有没有人知道这个错误是什么意思啊
Tried to add TINYDOOR to the Codex screen multiple timesat UnityEngine.Debug.LogError (System.Object message) in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List`1 categoryEntries) in <c8af1c7577924b4e8159a8d1b7565399>:0
at CodexEntryGenerator.GenerateBuildingEntries () in <c8af1c7577924b4e8159a8d1b7565399>:0
at CodexCache.CodexCacheInit () in <c8af1c7577924b4e8159a8d1b7565399>:0
at ManagementMenu.OnPrefabInit () in <c8af1c7577924b4e8159a8d1b7565399>:0
at KMonoBehaviour.InitializeComponent () in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KMonoBehaviour.Awake () in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at ScheduledUIInstantiation.InstantiateElements (System.Object data) in <c8af1c7577924b4e8159a8d1b7565399>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at MinionSelectScreen.OnProceed () in <c8af1c7577924b4e8159a8d1b7565399>:0
at CharacterSelectionController.<EnableProceedButton>b__32_0 () in <c8af1c7577924b4e8159a8d1b7565399>:0
at KButton.SignalClick (KKeyCode btn) in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1 functor) in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.EventSystem.Update () in <04d0cd30fbf9474897ce2cf447facfe7>:0
Build: U37-484114-VD 是不是修改了什么?改错了会出现这问题。 不会是tinydoor的问题吧
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