一点剧情模式就出现严重错误怎么解决?
Build UT2004_Build_OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2496 MHz with 3981MB RAM
Video: Intel(R) HD Graphics 4000 (3523)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class StoryObjectiveBase) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (StoryObjectiveBase 2616393) <- IndexToObject <- ULinkerLoad::CreateExport <- (ObjectiveName 2616393) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 174603)) <- SerializeExpr <- (01) <- SerializeExpr <- (19) <- SerializeExpr <- (39) <- SerializeExpr <- (A8) <- SerializeExpr <- (E7) <- UStruct::Serialize <- (Function KFStoryGame.KFStoryGameInfo.NotifyTeamRestarted) <- UFunction::Serialize <- LoadObject <- (Function KFStoryGame.KFStoryGameInfo.NotifyTeamRestarted 174603==174603/771806 174469 341) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class KFStoryGame.KFStoryGameInfo) <- UState::Serialize <- UClass::Serialize <- (Class KFStoryGame.KFStoryGameInfo) <- LoadObject <- (Class KFStoryGame.KFStoryGameInfo 174603==174603/771806 55397 3893) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class KFStoryGame.KFStoryGameInfo NULL) <- UObject::execDelegateFunction <- (KFTab_GameTypeMP Package.KFTab_GameTypeMP @ Function KFGUI.KFTab_GameTypeMP.InternalOnChange : 00C7) <- UObject::execDelegateFunction <- (GUIListBox Package.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 002A) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject::ProcessEvent <- (GUIListBox Package.GUIListBox, Function XInterface.GUIListBox.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level 无标题 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
789kfs. com下的1058版的。win8.1系统
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