【资源备份】幽浮2有用的被动技能(部分主动技能)——持续更新
本帖最后由 silasa 于 2026-8-19 04:10 编辑——天选者之战(原版)
LocFriendlyName="低姿态"
LocLongDescription="将半掩体视为全掩体."
LocHelpText="将半掩体视为全掩体."
(AbilityType=(AbilityName="AR_LowProfile"))
LocFriendlyName="哨兵"
LocLongDescription="处于监视状态时,可进行两次反应射击."
LocHelpText="处于监视状态时,可进行两次反应射击."
LocPromotionPopupText="<Bullet/>反应射击可针对一个或多个目标,取决于敌人的移动.<br/>"
(AbilityType=(AbilityName="Sentinel_ACE"))
LocFriendlyName="小队视野"
LocLongDescription="倘若没有障碍物,你可以瞄准在任何队友视野内的敌人。"
LocHelpText="倘若没有障碍物,<Ability:ClassName/>可以瞄准在任何队友视野内的敌人。"
(AbilityType=(AbilityName="Squadsight"))
LocFriendlyName="守望"
LocLongDescription="允许小队视野触发监视。"
LocHelpText="向在视野范围内首个移动的敌人射击(在小队视野范围内。)"
LocLongDescriptionWhenConcealed="仅在被发现后向在视野范围内首个移动的敌人射击(在小队视野范围内。)。"
(AbilityType=(AbilityName="LongWatch", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
LocFriendlyName="齐射"
LocLongDescription="使用你的第一格行动点发射、投掷榴弹,或使用重型武器不会结束你的回合。"
LocHelpText="榴弹能够被发射或是投掷,重型武器能够在发射后不结束本回合。"
(AbilitySlots=((AbilityType=(AbilityName="Salvo",ApplyToWeaponSlot=eInvSlot_Unknown))
LocFriendlyName="镇定自若"
LocLongDescription="监视和其它反应射击的命中+<Ability:COOLUNDERPRESSUREBONUS/>,而且可以造成暴击。"
LocHelpText="监视和反应射击命中率与暴击率提升。"
(AbilityType=(AbilityName="CoolUnderPressure"))
LocFriendlyName="哨兵"
LocFlyOverText="哨兵"
LocLongDescription="处于监视状态时,可进行两次反应射击."
(AbilityType=(AbilityName="Sentinel_ACE"))
——职业:幽灵特工
TargetDefinition
目标明确
被死神看到过的单位永远处于可见状态
(AbilityType=(AbilityName="TargetDefinition"))
SpecialForceTraining
特种训练
狙击枪用一行动点
(AbilityType=(AbilityName="SpecialForceTraining", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
——Shadow Ops Perk Pack
LocFriendlyName="神速哨兵"
LocLongDescription="对任何在你视野内移动或发起攻击的敌人进行反应射击.直到主武器没有弹药.<Ability:SelfCooldown/>回合冷却."
LocHelpText="增强型警戒,一回合可以多次射击.直到主武器没有弹药."
(AbilityName="ShadowOps_ZoneOfControl_LW2", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
LocFriendlyName="高热弹药"
LocLongDescription="对机械敌人造成+50%伤害."
LocHelpText="对机械敌人造成+50%伤害."
(AbilityType=(AbilityName="ShadowOps_HeatAmmo",ApplyToWeaponSlot=eInvSlot_Unknown))
——Mitzruti's Perk Pack
LocFriendlyName="死亡召唤"
LocLongDescription="造成暴击后,将技能冷却时间减少1回合."
LocHelpText="造成暴击后,将技能冷却时间减少1回合."
LocFriendlyName="毫不留情"
LocLongDescription="使用<Ability:Classname/>的主武器发动侧翼攻击时,会额外触发一次对目标的反应射击."
LocHelpText="使用<Ability:Classname/>的主武器发动侧翼攻击时,会额外触发一次对目标的反应射击."
(AbilityType=(AbilityName="MZNoMercy", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
LocFriendlyName="追魂火"
LocLongDescription="每回合一次,<Ability:Classname/>跟随盟友的攻击进行反应射击."
LocHelpText="每回合一次,<Ability:Classname/>跟随盟友的攻击进行反应射击."
LocFlyOverText="追魂火"
(AbilityName="MZChasingFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
LocFriendlyName="钳形攻击"
LocLongDescription="每回合一次,<Ability:Classname/>跟随盟友的攻击进行反应射击."
LocHelpText="每回合一次,<Ability:Classname/>跟随盟友的攻击进行反应射击."
LocFlyOverText="钳形攻击"
(AbilityName="MZPincerMovement", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
LocFriendlyName="零场"
LocLongDescription="激活后使<Ability:Classname/>跟随盟友攻击进行反应射击."
LocHelpText="激活后使<Ability:Classname/>跟随盟友攻击进行反应射击."
LocFlyOverText="零场"
(AbilityName="MZFieldOfZero", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
LocFriendlyName="群殴(副武器)"
LocLongDescription="当盟友攻击与<Ability:Classname/>附近的敌人时,跟随进行一次副武器反应射击."
LocHelpText="当盟友攻击与<Ability:Classname/>附近的敌人时,跟随进行一次副武器反应射击."
LocFlyOverText="群殴(副武器)"
LocFriendlyName="群殴(近战)"
LocLongDescription="当盟友攻击与<Ability:Classname/>相邻的敌人时,跟随进行一次近战反应攻击."
LocHelpText="当盟友攻击与<Ability:Classname/>相邻的敌人时,跟随进行一次近战反应攻击."
LocFlyOverText="群殴(近战)"
LocFriendlyName="精确反应"
LocLongDescription="所有反应射击的命中率提升<Ability:MZAccurateReaction_Aim/>点."
LocHelpText="所有反应射击的命中率提升<Ability:MZAccurateReaction_Aim/>点."
(AbilityName="MZAccurateReaction")
LocFriendlyName="火袄真经"
LocLongDescription="增加最大生命,并缩短伤口恢复时间."
LocHelpText="增加最大生命,并缩短伤口恢复时间."
(AbilityName="MZBloodiedShroud")
LocFriendlyName="别来无恙"
LocLongDescription="当处于满血状态时,根据护甲科技等级,造成更高伤害并承受更低伤害."
LocHelpText="当处于满血状态时,根据护甲科技等级,造成更高伤害并承受更低伤害."
(AbilityName="MZUnscarred")
——Extended Perk Pack
LocFriendlyName="充电"
LocFlyOverText="充电"
LocLongDescription="用你的主武器杀死一个敌人会减少所有技能的冷却时间<Ability:RECHARGE_COOLDOWN_AMOUNT/>回合."
LocHelpText="用你的主武器杀死一个敌人会减少所有技能的冷却时间<Ability:RECHARGE_COOLDOWN_AMOUNT/>回合."
(AbilityType=(AbilityName="F_Recharge"))
——职业:阿尔法14职业
LocFriendlyName="疯狂撕裂"
LocLongDescription="当士兵击杀敌人时,获得1个非移动行动点.效果1回合冷却."
LocHelpText="当士兵击杀敌人时,获得1个非移动行动点.效果1回合冷却."
(AbilityType=(AbilityName="Executor_Passive_AL", ApplyToWeaponSlot=eInvSlot_Unknown))
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