【官方公告整理】【2025.2.28】W16 Attribute Dream 隐藏数值具现化
本帖最后由 苜蓿苜蓿 于 2025-3-23 15:32 编辑原贴地址:http://www.havenandhearth.com/fo ... 8ad4bbf030ee25b3916
New Implementations
新实施
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[*]Added support for more arbitrary attribute definitions. Many of the smaller/more specific bonii which the game has historically had have been somewhat hidden and never clearly communicated. With the new attribute system, defining and tracking such mechanics/values can now be done in a more formalized system, which also allows for greater ease in e.g. providing multiple sources for increasing a particular value.
[*]添加了更多对属性定义的注释。游戏历史上许多较小/更具体的设定都有些许隐藏,从未明确传达。通过新的属性系统,现在可以在游戏中更正式地标注和追踪这些机制/值,这也使得更加便捷地比如说追溯某项数值的多个来源。
[*]The following minor attributes have been implemented.
[*]已在下列属性实装。
[*]Butchering Speed
[*]屠宰速度
[*]Demolition Damage, damage when destroying things.
[*]破坏伤害,摧毁物体时的伤害。
[*]Cave-in Damage, additional demolition damage when destroying cave-in stones.
[*]塌方伤害,破坏塌方石块时造成的额外拆除伤害。
[*]Tree-stump Damage, additional demolition damage when destroying tree stumps.
[*]树桩伤害,破坏树桩时造成的额外拆除伤害。
[*]Board Yield, more output when sawing boards.
[*]板材产量,锯木板时产量更高。
[*]Woodblock Yield, more output when chopping woodblocks.
[*]木块产量,切块时产量更高。
[*]Tree Chopping Speed,
[*]砍树速度,
[*]Mining Strength, Speed, and Stamina.
[*]采矿强度、速度和耐力。
[*]Shearing Speed
[*]剪羊毛速度
[*]All of those were previously implemented more or less ad hoc as particular tool mechanics, but are now, indeed, generalized. It would now, for example, be relatively easy to design gildings, wounds, or other effects which buff or debuff those values.
[*]所有这些以前或多或少都是作为特定的工具机制来实现的,但现在确实已经通用化了。例如,现在可以相对容易地通过插件、伤口或其他效果来增强或消除这些值。
[*]Note that most of these buffs only apply "when used", that is to say when the tool carrying them is in use, but that it would be easy for us to also implement passive versions.
[*]请注意,这些效果大多仅在“装备时”生效,也就是说,是当携带该效果的工具正在被使用时,当然被动生效的版本对我们来说也很容易实现。
[*]Furthermore, the UI is now capable of properly presenting these values to give some idea of what the various tools actually do, and how they compare.
[*]此外,UI现在能够正确地呈现这些值,以便了解各种工具的实际功能以及它们之间的对比。
[*]It should be a pretty faithful conversion of old implementations to this new one, but some math has changed. Notably, "Quarryman" and "Lumberjack" bonii, to Mining Strength and Board/Block Yield respectively, used to be applied multiplicatively, but are now rather applied additively. Buffed the base values of those credo buffs a bit to compensate ("Quarryman" from +20% to +40%, "Lumberjack" from +30% to +50%).
[*]这应该是旧的实现方式到新方式的一种相当华丽的转变,但一些公式发生了变化。值得注意的是,“采石工”和“伐木工人”分别作用于采矿强度和板/块产量,之前应用的是乘法计算,而现在是加算。稍微调整这些信条增益的基础值以进行补偿(“采石工”从+20%调整到+40%,“伐木工人”从+30%调整到+50%)。
Small Fixes
小修复
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[*]Added some "Tree Chopping Speed" to the "Woodsman's Token" gilding.
[*]在插件“Woodsman's Token”上增加了一些“砍树速度”。
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