PortraitTextureName = "portrait_rebecca.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.025"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonFemale"
StaysOnlyOnThisLevel = "true"
StaysPutOnIdle = "false"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "5"
cMeleeAttackBehaviour x111
{
}
cGunAttackBehaviour x1010
{
MaxShotInterval = "2.0"
MinShotInterval = "0.15"
}
cAnimationBehaviour Bound_Prejoin
{
AnimName = "female_rebecca_tied_up_idle"
Type = "0"
}
cAnimationBehaviour Rebecca_breach_idle
{
AnimName = "female_rebecca_film_relaxed"
Type = "1"
}
cAnimationBehaviour LoungeIdle
{
AnimName = "female_rebecca_seated"
Type = "2"
}
cAnimationBehaviour Bound_HitReaction
{
AnimName = "female_rebecca_tied_up_hit_reaction"
Type = "4"
}
cAnimationBehaviour Bound_Death
{
AnimName = "female_rebecca_tied_up_death"
Type = "5"
}
cAnimationBehaviour Bound_Dead
{
AnimName = "female_rebecca_tied_up_dead"
Type = "6"
}
}cSurvivorItem cast_rebecca_t2,cast_rebecca_t2就是我新定義的名稱,之前在missions.txt裡就是call這個。
新定義名稱不是必須的,你想用cast_stacey_t1直接查找cast_stacey_t1拿來改也是可以的。
實例:
cSurvivorItem cast_stacey_t1
{
Age = "25"
AssetFilename = "data/models/npcs/cast_stacey_t1"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "2"
AudioLegFoleyType = "4"
AudioShoeType = "4"
AwarenessArc = ""
AwarenessRange = ""
CanDefect = "true"
CanFollow = "true"
CinematicScale = "0.94"
CinematicSkeletonSlotName = "SkeletonCinematicFemale"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65528"
DisplayName = "50052"
DR2 = "true"
FootIKFootOffsetFromGround = "0.075"
FootIKSurfaceHeightOffset = "0.01"
FootIKToeAngleLimit = "-0.9"
FootIKToeOffsetFromGround = "0.015"
FullName = "81586"
HeadTrackingRange = "50"
HealthAmount = "30000"
HealthState = "0"
Height = "1.7018"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
Nature = "4"
NPCAnimationChooser = "10"
NPCType = "0"
PokerAnimTypeAllIn1 = "1"
PokerAnimTypeAllIn2 = "98"
PokerAnimTypeCall1 = "10"
PokerAnimTypeCall2 = "12"
PokerAnimTypeCheck = "14"
PokerAnimTypeFold1 = "17"
PokerAnimTypeFold2 = "17"
PokerAnimTypeIdle = "21"
PokerAnimTypeKnockedOut = "35"
PokerAnimTypeLoseBig1 = "40"
PokerAnimTypeLoseBig2 = "41"
PokerAnimTypeLoseBig3 = "51"
PokerAnimTypeLoseMild = "53"
PokerAnimTypeRaise1 = "73"
PokerAnimTypeRaise2 = "184"
PokerAnimTypeShortIdle1 = "26"
PokerAnimTypeShortIdle2 = "31"
PokerAnimTypeStrongTellAllIn = "87"
PokerAnimTypeStrongTellCall = "87"
PokerAnimTypeStrongTellNormal = "87"
PokerAnimTypeStrongTellRaise = "87"
PokerAnimTypeWeakTellAllIn = "83"
PokerAnimTypeWeakTellCall = "83"
PokerAnimTypeWeakTellNormal = "83"
PokerAnimTypeWeakTellRaise = "83"
PokerAnimTypeWinBig1 = "106"
PokerAnimTypeWinBig2 = "84"
PokerAnimTypeWinBig3 = "69"
PokerAnimTypeWinMild = "110"
PortraitTextureName = "portrait_stacey.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
SkeletonSlotName = "SkeletonFemale"
StaysPutOnIdle = "false"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "1"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "3"
}我們需要增加/修改幾個參數:
DoesNotAcceptItems = "false"
可以給NPC物品
NoHUDorPP = "true"
這個最重要,不然回到安全屋NPC會離隊。
HealthAmount = "1000"
改血量做1000 (原本的30000是太多了)
cGunAttackBehaviour x123
{
}
和
cMeleeAttackBehaviour x124
{
}
沒有這兩個好像是不會攻擊或是沒有攻擊力?
把改好的missions.txt和items.txt儲存後,打包回
datadatafile_big.big
再把
datadatafile_big.big
命名回
datadatafile.big
便可
文筆就這樣,看不懂別見怪
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