安居乐业MOD 过月红字...貌似是资源翻倍问题
安居乐yee 地址 https://bbs.3dmgame.com/forum.php?mod=viewthread&tid=6338824&extra=page%3D2%26filter%3Dauthor%26orderby%3Ddateline190楼老哥发现的.
资源翻倍会跳红字.
2022-09-25 22:01:33.8936|ERROR|Main|GameData.Program|System.Exception: Resource amount cannot be negative: 6, -1246183092
at DMD<GameData.Domains.Character.Character::ChangeResource>(Character this, DataContext context, SByte resourceType, Int32 delta)
at GameData.Domains.Character.Ai.GeneralAction.BehaviorAction.GiveResourceAction.ApplyChanges(DataContext context, Character selfChar, Character targetChar)
at GameData.Domains.Character.Character.ComplementPeriAdvanceMonth_ExecuteGeneralActions(DataContext context, PeriAdvanceMonthGeneralActionModification mod)
at GameData.Common.ParallelModificationsRecorder.Apply(DataContext context, Byte* pData)
at GameData.Common.ParallelModificationsRecorder.ApplyAll(DataContext context)
at GameData.Common.WorkerThread.WorkerThreadManager.Run(Action`2 workingMethod, Int32 beginWorkId, Int32 endWorkId, DataMonitorManager monitor, Int32 monitorInterval)
at GameData.Domains.World.WorldDomain.PeriAdvanceMonth(DataContext context, DataMonitorManager monitor)
at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context)
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandlerogFormat(LogType, Object, String, Object[])
UnityEngine.Loggerog(LogType, Object)
UnityEngine.DebugogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
AI给他人资源的时候会导致资源变负数?然后导致过月炸了
把资源倍率改成1就行了, 兄啊 我改成1有时过月也会红字 HALO丶士官长 发表于 2022-9-25 22:37
兄啊 我改成1有时过月也会红字
那就不清楚了,我改成1成功过了一个月了.//
我是mod with fileld 10 is already loaded(启用mod的时候) 试了一下 改成1 确实成功过月了。 lose≯(失去。 发表于 2022-9-25 22:42
我是mod with fileld 10 is already loaded(启用mod的时候)
删除 The Scroll Of Taiwu\Save 下的 ModSettings.Lua .目前没启动一次游戏 都要删除一次并且重新启动mod 原来是这个..?这就试试 2022-09-25 23:10:39.9725|ERROR|Main|GameData.Program|System.ArgumentException: An item with the same key has already been added. Key: 2950
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at GameData.Domains.Character.CharacterDomain.AddElement_PrioritizedActions(Int32 elementId, PrioritizedActionWrapper value, DataContext context) in D:\projects\game-data\GameData\Domains\Character\CharacterDomain_FieldHelper.cs:line 2427
at GameData.Domains.Character.CharacterDomain.AddCharacterPrioritizedAction(DataContext context, Int32 charId, BasePrioritizedAction action) in D:\projects\game-data\GameData\Domains\Character\CharacterDomain_Calc_Common.cs:line 260
at GameData.Domains.Character.Character.ComplementPeriAdvanceMonth_ExecutePrioritizedAction(DataContext context, PrioritizedActionModification mod) in D:\projects\game-data\GameData\Domains\Character\Character_Calc_Time.cs:line 949
at GameData.Common.ParallelModificationsRecorder.Apply(DataContext context, Byte* pData) in D:\projects\game-data\GameData\Common\ParallelModificationsRecorder_ApplyModification.cs:line 161
at GameData.Common.ParallelModificationsRecorder.ApplyAll(DataContext context) in D:\projects\game-data\GameData\Common\ParallelModificationsRecorder.cs:line 102
at GameData.Common.WorkerThread.WorkerThreadManager.Run(Action`2 workingMethod, Int32 beginWorkId, Int32 endWorkId, DataMonitorManager monitor, Int32 monitorInterval) in D:\projects\game-data\GameData\Common\WorkerThread\WorkerThreadManager.cs:line 108
at GameData.Domains.World.WorldDomain.PeriAdvanceMonth(DataContext context, DataMonitorManager monitor) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Calc_Time_PeriAdvance.cs:line 179
at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Calc_Time.cs:line 144
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Interface.cs:line 742
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context) in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 296
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137
at GameData.Program.Main(String[] args) in D:\projects\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
我是这样怎么回事 wwz2284640072 发表于 2022-9-25 23:14
2022-09-25 23:10:39.9725|ERROR|Main|GameData.Program|System.ArgumentException: An item with the same ...
武器耐久的问题好像,调成0 试试
我没装安居乐业
wwz2284640072 发表于 2022-9-25 23:22
我没装安居乐业
那就不知道了,你可以备份下存档,然后一个mod一个mod试......我就是这么试出来安居乐yee有问题的...
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