低配专用,虚幻5优化......
本帖最后由 darkelf1 于 2025-8-13 09:15 编辑新建一个engine.ini设为只读,放到目录。
C:\Users\用户名\AppData\Local\游戏名\Saved\Config\Windows
可以自己改,关特效。。。
就把下面这些,按需要自己选择,加到你自己虚幻5任何游戏的engine.ini里面,设只读。
比如明末,寂静岭2,黑猴,光影33,上古4重制,心之眼。
如果你这个路径下面已经有一个一样的文件,就把内容复制一下,然后黏贴到你的文件内容的后面就行。
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=0
r.TemporalAA.Upsampling=0
r.FilmGrain=0
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=0
r.BloomQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.LightShaftQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=0
foliage.DensityScale=0
grass.DensityScale=0
r.ShadowQuality=0
r.Shadow.MaxResolution=128
r.Shadow.CSM.MaxCascades=1
r.Shadow.DistanceScale=0.25
r.ViewDistanceScale=0.25
r.LODDistanceFactor=1.5
r.StaticMeshLODDistanceScale=2.0
r.SkeletalMeshLODBias=3
r.ForceLOD=3
r.TextureStreaming=1
r.Streaming.PoolSize=512
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=20
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.UseBackgroundThreadPool=1
r.TextureStreaming.DiscardUnusedMips=1
r.HZBOcclusion=1
r.OneFrameThreadLag=1
r.FinishCurrentFrame=0
r.Nanite=0
r.Lumen.Reflections.Enable=0
r.Lumen.GlobalIllumination=0
r.ReflectionEnvironment=0
r.VolumetricFog=0
r.Fog=0
r.FogMaxOpacity=0
r.LightPropagationVolume=0
r.HairStrands=0
r.TessellationAdaptivePixelsPerTriangle=0
r.AsyncCompute=1
r.RHICmdUseThread=1
r.RHIThread=1
r.RDG.AsyncCompute=1
r.UseAsyncShaderPrecompilation=1
r.Shaders.Optimize=1
r.SupportAllShaderPermutations=0
r.CompileShadersForDevelopment=0
r.HairStrands.Strands=0
r.HairStrands.Groom=0
r.HairStrands.Geometry=0
r.HairStrands.Interpolation=0
r.HairStrands.Binding=0
r.DecalQuality=0
r.Foliage.DensityScale=0
r.AllowLandscapeShadows=0
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.Bloom=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.AmbientOcclusion=0
r.DefaultFeature.AmbientOcclusionStaticFraction=0
r.DefaultFeature.AutoExposure=0
r.DefaultFeature.DepthOfField=0
r.DefaultFeature.FilmGrain=0
r.FoliageQuality=0
r.DetailMode=0
r.grass.DensityScale=0
r.MaterialQualityLevel=0
r.RayTracing.Culling=0
r.RayTracing.Reflections=0
r.RayTracing.Shadows=0
r.RayTracing.GlobalIllumination=0
r.RayTracing=0
r.FogDensity=0
r.HairStrands.RaytracingProceduralSplits=0
r.HairStrands=0
r.LightFunctionQuality=0
r.MaterialQualityLevel=0
r.Nanite.DisocclusionHack=0
r.SSS.Burley.Quality=0
r.SSS.HalfRes=1
r.SSR.HalfResSceneColor=1
r.TSR.ShadingRejection.HalfRes=1
r.Lumen=0
r.RayTracing=0
r.Lumen.Reflections=0
r.Lumen.Reflections.Enable=0
r.Lumen.GlobalIllumination=0
r.LumenGI.Enable=0
r.Lumen.ScreenProbeGather.ScreenTraces=0
r.Lumen.TranslucencyReflections=0
r.Lumen.TranslucencyVolume=0
r.SSR.Quality=0
r.SSR=0
r.SSGI.Enable=0
r.AOQuality=0
r.MaterialQualityLevel=0
r.RefractionQuality=0
r.FogStartDistance=999999
r.Distortion=0
r.DisableDistortion=1
r.DecalQuality=0
r.SmokeLightingQuality=0
r.Reflections.Method=0
r.SkylightIntensityMultiplier
r.SkyAtmosphere.AerialPerspective.DepthTest=0
r.VolumetricCloud.StepSizeOnZeroConservativeDensity=0
r.FogDensity=0
r.CapsuleShadowsFullResolution=0
r.DFFullResolution=0
r.Nanite.DisocclusionHack=0
r.PathTracing.SamplerType=0
r.Lumen.Reflections=0
r.Lumen.SceneDetail=0
r.Lumen.SceneLightingQuality=0
r.SeparateTranslucency=0
r.TranslucencyLightingVolumeDim=0
r.TranslucencyVolumeBlur=0
r.Reflections.Denoiser.TemporalAccumulation=0
r.Reflections.Denoiser=0
r.atmosphere=0
r.VolumetricFog=0
r.Fog=0
r.ViewDistanceScale=0.3
r.SkylightIntensityMultiplier=0
r.LODBias=1
r.MipMapLODBias=1
r.AmbientOcclusion.Method=0
r.AmbientOcclusionLevels=0
r.AOQuality=0
r.BloomQuality=0
r.DepthOfFieldQuality=0
r.DetailMode=0
r.FullScreenMode=0
r.FXAA.Quality=0
r.HairStrands.RaytracingProceduralSplits=0
r.HairStrands=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.MaterialQualityLevel=0
r.MotionBlurQuality=0
r.Nanite.DisocclusionHack=0
r.PathTracing.SamplerType=0
r.RayTracing.Reflections.ExperimentalDeferred.Glossy=0
r.RefractionQuality=0
r.SceneColorFormat=2
r.Shadow.DistanceScale=0.2
r.Shadow.Virtual.Cache.StaticSeparate=0
r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
r.SkyAtmosphere.AerialPerspective.DepthTest=0
r.SSR.HalfResSceneColor=1
r.SSR.Quality=0
r.SSS.Burley.Quality=0
r.SSS.HalfRes=1
r.SSS.Quality=0
r.TSR.ShadingRejection.HalfRes=1
r.Bloom.ScreenPercentage=25
r.CapsuleShadowsFullResolution=0
r.DFFullResolution=0
r.Streaming.MipBias=2
r.VolumetricCloud.StepSizeOnZeroConservativeDensity=1.0
r.MaxAnisotropy=1
r.ShadowQuality=0
r.Shadow.MaxResolution=256
r.Shadow.MinResolution=128
r.PostProcessAAQuality=1
r.screenpercentage=200
r.OneFrameThreadLag=1
r.MultithreadedLightmapEncode=1
r.Nanite=0
r.VirtualTextures=1
r.VirtualTexturedLightmaps=1
r.UseShaderCaching=1
r.Lumen=0
r.RayTracing=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0.1
r.AmbientOcclusionRadiusScale=0.1
r.TextureStreaming=1
r.FastBlurThreshold=0
r.SkylightIntensityMultiplier=1.0
r.ReflectionEnvironment=0
r.EmitterSpawnRateScale=0.5
r.StaticMeshLODDistanceScale=1.5
r.SkeletalMeshLODBias=1
没看明白,gameusersetting是替换吗?黑手党故乡的engine.ini在哪? 本帖最后由 darkelf1 于 2025-8-13 08:32 编辑
lv13009363256 发表于 2025-8-12 17:52
没看明白,gameusersetting是替换吗?黑手党故乡的engine.ini在哪?
C:\Users\用户名\AppData\Local\游戏名\Saved\Config\Windows
你有这个目录吗。。。游戏名是mafia什么的估计,虚幻5都这样,里面有engine.ini
只是engine.ini参考,你要自己加进去.
不用管usersetting...
darkelf1 发表于 2025-8-12 18:06
C:%users\Administrator\AppData\Local\游戏名\Saved\Config\Windows
找到那个文件夹了,但是里面只有一个gameusersetting.ini文件,没有engine.ini文件,要去你之前分享的帖子把他的engine文件拷贝里面吗:'( 本帖最后由 darkelf1 于 2025-8-13 08:34 编辑
lv13009363256 发表于 2025-8-12 18:50
找到那个文件夹了,但是里面只有一个gameusersetting.ini文件,没有engine.ini文件,要去你之前分享的帖 ...
应该会自动生成engine.ini,比如明末,
自己新建一个engine.ini,再把想要的加进去。。。。设为只读。。。。
比如加没有雾气
r.VolumetricFog=0
r.Fog=0
比如明末
https://bbs.3dmgame.com/thread-6610436-1-1.html
darkelf1 发表于 2025-8-12 19:08
不是考,应该会自动生成engine.ini,比如明末,
好的感谢楼主:lol
感谢分享 降低了哪些特效!?请详细说明,可以提高并稳定帧率,解决游戏报错等现象吗?
人中有吕布 发表于 2025-9-3 15:52
降低了哪些特效!?请详细说明,可以提高并稳定帧率,解决游戏报错等现象吗?
...
能关的都关了。。。帧数提升稳定。。{:3_58:}
游戏目录存档里,有这个文件,GameUserSettings.ini 人中有吕布 发表于 2025-9-3 15:55
游戏目录存档里,有这个文件,GameUserSettings.ini
https://bbs.3dmgame.com/thread-6613038-1-1.html
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