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标题: 最高指挥官2 1.12(1.8)升级补丁 AI升级!(已破解) [打印本页]

作者: gogukingdom    时间: 2010-4-24 13:20
标题: 最高指挥官2 1.12(1.8)升级补丁 AI升级!(已破解)
自己翻译的,不准确的地方还请谅解
非黑色字体是自己写的废话。。恩

请引导exe文件安装到自己的游戏根目录
然后将子文件夹内的文件覆盖到bin下面

下载链接:http://hotfile.com/dl/39288667/167034a/Supreme.Commander.rar.html

新特性以及改进:
*添加一个警告对话框,当多人游戏中有玩家使用修改数据进入
*游戏初始化时,处理调整后的科技树(莫非直接会去护盾、去核弹?)
*调整通过自定义热键触发的命令
*陆军AI在非陆战地图中将会加快空军发展
*AI将在主基地范围之外建立工厂,并生产单位
*AI军队将采取最佳战术位置进行攻击造成伤害,减少游荡的可能性。
*AI的出生地点将通过减少经济来源来鼓励AI更积极的在主基地之外进行单位建筑(不太肯定,请自行看英文理解。。)
*AI将能更快的对军队耗损进行判断,并在适当时机撤退

修正:
*修正一个潜在的系统崩溃问题,当在游戏结束的摘要界面查看AI情况时。
*修正一个问题,使得AI可以正确的将相同单位排入队列中(特别是运输单位)(不太肯定,请自行看英文理解。。)
*Cybran族AI将能正确的研究海军登陆作战的科技研究。


New Features and Improvements

*Added a warning dialog when a player accesses multiplayer with modified data.
*Adjusted exploit handling for research during game initialization.
*Adjusted exploit handling for hotkey-triggered commands.
*Land AI will default to Air factories faster on non land maps.
*AI will build units from factories that are outside its primary base radius.
*AI platoons will loiter less and instead attempt to move to the best possible place to do damage.
*The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations.
*The AI will more quickly respond to attrition, and retreat appropriately.

Fixes

*Fixed a potential crash encountered when entering the game summary screen with an AI present.
*Fixed an issue where the AI could repeatedly queue the same unit (especially transports).
*Cybran AI will now properly research naval walking.




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