6.gameconfig.xml
<!-- STARTING MONEY --> 初始资金别超过10亿
<startingMoney value="154424000" comment="The Xenonaut funds on new game start (before buying first base)" />
<!-- BASE BUILD COST -->新建基地的价格
<newBaseCost value="5000" comment="The cost for a new base" />
<!-- GEOSCAPE RADAR RANGES -->;雷达站范围 将3个数值改成我这样就可以了 如果全部改成5000 一个就可以扫描整个地球
<radarRange1 value="1800" comment="This is the detection range in KM of a base with 1 radar built." />
<radarRange2 value="1900" comment="This is the detection range in KM of a base with 2 radars built." />
<radarRange3 value="2100" comment="This is the detection range in KM of a base with 3 radars built." />
<!-- STARTING AIRCRAFT -->初始基地飞机 可以改成其他的 不过我没试过
<startingAirplane1 value="airplane.human.f17" comment="This is the first starting airplane." />
<startingAirplane2 value="airplane.human.f17" comment="This is the second starting airplane." />
<!-- SOLDIER GENERATION VARIABLES --> 初始士兵的属性值 改了后你就用练兵了 呵呵呵
<minSoldierAge value="21" comment="The minimal age of a soldier." />最小年龄
<maxSoldierAge value="35" comment="The maximal age of a soldier." />最大年龄
<femaleSoldierChance value="40" comment="The percent chance that a generated soldier is a female" />
<soldierStats comment="Soldier's stats are generated with values in the specified range.">
<actionPoints min="65" max="75" />
<resilence min="65" max="75" />
<strength min="65" max="75" />
<accuracy min="65" max="75" />
<reflexes min="65" max="75" />
<bravery min="65" max="75" />
</soldierStats>
<startingSoldiersStatBonus value="5" comment="Bonus applied to starting soldiers' stats" />
<!-- MISC -->
<ufoProtectionDistance value="2000" comment="This is the maximum distance until the AI is protecting crashed UFOs." />
<ufoProtectionChanceLimit value="1000" comment="This is the limit of the protection mission launch." />
<customSoldierCreationChance value="5" comment="This is the chance that a custom soldier will be brought instead of a normal one." />
<labSpacePerBuilding value="150" comment="Lab space will be increased per laboratory." /> 实验室科学家人数
<manSpacePerBuilding value="150" comment="Workshop space will be increased per workshop." /> 工厂工程师人数
<livSpacePerBuilding value="350" comment="Living space will be increased per living quarters." /> 基地宿舍人数
基地宿舍人数= 科学家+工程师+士兵 想加快生产和科研的可以改一下
7.manufactures.xml 游戏里所有飞机 武器 护甲
Unit days 制造天数
Unit cost 价格
Unit materials 需要的原料 最好别改回死机