独臂狼 发表于 2014-9-21 11:39

求助~~~进入第六章时跳出,error report如下

Version: 1.4.14.1        Thread: LoaderThread


System.OutOfMemoryException: 引发类型为“System.OutOfMemoryException”的异常。
   在 XNAnimation.AnimationChannel.Read(ContentReader input)
   在 XNAnimation.AnimationClip.Read(ContentReader input)
   在 XNAnimation.Pipeline.AnimationClipReader.Read(ContentReader input, AnimationClip existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader(ContentTypeReader reader, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal(Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset()
   在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset(String assetName, Action`1 recordDisposableObject)
   在 Magicka.SharedContentManager.CommonContentManager.Load(String assetName)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference()
   在 Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput)
   在 Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader(ContentTypeReader reader, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal(Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject()
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset()
   在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset(String assetName, Action`1 recordDisposableObject)
   在 Magicka.SharedContentManager.CommonContentManager.Load(String assetName)
   在 Magicka.SharedContentManager.Load(String assetName)
   在 Magicka.GameLogic.GameStates.PlayState.Initialize()
   在 Magicka.Game.LoaderFunction()
   在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Threading.ThreadHelper.ThreadStart()


0x0040 XNAnimation.dll->XNAnimation.AnimationChannel.Read
0x0030 XNAnimation.dll->XNAnimation.AnimationClip.Read
0x0000 XNAnimation.dll->XNAnimation.Pipeline.AnimationClipReader.Read
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read
0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x001c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources
0x000e Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x065f Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read
0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0902 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


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