转 Enemy Randomization 敌人随机获得BUFF 提高掉率(获得更好的战利品) 适配终极版
本帖最后由 ufoktv 于 2018-9-1 22:00 编辑战斗开始后,敌人随机获得buff 和 debuff
Enemies will receive permanent, random buffs upon starting combat. These range from standard buffs like Fortified and Hasted, to several custom statuses that improve abilities like leadership or retribution, or add new skills, or give various strengths and weaknesses, like boosting dodge chance but reducing elemental resists. Enemies also receive a chance to drop extra loot, possibly even rares and legendaries.
In addition, an enemy has a 15% chance to become one of several types of champions, which mostly add several skills and major stat bonuses, but gives this character extra good loot. Bosses (e.g., Alexander) that become champions are guaranteed to drop an extra legendary. All of this is to force you to adapt, making the game more challenging without just bloating stats outright, and make combat more rewarding.
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RE: 转 Enemy Randomization 敌人随机获得BUFF 提高掉率(获得更好的战利品) 适配终极版 [修改]
RE: 转 Enemy Randomization 敌人随机获得BUFF 提高掉率(获得更好的战利品) 适配终极版 [修改]
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