我玩不到,是我的机玩不到吗?
Version: 1.3.4.0Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
参数名称: width
於 Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
於 Microsoft.Xna.Framework.Graphics.Texture3D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
於 Microsoft.Xna.Framework.Content.Texture3DReader.Read(ContentReader input, Texture3D existingInstance)
於 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader(ContentTypeReader reader, Object existingInstance)
於 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal(Object existingInstance)
於 Microsoft.Xna.Framework.Content.ContentReader.ReadObject()
於 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset()
於 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset(String assetName, Action`1 recordDisposableObject)
於 Microsoft.Xna.Framework.Content.ContentManager.Load(String assetName)
於 Magicka.Game.LoadContent()
於 Microsoft.Xna.Framework.Game.Initialize()
於 Magicka.Game.Initialize()
於 Microsoft.Xna.Framework.Game.Run()
於 Magicka.Program.Main(String[] args)
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