【搬运】把古斯塔夫的超额上限从10提升到100!
转自n网:https://www.nexusmods.com/clairobscurexpedition33/mods/600For those of you who know, overcharge is the most simplistic character mechanic in the game. It serves as a good teaching tool, being the first reliable break option the player gets, as well as doing very nice damage in ACT 1.
对于知道的人来说,过载是游戏中最简单的角色机制。它作为一个很好的教学工具,是玩家第一个可靠的破防选项,同时在第一幕中也能造成非常不错的伤害。
However, as the game progressesinto act's 2/3 as well as NG+ it quickly becomes obsolete. The base scaling isn't built for late game at all, and the low charge cap (10) hamstrings it's potential. You'll quickly find yourself maxed out on charges that you won't use. And not being able to use a characters central mechanic to effect feels bad! Not anymore!
然而,随着游戏进入第二、三幕以及 NG+,这个设定很快就变得过时。基础加成根本不适合后期,低充能上限(10)限制了它的潜力。你很快就会发现自己用不了的电量都满了。而且不能用角色的核心机制来影响,感觉很糟糕!现在不行了!
I've painstakingly managed to improve Overcharge's usefulness without even touching the skill scaling tables!
我费尽心思在没碰技能等级表的情况下,成功提升了超充的实用性!
谢谢分享!谢谢!
谢谢分享
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