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标题:
我不清楚原因,但是我在游戏源文件内发现了一个新的角色,叫做akuro
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作者:
李睿安
时间:
2013-4-24 14:08
标题:
我不清楚原因,但是我在游戏源文件内发现了一个新的角色,叫做akuro
我本想修改人物技能,在游戏文件夹中找到了skill,然后打开后发现,除了5大主角外,还有一个是叫做akuro,分别两个文件,一个是akuro level,另一个是akuro skill,我看了里面的技能,贴一点上来大家一起看看。
<character_req value="akuro_levels.xml">
<postfix id="Akuro">
<skill id="FuryGain" cat="Tree1" skill_id="183" max_level="3" tier="1" desc_params="5%;10%;15%">
<tier_req tier="0" cat="Tree1" value="1"/>
<dyn_req req="fury"/>
<effect id="FuryGainMul" change="0.05"/>
</skill>
<skill id="FuryRecycle" cat="Tree1" skill_id="184" max_level="3" tier="3">
<tier_req tier="2" cat="Tree1" value="1"/>
<effect id="FuryRecyclePercentage" change="0.1"/>
</skill>
<skill id="TouchOfDeath1" cat="Tree1" skill_id="185" max_level="1" tier="0">
<effect id="FuryLevel" change="1"/>
<effect id="FuryUsage" change="0.17"/>
</skill>
<skill id="TouchOfDeath2" cat="Tree1" skill_id="186" max_level="1" tier="2">
<tier_req tier="1" cat="Tree1" value="3"/>
<effect id="FuryLevel" change="1"/>
<effect id="FuryUsage" change="0"/>
</skill>
<skill id="TouchOfDeath3" cat="Tree1" skill_id="187" max_level="1" tier="4">
<tier_req tier="3" cat="Tree1" value="3"/>
<effect id="FuryLevel" change="1"/>
<effect id="FuryUsage" change="-0.07"/>
</skill>
<skill id="BREnragedSpeed" cat="Tree1" skill_id="188" max_level="3" tier="1" desc_params="+33%;+66%;+99%">
<tier_req tier="0" cat="Tree1" value="1"/>
<dyn_req req="fury"/>
<effect id="MoveSpeedsMul" change="0.33"/>
</skill>
<skill id="FuryXpMul" cat="Tree1" skill_id="189" max_level="3" tier="3" desc_params="5%;10%;15%">
<tier_req tier="2" cat="Tree1" value="1"/>
<effect id="FuryXpGainMul" change="0.33"/>
</skill>
<skill id="ComboDamageIncrease" cat="Tree2" skill_id="190" max_level="3" tier="1" desc_params="+10%;+20%;+30%">
<tier_req tier="0" cat="Tree2" value="1"/>
<effect id="ComboDamageMul" change="0.1"/>
</skill>
<skill id="ComboCriticalProb" cat="Tree2" skill_id="191" max_level="3" tier="3" desc_params="+4%;+8%;+12%">
<tier_req tier="2" cat="Tree2" value="1"/>
<effect id="ComboCriticalProbBonus" change="0.04"/>
</skill>
<skill id="AkuroMastery1" cat="Tree2" skill_id="192" max_level="1" tier="0">
<effect id="PalmStrike" change="1"/>
</skill>
<skill id="UnarmedImpactChance" cat="Tree2" skill_id="193" max_level="3" tier="1" desc_params="5%;10%;15%">
<tier_req tier="0" cat="Tree2" value="1"/>
<effect id="FistsCriticalChance" change="0.05"/>
<effect id="DefensiveCriticalChance" change="0.05"/>
<effect id="UnarmedImpactChance" change="1"/>
</skill>
<skill id="AkuroMastery2" cat="Tree2" skill_id="194" max_level="1" tier="2">
<tier_req tier="1" cat="Tree2" value="3"/>
<effect id="FlyingKick" change="1"/>
</skill>
<skill id="DodgeIncreaseCritical" cat="Tree2" skill_id="195" max_level="3" tier="3" desc_params="15%;30%;45%">
<tier_req tier="2" cat="Tree2" value="1"/>
<effect id="DodgeCriticalChance" change="0.15"/>
</skill>
<skill id="AkuroMastery3" cat="Tree2" skill_id="196" max_level="1" tier="4">
<tier_req tier="3" cat="Tree2" value="3"/>
<effect id="KissOfTheDragon" change="1"/>
</skill>
<skill id="OneHandedDamage" cat="Tree2" skill_id="197" max_level="3" tier="1" desc_params="+5%;+10%;+15%">
<tier_req tier="0" cat="Tree2" value="1"/>
<effect id="OneHandedDamageMod" change="0.05"/>
</skill>
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