5871590 发表于 2011-5-14 15:52

【跟索引无关,你是你机器不行= =】游戏双击无反应 索引看过了 不行

本帖最后由 便便藏tt 于 2011-5-14 18:16 编辑

Version: 1.3.5.6
Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
参数名: width
   在 Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   在 Microsoft.Xna.Framework.Graphics.Texture3D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   在 Microsoft.Xna.Framework.Content.Texture3DReader.Read(ContentReader input, Texture3D existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader(ContentTypeReader reader, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal(Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject()
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset()
   在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset(String assetName, Action`1 recordDisposableObject)
   在 Microsoft.Xna.Framework.Content.ContentManager.Load(String assetName)
   在 Magicka.Game.LoadContent()
   在 Microsoft.Xna.Framework.Game.Initialize()
   在 Magicka.Game.Initialize()
   在 Microsoft.Xna.Framework.Game.Run()
   在 Magicka.Program.Main(String[] args)








下那个SAV的文件 放好位置还是这样 求助
页: [1]
查看完整版本: 【跟索引无关,你是你机器不行= =】游戏双击无反应 索引看过了 不行