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标题: 求助!游戏打开了黑屏后直接弹出桌面。。。 [打印本页]

作者: qyydeep    时间: 2011-3-17 10:17
标题: 求助!游戏打开了黑屏后直接弹出桌面。。。
我昨晚下好XNA3.1和DX10年10月份包的组件了,系统是win732位旗舰3G内存,2.1G2核处理器,集显,游戏生成的错误报告是:Version: 1.3.5.3Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
参数名: width
   在 Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   在 Microsoft.Xna.Framework.Graphics.Texture3D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
   在 Microsoft.Xna.Framework.Content.Texture3DReader.Read(ContentReader input, Texture3D existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   在 Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   在 Magicka.Game.LoadContent()
   在 Microsoft.Xna.Framework.Game.Initialize()
   在 Magicka.Game.Initialize()
   在 Microsoft.Xna.Framework.Game.Run()
   在 Magicka.Program.Main(String[] args)


请问各位高手这个该怎么解决啊?




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