十字军之王事件制作无敌属性
本帖最后由 墨雲篱 于 2022-1-18 11:40 编辑下面正文
本帖最后由 墨雲篱 于 2022-1-18 11:45 编辑
这是事件 把下面复制到events文件里面,随便建一个txt文件把下面的复制粘贴
#The leader of the Merry Men is captured
narrative_event = {
id = 99999999
title = "EVTNAME10011"
desc = "EVTDESC10011"
picture = GFX_evt_large_army
is_triggered_only = yes
option = {
name = "EVTOPTA10011" #Hang him!
set_character_flag = killed_robin_hood
prestige = 10
if = {
limit = {
NOT = {
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
}
}
add_trait = wroth
}
if = {
limit = {
trait = wroth
NOT = {
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
}
}
add_trait = cruel
}
any_courtier = {
limit = {
NOT = {
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
}
NOT = {
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
}
}
opinion = {
modifier = opinion_killed_merrymen
who = ROOT
years = 5
}
}
}
option = {
name = "EVTOPTB10011" #Hire him and his merry men as gamekeepers
add_character_modifier = {
name = the_merciful
duration = 365
}
create_character = {
name = Robin
random_traits = no
dynasty = random
female = no
age = 17
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
health = 10
attributes = {
martial = 90 #军事加90
diplomacy = 90 #外交加90
stewardship = 90 #内政加90
intrigue = 90 #密谋加90
learning = 90 #学习加90
}
}
new_character = {
set_character_flag = marion_robin
}
create_character = {
name = Marion
random_traits = no
dynasty = random
female = yes
age = 17
trait = brilliant_strategist #天才战略家
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
trait = lustful 欲望
trait = genius 天才
health = 10
attributes = {
martial = 90 #军事加90
diplomacy = 90 #外交加90
stewardship = 90 #内政加90
intrigue = 90 #密谋加90
learning = 90 #学习加90
}
}
new_character = {
set_character_flag = debutante
}
narrative_event = {
id = 10042
days = 7
random = 14
tooltip = "EVTTOOLTIP10042"
}
} 本帖最后由 墨雲篱 于 2022-1-18 11:46 编辑
内容删除 本帖最后由 墨雲篱 于 2022-1-18 11:44 编辑
这是事件 把下面复制到events文件里面,随便建一个txt文件把下面的复制粘贴
#The leader of the Merry Men is captured
narrative_event = {
id = 99999999
title = "EVTNAME10011"
desc = "EVTDESC10011"
picture = GFX_evt_large_army
is_triggered_only = yes
option = {
name = "EVTOPTA10011" #Hang him!
set_character_flag = killed_robin_hood
prestige = 10
if = {
limit = {
NOT = {
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
}
}
add_trait = wroth
}
if = {
limit = {
trait = wroth
NOT = {
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
}
}
add_trait = cruel
}
any_courtier = {
limit = {
NOT = {
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
}
NOT = {
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
}
}
opinion = {
modifier = opinion_killed_merrymen
who = ROOT
years = 5
}
}
}
option = {
name = "EVTOPTB10011" #Hire him and his merry men as gamekeepers
add_character_modifier = {
name = the_merciful
duration = 365
}
create_character = {
name = Robin
random_traits = no
dynasty = random
female = no
age = 17
trait = brilliant_strategist #天才战略家
trait = chaste #忠贞
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
health = 10
attributes = {
martial = 90 #军事加90
diplomacy = 90 #外交加90
stewardship = 90 #内政加90
intrigue = 90 #密谋加90
learning = 90 #学习加90
}
}
new_character = {
set_character_flag = marion_robin
}
create_character = {
name = Marion
random_traits = no
dynasty = random
female = yes
age = 17
trait = brilliant_strategist #天才战略家
trait = humble #谦卑
trait = kind #和蔼
trait = patient #耐心
trait = diligent #勤奋
trait = charitable #慷慨
trait = brave #勇敢
trait = aggressive_leader #好战者
trait = siege_leader #围城指挥官
trait = flat_terrain_leader #平坦地形专家
trait = rough_terrain_leader #崎岖地形专家
trait = mountain_terrain_leader #山地地形专家
trait = desert_terrain_leader #沙漠地形专家
trait = lustful 欲望
trait = genius 天才
health = 10
attributes = {
martial = 90 #军事加90
diplomacy = 90 #外交加90
stewardship = 90 #内政加90
intrigue = 90 #密谋加90
learning = 90 #学习加90
}
}
new_character = {
set_character_flag = debutante
}
narrative_event = {
id = 10042
days = 7
random = 14
tooltip = "EVTTOOLTIP10042"
}
}
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