feibin1024 发表于 2011-3-24 15:43

新手求助 附error 求解答

本帖最后由 feibin1024 于 2011-3-24 15:57 编辑

刚下了置顶绿色整合版。双击无反应。这个是刚出错的。
Version: 1.3.5.6
Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
参数名: width
   在 Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   在 Microsoft.Xna.Framework.Graphics.Texture3D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   在 Microsoft.Xna.Framework.Content.Texture3DReader.Read(ContentReader input, Texture3D existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader(ContentTypeReader reader, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal(Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject()
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset()
   在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset(String assetName, Action`1 recordDisposableObject)
   在 Microsoft.Xna.Framework.Content.ContentManager.Load(String assetName)
   在 Magicka.Game.LoadContent()
   在 Microsoft.Xna.Framework.Game.Initialize()
   在 Magicka.Game.Initialize()
   在 Microsoft.Xna.Framework.Game.Run()
   在 Magicka.Program.Main(String[] args)
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