草莓圣堂 发表于 2008-11-22 07:42

《英雄连:勇气传说》最新消息(顶楼原文,2楼图片,3楼视频+瞩

原消息如下~~~~:
If there's one developer out there that's boldly pushing the boundaries of the real-time strategy genre with great games, it's got to be Relic. Look at 2006's Company of Heroes, the company's acclaimed World War II title. CoH masterfully blended a morale system, destructible environments, a cool resource system that forced you to expand around the map, and top-notch graphics. The end result was a game that felt like a World War II battlefield come to life on your desktop. Now Relic is coming back with Company of Heroes: Tales of Valor. Instead of simply delivering more of the same, Relic continues to tinker and experiment. Tales of Valor almost feels like a blend of action and real-time strategy gaming, something we got to experience first-hand.

Tales of Valor isn't an expansion that requires you to own CoH; it's a stand-alone game that focuses on you controlling a handful of units at a time. In fact, this isn't a "traditional" RTS game, as the single-player campaign doesn't feature any kind of base building or node capturing as seen in CoH. This is a much more tactical game in that sometimes you'll control only a single tank and its crew. The reason is because you become much more invested in your units if you don't have an endless supply of them being churned out at some base. And if you don't have to manage a dozen vehicles and squads over an entire battlefield, you can focus on carefully controlling a small team as it navigates around the map.

To illustrate this, Relic let me play through several of the Tiger Ace missions in the game. In it, you play as an elite German tank crew in the battle of Villers-Bocage in Normandy. In the first mission you must take your tank and attack an Allied-held village, maneuvering your way through the roads and alleyways to take out Allied tanks and antitank guns, as well as shred buildings that infantry have fortified. However, the bad news is that you advance too far, too fast, and your tank is knocked out.

The next battle takes place in the same village, but it begins the crew having to abandon the tank. Now, stuck behind enemy lines, you must work your way on foot back to safety; not an easy task when the village is crawling with Allied infantry. Thankfully, your crewman can recover heavy weapons from the battlefield, as well as call in artillery, to make their escape.

The third battle represents payback, as your tank crew has a tank again, and you lead a large offensive into the village. While there are other German tanks and infantry units beside yours, you do not control them directly. Instead, you must focus on having your tank serve as the catalyst in the battle, helping to break deadlocks as well as bail out other units that get in trouble.

It's important to note that the damage that you do to the village is persistent. If you destroy a house in the first battle, it stays destroyed throughout the second and third battles. This means that you what happens in the first battle can effect what happens in the third depending on the state of the battlefield.

To give the gameplay more of a kick there's something called a direct-fire mode. Instead of you giving an order for the tank to destroy something, you control the tank and its turret. It's basically like an action game, as drive the tank around the map yourself and try and engage targets by using the mouse as an aiming cursor. You'll find yourself mashing the button to get a round off, or be in such a hurry that you miss the target. It makes the action much more immediate and personal as you're not just sitting back and giving orders, you're caught up in the battle directly.

There's also a reason you should blow things up aside from just having fun. The resource system no longer depends on capturing nodes that provide fuel or ammo. In fact, there are no capture nodes. Instead, you're rewarded fuel and ammo for killing enemy units and vehicles. And as for repairing damage, there is a repair ability that costs munitions points. You want to ration it out, though, not only because of the point cost, but because it immobilizes the tank, making it a nice fat target.

Meanwhile, each of your crewman have special abilities that they can unlock, not unlike the doctrine abilities seen in CoH. Litzke, the loader, can unlock high-explosive rounds, rapid fire, and improved rapid fire, letting him load the gun faster. Schraf, the driver, can unlock flank speed to drive faster as well as turret overdrive, which lets the turret move faster. Burndt, the commander, can unlock a machine gun atop the turret, as well as a smoke grenade launcher and the ability to call in an artillery barrage. Schultz, the gunner, can improve his marksmanship. All these skills are persistent, so if you unlock them in one mission they carry over to subsequent missions.

Playing through that campaign really did feel like a blend of action and RTS gaming. This feels like there will be an expansion's worth of content, too, as Tales of Valor will feature three campaigns consisting of three to four missions each. Now, fans of COH's superb multiplayer suite should note that Relic barely discussed multiplayer at all when we were there. That's to be revealed in the future, but the developer did say that the multiplayer doesn't feature the same massive changes as the single-player campaign. There's a big COH multiplayer community out there, so they're looking to deliver more content to feed that. There will also be some new multiplayer modes, such as a co-op mode called invasion. Up to four players see how long they can last against waves of enemies.

Tales of Valor looks to be a nice change for the series, especially since people were wondering just how Relic could expand Company of Heroes further without creating a Pacific campaign. It's also a sign that risk taking is alive and well at the development house. Tales of Valor will ship sometime in 2009.

3dm_34601610 发表于 2026-5-26 02:02

《英雄连:勇气传说》最新消息
原消息如下~~~~:
如果说有哪家开发商在以出色的游戏大胆突破实时战略游戏的界限,那非Relic莫属。看看2006年该公司备受赞誉的二战游戏《英雄连》吧。这款游戏巧妙地融合了士气系统、可破坏环境、一个逼真得让你不得不在地图上扩张的酷炫资源系统,以及一流的画质。最终,这款游戏让人感觉仿佛二战战场就在你的桌面上栩栩如生。如今,Relic带着《英雄连:英勇传说》卷土重来。Relic没有简单地重复过去的作品,而是继续不断地进行改进和尝试。《英勇传说》几乎让人感觉像是动作游戏和实时战略游戏的结合,这是我们亲身体验到的。

《英勇传说》并不是一个需要你拥有《全面战争》系列的资料片;它是一款独立游戏,专注于让你一次控制少量单位。事实上,这并不是一款“传统”的即时战略游戏,因为单人战役中并不包含《全面战争》系列中常见的任何类型的基地建设或节点占领。这款游戏更具战术性,有时你只会控制一辆坦克及其乘员。原因在于,如果你没有在某个基地源源不断地生产单位,你会对自己的单位投入更多感情。而且,如果你不必在整个战场上管理十几辆车辆和数十个小队,你就可以专注于仔细控制一个小团队在地图上移动。

为了说明这一点,Relic公司让我试玩了游戏中的几个“虎王”任务。在游戏中,你扮演的是诺曼底维莱博卡热战役中的一支精英德国坦克小队。在第一个任务中,你必须驾驶你的坦克攻击一个被盟军占领的村庄,在道路和小巷中机动,摧毁盟军的坦克和反坦克炮,以及步兵加固的建筑。然而,坏消息是,如果你推进得太远、太快,你的坦克就会被击毁。

下一场战斗发生在同一个村庄,但战斗开始时,你的小队不得不放弃坦克。现在,你们被困在敌后,必须步行回到安全地带;当村庄里到处都是盟军步兵时,这可不是一件容易的事。幸运的是,你的小队成员可以从战场上回收重型武器,并呼叫炮火支援,以帮助他们逃脱。

第三场战斗是复仇之战,你的坦克小队再次拥有了一辆坦克,并率领大规模攻势向村庄进发。虽然除了你的部队外,还有其他的德国坦克和步兵单位,但你并不直接控制它们。相反,你必须专注于让你的坦克在战斗中发挥催化作用,帮助打破僵局,并救援陷入困境的其他单位。

需要指出的是,你对村庄造成的破坏是持续性的。如果你在第一场战斗中摧毁了一座房子,那么在第二场和第三场战斗中,这座房子都会保持被摧毁的状态。这意味着,第一场战斗中发生的事情可能会影响第三场战斗的进展,具体取决于战场的状况。

为了让游戏玩法更具刺激感,游戏还设置了直瞄模式。在这种模式下,玩家不再只是下达命令让坦克摧毁某个目标,而是直接控制坦克及其炮塔。这基本上就像是一款动作游戏,玩家需要自己驾驶坦克在地图上移动,并使用鼠标作为瞄准光标来尝试攻击目标。你会发现自己在游戏中频繁点击按钮发射炮弹,或者因为太匆忙而错过了目标。这种模式让游戏动作更加直接和个性化,因为玩家不再只是坐在后面发号施令,而是直接投入到战斗中。

除了纯粹为了娱乐,你炸毁东西还有另一个原因。资源系统不再依赖于占领提供燃料或弹药的节点。事实上,根本没有占领节点。相反,你通过杀死敌方单位和车辆来获得燃料和弹药奖励。至于修复损伤,有一个需要消耗弹药点的修复技能。不过,你要合理使用它,不仅因为弹药点很宝贵,还因为它能使坦克无法移动,使其成为一个诱人的目标。


同时,你的每个乘员都有可以解锁的特殊能力,这与《荣誉勋章》(CoH)中的教义能力相似。装填手利茨克可以解锁高爆弹、速射和改良速射,从而让他装填炮弹的速度更快。驾驶员施拉夫可以解锁侧翼速度以提升驾驶速度,以及炮塔超载,使炮塔移动速度更快。指挥官伯恩特可以在炮塔顶部解锁机枪,以及烟雾弹发射器和呼叫炮火支援的能力。炮手舒尔茨可以提高他的枪法。所有这些技能都是持续性的,所以如果你在一个任务中解锁了它们,它们就会延续到后续任务中。

完成那个战役确实让人感觉像是动作游戏和即时战略游戏的结合。这感觉也会是一个值得扩展的内容,因为《英勇传说》将包含三个战役,每个战役由三到四个任务组成。现在,COH(公司名)出色的多人游戏套件的粉丝们应该注意,我们在那里时,Relic(公司名)几乎没有讨论过多人游戏。这一点将在未来揭晓,但开发者确实表示,多人游戏不会像单人战役那样发生巨大的变化。COH有一个庞大的多人游戏社区,所以他们希望提供更多内容来满足这个需求。还将有一些新的多人游戏模式,比如一种名为“入侵”的合作模式。最多四名玩家可以看看他们能在敌人的攻击下坚持多久。

《英勇传说》似乎为该系列带来了不错的变化,尤其是考虑到人们曾好奇Relic公司如何在不推出太平洋战役的情况下进一步扩展《英雄连》系列。这也表明这家开发公司依然勇于冒险。预计《英勇传说》将于2009年某个时候上市。
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