manman666 发表于 2022-9-25 22:32

安居乐业MOD 过月红字...貌似是资源翻倍问题

安居乐yee 地址 https://bbs.3dmgame.com/forum.php?mod=viewthread&tid=6338824&extra=page%3D2%26filter%3Dauthor%26orderby%3Ddateline

190楼老哥发现的.

资源翻倍会跳红字.
2022-09-25 22:01:33.8936|ERROR|Main|GameData.Program|System.Exception: Resource amount cannot be negative: 6, -1246183092
   at DMD<GameData.Domains.Character.Character::ChangeResource>(Character this, DataContext context, SByte resourceType, Int32 delta)
   at GameData.Domains.Character.Ai.GeneralAction.BehaviorAction.GiveResourceAction.ApplyChanges(DataContext context, Character selfChar, Character targetChar)
   at GameData.Domains.Character.Character.ComplementPeriAdvanceMonth_ExecuteGeneralActions(DataContext context, PeriAdvanceMonthGeneralActionModification mod)
   at GameData.Common.ParallelModificationsRecorder.Apply(DataContext context, Byte* pData)
   at GameData.Common.ParallelModificationsRecorder.ApplyAll(DataContext context)
   at GameData.Common.WorkerThread.WorkerThreadManager.Run(Action`2 workingMethod, Int32 beginWorkId, Int32 endWorkId, DataMonitorManager monitor, Int32 monitorInterval)
   at GameData.Domains.World.WorldDomain.PeriAdvanceMonth(DataContext context, DataMonitorManager monitor)
   at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context)
   at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
   at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
   at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
   at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
   at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandlerogFormat(LogType, Object, String, Object[])
UnityEngine.Loggerog(LogType, Object)
UnityEngine.DebugogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AI给他人资源的时候会导致资源变负数?然后导致过月炸了

把资源倍率改成1就行了,

HALO丶士官长 发表于 2022-9-25 22:37

兄啊 我改成1有时过月也会红字

manman666 发表于 2022-9-25 22:39

HALO丶士官长 发表于 2022-9-25 22:37
兄啊 我改成1有时过月也会红字

那就不清楚了,我改成1成功过了一个月了.//

lose≯(失去。 发表于 2022-9-25 22:42

我是mod with fileld 10 is already loaded(启用mod的时候)

ZWanQing 发表于 2022-9-25 22:42

试了一下 改成1 确实成功过月了。

manman666 发表于 2022-9-25 22:44

lose≯(失去。 发表于 2022-9-25 22:42
我是mod with fileld 10 is already loaded(启用mod的时候)

删除 The Scroll Of Taiwu\Save 下的 ModSettings.Lua   .目前没启动一次游戏 都要删除一次并且重新启动mod

mengjing 发表于 2022-9-25 22:49

原来是这个..?这就试试

wwz2284640072 发表于 2022-9-25 23:14

2022-09-25 23:10:39.9725|ERROR|Main|GameData.Program|System.ArgumentException: An item with the same key has already been added. Key: 2950
   at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
   at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
   at GameData.Domains.Character.CharacterDomain.AddElement_PrioritizedActions(Int32 elementId, PrioritizedActionWrapper value, DataContext context) in D:\projects\game-data\GameData\Domains\Character\CharacterDomain_FieldHelper.cs:line 2427
   at GameData.Domains.Character.CharacterDomain.AddCharacterPrioritizedAction(DataContext context, Int32 charId, BasePrioritizedAction action) in D:\projects\game-data\GameData\Domains\Character\CharacterDomain_Calc_Common.cs:line 260
   at GameData.Domains.Character.Character.ComplementPeriAdvanceMonth_ExecutePrioritizedAction(DataContext context, PrioritizedActionModification mod) in D:\projects\game-data\GameData\Domains\Character\Character_Calc_Time.cs:line 949
   at GameData.Common.ParallelModificationsRecorder.Apply(DataContext context, Byte* pData) in D:\projects\game-data\GameData\Common\ParallelModificationsRecorder_ApplyModification.cs:line 161
   at GameData.Common.ParallelModificationsRecorder.ApplyAll(DataContext context) in D:\projects\game-data\GameData\Common\ParallelModificationsRecorder.cs:line 102
   at GameData.Common.WorkerThread.WorkerThreadManager.Run(Action`2 workingMethod, Int32 beginWorkId, Int32 endWorkId, DataMonitorManager monitor, Int32 monitorInterval) in D:\projects\game-data\GameData\Common\WorkerThread\WorkerThreadManager.cs:line 108
   at GameData.Domains.World.WorldDomain.PeriAdvanceMonth(DataContext context, DataMonitorManager monitor) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Calc_Time_PeriAdvance.cs:line 179
   at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Calc_Time.cs:line 144
   at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Interface.cs:line 742
   at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context) in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 296
   at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263
   at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137
   at GameData.Program.Main(String[] args) in D:\projects\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

我是这样怎么回事

manman666 发表于 2022-9-25 23:20

wwz2284640072 发表于 2022-9-25 23:14
2022-09-25 23:10:39.9725|ERROR|Main|GameData.Program|System.ArgumentException: An item with the same ...

武器耐久的问题好像,调成0 试试

wwz2284640072 发表于 2022-9-25 23:22

我没装安居乐业

manman666 发表于 2022-9-25 23:24

wwz2284640072 发表于 2022-9-25 23:22
我没装安居乐业

那就不知道了,你可以备份下存档,然后一个mod一个mod试......我就是这么试出来安居乐yee有问题的...
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