布氏仁 发表于 2022-6-12 16:47

最新版本,打开后出错,大家知道是什么意思吗?

新版本,打开后出错,大家知道是什么意思吗?

fanvalen 发表于 2022-6-12 18:05

本帖最后由 fanvalen 于 2022-6-12 18:25 编辑


你这个还是另外一个问题呢等回来再仔细看看

fanvalen 发表于 2022-6-12 23:05

fanvalen 发表于 2022-6-12 18:05
你这个还是另外一个问题呢等回来再仔细看看

https://bbs.3dmgame.com/thread-6307920-1-1.html
经过确认你这个问题上面这个补丁可以修复这个黑洞问题

htman1123 发表于 2022-6-13 08:02

楼上正解>

布氏仁 发表于 2022-6-13 19:44

fanvalen 发表于 2022-6-12 23:05
https://bbs.3dmgame.com/thread-6307920-1-1.html
经过确认你这个问题上面这个补丁可以修复这个黑洞问题 ...

好的,谢谢,我试下

布氏仁 发表于 2022-6-13 19:58

可 以了,但迁移存档错误

布氏仁 发表于 2022-6-13 20:17

fanvalen 发表于 2022-6-12 23:05
https://bbs.3dmgame.com/thread-6307920-1-1.html
经过确认你这个问题上面这个补丁可以修复这个黑洞问题 ...

打开后,提示存档问题,能解决吗?谢谢了

fanvalen 发表于 2022-6-14 11:16

布氏仁 发表于 2022-6-13 20:17
打开后,提示存档问题,能解决吗?谢谢了

这个问题不算程序上问题,大概是文件命名无法识别,建议删除这个存档



一串数字下面01.02.03......开始的

zxy19970921 发表于 2022-6-20 12:07

First anim file needs to be non-null. AdvancedApothecaryComplete (UnityEngine.GameObject)

at UnityEngine.Debug.LogError (System.Object message) in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1 types) in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1 types) in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at LegacyModMain.Load () in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at Assets.CreatePrefabs () in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at Assets.OnPrefabInit () in <9411b2c55a4e44e68a95bd3ba148e05c>:0
at KMonoBehaviour.InitializeComponent () in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at KMonoBehaviour.Awake () in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at LaunchInitializer.Update () in <9411b2c55a4e44e68a95bd3ba148e05c>:0
Build: U42-510972-S
页: [1]
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