qq835222985 发表于 2022-10-2 17:24

大佬看看我是怎么回事

昨天更新的太吾村周围触发奇遇 我的所有存档都不能触发是什么情况?

qq835222985 发表于 2022-10-2 17:25

做完驿站任务了做驿站回来怎么走都没任务

zy365212593 发表于 2022-10-2 17:28

大佬帮我看看这是啥错误


2022-10-02 17:27:13.8242|ERROR|Main|GameData.Program|System.ArgumentException: An item with the same key has already been added. Key: 5571
   at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
   at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
   at GameData.Domains.Character.CharacterDomain.AddElement_PregnancyLockEndDates(Int32 elementId, Int32 value, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\CharacterDomain_FieldHelper.cs:line 1755
   at GameData.Domains.Character.CharacterDomain.ApplyPregnantStateChange(DataContext context, Character mother, PregnantStateModification mod) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\CharacterDomain_Calc_PregnantState.cs:line 314
   at GameData.Domains.Character.Character.ComplementPeriAdvanceMonth_UpdateStatus(DataContext context, PeriAdvanceMonthUpdateStatusModification mod) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Time.cs:line 209
   at GameData.Common.ParallelModificationsRecorder.Apply(DataContext context, Byte* pData) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Common\ParallelModificationsRecorder_ApplyModification.cs:line 89
   at GameData.Common.ParallelModificationsRecorder.ApplyAll(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Common\ParallelModificationsRecorder.cs:line 102
   at GameData.Common.WorkerThread.WorkerThreadManager.Run(Action`2 workingMethod, Int32 beginWorkId, Int32 endWorkId, DataMonitorManager monitor, Int32 monitorInterval) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Common\WorkerThread\WorkerThreadManager.cs:line 108
   at GameData.Domains.World.WorldDomain.PeriAdvanceMonth(DataContext context, DataMonitorManager monitor) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\World\WorldDomain_Calc_Time_PeriAdvance.cs:line 40
   at DMD<GameData.Domains.World.WorldDomain::AdvanceMonth>(WorldDomain this, DataContext context)
   at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
   at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
   at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
   at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
   at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

遗忘梦境 发表于 2022-10-2 20:47

那是测试版
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