hooly.jia 发表于 2022-9-30 20:10

大家的产业的左上角能建东西吗?我这里报错

左上角建东西,然后退出产业,再点击报错,问问大家都有这问题还是只有我有问题?


2022-09-30 20:03:56.8147|ERROR|Main|GameData.Program|System.NullReferenceException: Object reference not set to an instance of an object.
   at GameData.Domains.Building.BuildingDomain.QuickCollectShopItemCount(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Building\BuildingDomain_Calc_Shop.cs:line 704
   at GameData.Domains.Building.BuildingDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Building\BuildingDomain_Interface.cs:line 853
   at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 296
   at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263
   at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137
   at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Outgoing message: Disconnect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesDisconnect()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WriteInterProcessMessages thread is about to exit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


龙腾世纪粉儿 发表于 2022-9-30 20:35

不行,左边第二格bug
页: [1]
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