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标题: 主动技能的被动属性到blueprint.txt中,就是不知道怎么修改? [打印本页]

作者: f60253209    时间: 2012-2-17 01:03
标题: 主动技能的被动属性到blueprint.txt中,就是不知道怎么修改?
在spells.txt中找"et_chance_areasplash"爆炸效果的时候找到了mgr.addTokenBonus( {"et_chance_areasplash", 144 })  -- 144 = bb_areasplash
通过bb_areasplash在blueprint.txt中找到了
newBonus = {
--  name = "bb_chance_areasplash",
  rating = 0,
  basedonskill = "SKILL_INVALID",
  type = "BONUS_AREASPLASH",
  spez = "",
  spez2 = "",
  usagebits = 65535,
  minconstraints = {0,0,0},
  difficultyvaluerange0 = {0,0,0},
  difficultyvaluerange1 = {1,0,0},
  difficultyvaluerange2 = {2,0,0},
  difficultyvaluerange3 = {3,0,0},
  difficultyvaluerange4 = {4,0,0},
}
mgr.createBonus(143, newBonus);
newBonus = {
--  name = "bb_areasplash",
  rating = 0,
  basedonskill = "SKILL_INVALID",
  type = "BONUS_AREASPLASH",
  spez = "",
  spez2 = "",
  usagebits = 65535,
  minconstraints = {0,0,0},
  difficultyvaluerange0 = {0,0,0},
  difficultyvaluerange1 = {1,0,0},
  difficultyvaluerange2 = {2,0,0},
  difficultyvaluerange3 = {3,0,0},
  difficultyvalue range4 = {4,0,0},
}
mgr.createBonus(144, newBonus);
哪位大大解说下怎么修改blueprint.txt中的被动属性!





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