【搬运】增加了 HDR,并重写了 DirectX12 着色器以实现 HDR、泛光和调色
转自n网:https://www.nexusmods.com/hifirush/mods/24RenoDX has grown too large to manually upload each build to Nexus Mods. All new, nightly updates are are available at https://github.com/clshortfuse/renodx/wiki/Mods
RenoDX 已经变得太大,无法手动将每个版本上传到 Nexus Mods。所有新的夜间更新均可在 https://github.com/clshortfuse/renodx/wiki/Mods
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RenoDX rewrites the game's DX12 shaders to fix and enhance numerous aspect of the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.
RenoDX 重写了游戏的 DX12 着色器,修复和增强了游戏的多个方面。它使用 Reshade 插件 API 来钩入游戏,而不是 RESHADE 效果。
Features特征
General:常规:
[*]Adds scRGB HDR to the game
为游戏添加了 scRGB HDR
[*]Based on Reshade's Addon system to avoid needing to constantly patch after game updates
基于 Reshade 的插件系统,避免在游戏更新后需要不断修补
[*]3 customizable presets3 个可自定义的预设
[*]"Off" Preset“关闭”预设
[*]Realtime sliders实时滑块
Tone Mapper:音调映射器:
[*]ACES王牌
[*]RenoDX tonemapper - A custom tonemapper configured to replicate the original look, but with proper tone scaling and hue preservation.
RenoDX 色调映射器—— 一款自定义色调映射器,配置为还原原始外观,但具备正确的色调比例和色相保护。
[*]Untonemapped未调映射
Color Grading:颜色分级:
[*]Highlights Slider高光滑块
[*]Shadows Slider阴影滑块(Shadows Slider)
[*]Contrast Slider对比度滑块
[*]Saturation Slider饱和度滑块
Effects:影响:
[*]Bloom Slider绽放滑行器
Known Issues:已知问题:
[*]Photo mode crashes the game because the swapchain is now in HDR.
照片模式会导致游戏崩溃,因为交换链现在变成了 HDR。
Installation安装
[*]Install Reshade 6.1 or higher with addon support (link). No Reshade effects are required.
安装支持插件的 Reshade 6.1 或更高版本(链接)。不需要重新阴影效果。
[*]Copy renodx-hifirush.addon64 into your installation folder (same folder as gamelauncher.exe if on Xbox Games)
复制 renodx-hifirush.addon64 到你的安装文件夹(如果是 Xbox Games gamelauncher.exe 同一个文件夹)
[*]Run Game.跑游戏。
[*]WAIT for the logos to finish (skipping them will bypass shader compilation).
等 logo 完成(跳过它们可以绕过着色器编译)。
[*]Press <HOME> on your keyboard to access Reshade UI.
点击 键盘上的 <HOME> 即可访问 Reshade 界面。
About RenoDX关于 RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.
RenoDX 是“DirectX 游戏翻新引擎”的缩写,是用于修改游戏的工具集。目前,它可以替换着色器、注入缓冲区、添加覆盖层以及将用户设置写入磁盘。由于 RenoDX 使用 Reshade 的附加系统,因此兼容性预计会相当广泛。使用 Reshade 简化了利用 DirectX 所需的所有钩子,而无需担心修补特定于版本的 exe 文件。源代码可在 GitHub 上 找到。
About me关于我
You may recognize my work for other areas, but most probable from being part of the Starfield Luma team.
你可能认出我在其他领域的工作,但最可能来自于《 星空卢玛》团队的一员。
You can usually find me over at #renodx channel in the RenoDX Discord.
你通常可以在 RenoDX 的 Discord 频道找到我 #renodx。
You can support my work over at Patreon or Ko-fi.
你可以在 Patreon 或 Ko-fi 上支持我的作品。
Credits学分
Thanks to everyone who helped make this possible, be it via technical help, financial, or testing:
感谢所有帮助实现这一过程的人,无论是技术支持、资金支持还是测试:
crosire, Ersh, KoKlusz, Lilium, Nukem, Pumbo
十字架、埃尔什、科克鲁什、莉莉姆、核肯、彭博
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