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标题: 解决了无线360手柄不能使用或键位出错 [打印本页]

作者: sdcaisandy    时间: 2010-9-27 01:52
标题: 解决了无线360手柄不能使用或键位出错
hide]hide]首先引用“kevein514”同学的帖子http://bbs.3dmgame.com/showtopic-1470594.html

使用过XInputEmulator和Xinput Test不成功的同学

游戏可执行程序目录下把用过的以上两个模拟文件删除,包括dinput8.dll

下载文件解压至游戏根目录


我的电脑  管理  设备管理器  人体学输入设备  HID-compliant game controller
属性 详细信息 找到VID和PID码

我的是HIDVID_0810&ampID_0001
那么VID就是0810,PID是0001

在x360ce里修改为
VID=0x0810
PID=0x0001

用XInputTest测试所有按键,震动,PS2手柄设置已经修改,北通PS2手柄适用

如果有按键错位在x360ce里修改,比如
Left Shoulder=5
Right Shoulder=6
Left Trigger=7
Right Trigger=8
在PS2手柄上是L1对应LT,L2对应LB,R1对应RT,R2对应RB,前面四个按键上下相反,改为
Left Shoulder=7
Right Shoulder=8
Left Trigger=5
Right Trigger=6
即可

按键
A=3
B=2
X=4
Y=1

右摇杆如果上下左右相反
Right Analog X=3
Right Analog Y=-6
改为
Right Analog X=6
Right Analog Y=-3

保存,使用XInputTest测试所有按键正常即可进入游戏

XInputEmulator
Xinput Test
对新游戏的支持越来越差了,有的直接不能模拟或没有震动,比如 鹰击长空 和 奇点
x360ce都完美支持
而且没有不插手柄会卡的问题,部分游戏还能在游戏里自由切换

这个文件是通用的,放在游戏可执行程式目录就可以
·····················································································

我在里面从新调了参数··无线360手柄的朋友可以复制我下面的参数到“x360ce”文件里面   或者可以下载我调整过的文件。   。。。记得要在Pc settings 里的controller 设置为启用
[Options]
UseInitBeep=1             #use 0 to 1; default 1; beep on init
Log=0                     #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1                 #use API patching

[PAD1]
Index=0                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x045E                #controller VID
PID=0x02A1                #controller PID
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0              #button id; 0 to disable
D-pad Left=0              #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=1                       #button id; 0 to disable
B=2                       #button id; 0 to disable
X=3                       #button id; 0 to disable
Y=4                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=7                    #button id; 0 to disable
Start=8                  #button id; 0 to disable
Left Thumb=9             #button id; 0 to disable
Right Thumb=10            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=x3            #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=x-3           #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

[PAD2]
Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0                   #controller VID
PID=0x0                   #controller PID
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0              #button id; 0 to disable
D-pad Left=0              #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                       #button id; 0 to disable
B=3                       #button id; 0 to disable
X=1                       #button id; 0 to disable
Y=4                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                    #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

[PAD3]
Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0                   #controller VID
PID=0x0                   #controller PID
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0              #button id; 0 to disable
D-pad Left=0              #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                       #button id; 0 to disable
B=3                       #button id; 0 to disable
X=1                       #button id; 0 to disable
Y=4                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                    #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

[PAD4]
Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0                   #controller VID
PID=0x0                   #controller PID
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0              #button id; 0 to disable
D-pad Left=0              #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                       #button id; 0 to disable
B=3                       #button id; 0 to disable
X=1                       #button id; 0 to disable
Y=4                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                    #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right








小弟第一次发帖··希望大家别丢鸡蛋··以前一直是伸手党·这次终于有机会出来帮帮大家了。[/hide][/hide]
作者: 火桑3dm    时间: 2021-1-4 15:24
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作者: NEW_TIME    时间: 2021-1-29 02:27
试试 感谢分享
作者: Rolandepel    时间: 2021-8-15 17:57
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作者: a653967300    时间: 2021-9-5 00:02
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作者: 张工23    时间: 2021-9-11 19:38
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作者: youxia233dm    时间: 2021-9-28 13:55
爱是无法使用

作者: zhoub1978    时间: 2022-2-4 09:42
地方撒旦发射点发射点发射点发

作者: happy吗    时间: 2022-3-19 19:36
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作者: float浮梦    时间: 2022-4-28 10:26
回复看内容

作者: leexuutaoao    时间: 2022-5-5 21:18
感谢楼主热情分享66666666666666666666666666666

作者: 可以哈哈哈    时间: 2022-10-18 13:08
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作者: 金城武    时间: 2022-11-25 03:59
感谢楼主分享,辛苦了
作者: ZWJ7864    时间: 2022-12-1 06:57
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作者: q1911790930    时间: 2023-7-21 10:28
时隔这么久了

作者: DrakeC    时间: 2023-10-30 21:15

支持楼主.
作者: zangyu01    时间: 2023-11-2 19:24
感谢分享!
作者: 1035455667    时间: 2024-3-1 21:46


动作游戏区《丧尸围城2:绝密档案》解决了无线360手柄不能使用或键 ...参与/回复主题

作者: carcass    时间: 2024-3-10 23:44
楼主辛苦 发布经典 游戏资源,谢谢了

作者: 小和尚bati-gol    时间: 2024-6-22 20:49
谢谢分享

作者: Lёふ宇    时间: 2024-6-28 01:31
RE: 解决了无线360手柄不能使用或键位出错 [[url=]修改[/url]]










作者: 3dm_27416179    时间: 2024-7-3 02:26
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作者: chen392    时间: 2024-7-15 22:35

支持楼主.
作者: 5722047    时间: 2024-7-22 00:48
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作者: 3dm_24573171    时间: 2024-8-7 13:42
gfgdfg个地方豆腐干

作者: 仇煜沛    时间: 2024-8-15 12:06
感谢楼主,这下可以好好玩了


作者: rx78gp02    时间: 2024-9-12 12:57
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作者: ssse11    时间: 2024-10-22 18:39
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作者: kw19863312    时间: 2024-11-2 21:54
试试看,以前老游戏优化实在太差
作者: emtianshi    时间: 2024-11-23 18:15
感谢楼主,回复下载
作者: sqkq    时间: 2025-3-7 21:38
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