markool 发表于 2020-2-25 12:11

请大佬帮忙看一下红字的原因!谢谢

Mono path = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55134
Multi-casting " 192.168.1.62 55134 2 401993366 874381836 1048832 WindowsPlayer(DESKTOP-IQ1GFCH) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:Direct3D 11.0
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:   
    VRAM:   4018 MB
    Driver:   24.21.13.9907
Begin MonoManager ReloadAssembly
- Completed reload, in0.717 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.571657 ms
已加载:QuQuDaHuiStory
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
StoryBaseManager:RegisterStoryBase(Int32, StoryBase)
StoryBaseManager:RegisterStoryBase(Type)
StoryBaseManager:RegisterStoryBase(Assembly)
StoryBaseManager:RegisterSystemStoryBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QuQuBattle,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:DuQuQu,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QiangQuQu,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QuQuConfirm,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QuQuFilter,类型:ConchShipGame.Event.ItemWindowFilter
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, ItemWindowFilter)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:ChoiceQuQuItem,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QuQuBack,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:SimpleMethod,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QuQuHeal,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QuQuTest,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QuQuTweet,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:CreateChoice,类型:ConchShipGame.Event.ChoiceFilter
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, ChoiceFilter)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:EndEvent,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:BattlePrepar,类型:ConchShipGame.Event.BattlePrepar
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, BattlePrepar)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:QuquStud,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

注册方法:EventHandler,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
WuLinDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

All saved files loaded: 1,039.5
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<EnterGameForExistsActor>d__0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

当前执行事件数据:0,13308,222,13308,1330889,剩余事件队列:224,218
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MessageEventManager:DoEvent(Int32)
MessageEventManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

当前执行事件数据:0,13308,210,13308,1330889, 帧数:679
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui_MessageWindow:ChangeMassageWindow(Int32)
OnChoose:SetChoose()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)

(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs Line: 66)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () in <e1319b7195c343e79b385cd3aa43f5dc>:0
at BattleSystem.ActorId (System.Boolean isActor, System.Boolean otherActor) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at v2.SpecialEffects.AttackSkills.Shaolinpai.FistAndPalm.XiangMoGuangmingQuan.OnGoodnessChange (System.Object[] args) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at v2.SpecialEffects.AttackSkills.Shaolinpai.FistAndPalm.XiangMoGuangmingQuan.OnEvent (eEvents eventType, System.Object[] args) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at v2.SpecialEffectSystem.OnEvent (System.Object[] args) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at GEvent.ProcessEvent (System.Enum _em, System.Object[] args) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at GEvent.OnEvent (System.Enum _em, System.Object[] args) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at DateFile.SetActorGoodness (System.Int32 actorId, System.Int32 value) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at MessageEventManager.ChangeGoodnees (System.Int32 typ, System.Int32 actorId, System.Int32 power) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at ui_MessageWindow.GetEventBooty (System.Int32 actorId, System.Int32 chooseId) in <a36ebc24fbc24fd0b88aca8377d85663>:0
at OnChoose.SetChoose () in <a36ebc24fbc24fd0b88aca8377d85663>:0
at UnityEngine.Events.InvokableCall.Invoke () in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.Events.UnityEvent.Invoke () in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)

(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)


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查看完整版本: 请大佬帮忙看一下红字的原因!谢谢