*Added a warning dialog when a player accesses multiplayer with modified data.
*Adjusted exploit handling for research during game initialization.
*Adjusted exploit handling for hotkey-triggered commands.
*Land AI will default to Air factories faster on non land maps.
*AI will build units from factories that are outside its primary base radius.
*AI platoons will loiter less and instead attempt to move to the best possible place to do damage.
*The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations.
*The AI will more quickly respond to attrition, and retreat appropriately.
Fixes
*Fixed a potential crash encountered when entering the game summary screen with an AI present.
*Fixed an issue where the AI could repeatedly queue the same unit (especially transports).
*Cybran AI will now properly research naval walking.