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标题:
指路【E神新货】Summermyst - Enchantments of Skyrim 增加95种全新的附魔效果到天际的武器和防具上,完全不破坏平衡
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作者:
abyss0313
时间:
2016-12-20 19:27
标题:
指路【E神新货】Summermyst - Enchantments of Skyrim 增加95种全新的附魔效果到天际的武器和防具上,完全不破坏平衡
本帖最后由 abyss0313 于 2017-7-13 10:28 编辑
Summermyst - Enchantments of Skyrim
就决定叫你【夏暮秘法】啦
N网原址:
http://www.nexusmods.com/skyrimspecialedition/mods/6285/?
作者:
EnaiSiaion
简介:
95 new enchantments (46 armor enchantments, 49 weapon enchantments).
The new enchantments can be bought and looted like vanilla enchantments.
The new enchantments can be disenchanted.
Many updates to vanilla enchantments.
Balanced and immersive.
翻译:
95种全新的附魔效果(46种护甲类、49种武器类)
MOD内的附魔效果会和原版附魔一样出现在全天际的任何角落
MOD内的附魔效果也可以被祛除掉(附魔祛除器,有单独的MOD,
Elianora
的房屋MOD几乎都会附带驱魔祛除器)
对原版的附魔效果进行优化
不破坏平衡和游戏体验
附魔效果一览(懒得翻译):
武器
Absorb Armor:
Absorbs
X
points of armor from the target for
X
seconds.
Absorb Speed:
Absorbs
X
% movement speed from the target for
X
seconds.
Balefire:
Deals
X
magic damage for
X
seconds or until detonated by a power attack.
Battle Hunger:
Target is consumed by anger, taking
X
magic damage for
X
seconds or until it attacks or casts a spell.
Beaconbound:
Deals
X
magic damage while near [landmark].
Berserking:
Reduces the cost of your power attacks by
X
% for
X
seconds.
Clumsy:
Targets stagger whenever they attempt a power attack within
X
seconds.
Command Daedra:
Summoned Daedra up to level
X
are put under your control.
Counterspell:
X
% chance to interrupt the target's spell, draining a quarter of its Magicka.
Dim Vision:
Sneaking is twice as effective against the target for
X
seconds.
Discharge:
Drains
X
points of charge from the target's equipped weapons.
Disease Damage:
Inflicts a disease that deals
X
points of damage for
X
seconds.
Drain Armor:
Reduces armor by
X
points for
X
seconds.
Drain Damage:
Reduces attack damage by
X
% for
X
seconds.
Drain Magic Resist:
Reduces magic resistance by
X
% for
X
seconds.
Drain Skills:
Reduces all skills by
X
points for
X
seconds.
Fire Damage Lingering:
Target burns for
X
points per second until combat ends.
Fire Hazard:
Ignites the ground underneath the target, dealing
X
damage for
X
seconds.
Frost Damage Piercing:
Black ice deals
X
points of unresistable frost damage to Health and Stamina.
Frost Hazard:
Freezes the ground underneath the target, dealing
X
damage for
X
seconds.
Halt Regeneration:
Prevents Magicka and Stamina regeneration for
X
seconds.
Heal:
Heals the target
X
points.
Hidden Serpent:
If the target leaves combat within
X
seconds, halves its remaining Health.
Illusory Burden:
Illusory weight temporarily reduces current Health by a quarter for
X
seconds.
Imprisonment:
Chance to trap a person in a summoned cage for
X
seconds.
Insult:
Deals
X
magic damage. Temporarily changes the target's name.
Karma:
X
% chance to reduce the target's Health percentage to yours (if yours is lower).
Killstreak:
Deals
X
magic damage, multiplied by
5
on the next hit after this kills a target.
Leak Stamina:
Target loses
50
% Stamina regeneration to each ally within
X
feet for
X
seconds.
Might:
Power attacks deal
X
extra damage.
Momentum:
Lowers poise by
X
% for
X
seconds and staggers targets with zero poise.
Poison Damage:
Inflicts a poison that deals
X
points of damage for
X
seconds.
Poison Damage Cumulative:
Toxins deal a stacking
X
points of poison damage for
X
seconds.
Power Surge:
X
% chance on striking to release your currently selected power.
Raider:
Increases your attack damage when mounted by
X
% for
X
seconds.
Resonance:
Sonic vibrations deal magic damage equal to
X
% of the target's current Health.
Rolling Thunder:
If the target dies within
X
seconds,
X
% chance to refresh your shout cooldown.
Shifting Earth:
If the target is staggered,
X
% chance to summon a spike of rock that flips the target into the air.
Shock Damage Wild:
Delivers a
X
point static shock,
10
% chance to deal
5
times damage.
Shock Hazard:
Electrifies the ground underneath the target, dealing
X
damage for
X
seconds.
Skyhook:
Chance to lift the target's feet off the ground, immobilizing it for
X
seconds.
Sound:
Chance to create a distracting noise that interrupts spellcasting for
X
seconds.
Steal Weapons:
X
% chance to steal a humanoid target's equipped weapons.
Stormbringer:
Deals
X
shock damage as magic and applies the effect of many equipped shouts.
Sun Damage:
Scorches undead for
X
points of damage.
Threshold Death:
Living target gets a stacking
X
point curse for
X
seconds and is slain when this exceeds its Health.
Threshold Throw:
Target gets a stacking
X
point curse for
X
seconds and is launched when this exceeds its Health.
Threshold Wail:
Target gets a stacking
X
point curse for
X
seconds and its Health is halved when this exceeds its Health.
护甲
Alarm:
Alerts you when an enemy crosses the
X
foot perimeter.
Amplify Alteration:
Alteration spells last
X
% longer.
Amplify Conjuration:
Conjuration spells last
X
% longer.
Amplify Destruction:
Destruction spells are
X
% stronger.
Amplify Illusion:
Illusion spells are
X
% stronger.
Amplify Restoration:
Restoration spells are
X
% stronger.
Area Fortify Minions:
Friendly conjured creatures within
X
feet get
25
% attack damage and
100
Health.
Area Restore Health:
Heals living allies within
X
feet
10
points per second.
Cartographer:
Periodically reveals nearby map markers.
Cheat Death:
Take
X
% less damage when your Health falls below
25
%.
Death Shroud:
Living foes that linger within
X
feet too long (based on your level and their remaining Health) are slain.
Deep Breath:
X
% chance to reduce the cooldown of your shouts to
2
seconds.
Defender:
Take
X
% less damage while blocking.
Fortify Mounted Combat:
You deal
X
% more attack damage when mounted.
Fortify Potions:
Increaes the duration of alchemical potions by
X
%.
Fortify Power Attacks:
Power attacks cost
X
% less.
Fortify Sneak Attacks:
Sneak attacks deal
X
% more damage.
Fortify Speed:
You move
X
% faster.
Fortify Total Armor:
Your armor rating is increased by
X
%.
Fortify Weapon Enchants:
Weapon and staff enchantments are
X
% better, doubled on a power attack.
Gladiator's Glory:
Gain gold equal to twice your level when you perform a killmove.
Imminent Victory:
Take up to
X
% less damage from enemy attacks the further their Health falls below
50
%.
Increased Experience:
Gain
X
% more experience.
Influence: Calm:
Enemy creatures and people within
X
feet have a chance to refuse to fight.
Influence: Fear:
Enemy creatures and people within
X
feet have a chance to flee from combat.
Influence: Fury:
Enemy creatures and people within
X
feet have a chance to attack anything nearby.
King of the Lost:
An immortal ghost fights for you, it has
X
points of Health and Stamina.
Light:
Creates a zone of light.
Magic Find:
X
% chance to loot an additional magic item from people you kill.
Magnet:
In combat, pulls foes within
X
feet to you (
30
second cooldown).
Night Eye:
Brightens vision, allowing the user to see in the dark.
Nova:
When you fall below a quarter Health,
X
% chance to release an explosion.
Perception:
See item names and values at a distance.
Philosopher's Stone:
Generates
X
gold per hour.
Quake:
When you block an attack,
X
% chance to stagger nearby enemies.
Recharge Weapons:
Recharges weapons
X
points per second, up to their charge level when equipped.
Shalidor's Shield:
Take
X
% less attack damage while casting a spell.
Siphon Health:
Absorbs Health based on level from enemies within
X
feet.
Siphon Magicka:
Absorbs Magicka based on level from enemies within
X
feet.
Siphon Stamina:
Absorbs Stamina based on level from enemies within
X
feet.
Soul Fusion:
Deals damage equal to Magicka to nearby targets when equipped and to you when unequipped.
Soul Harvest:
Gains
X
points when a living victim dies, granting the Soul Burst power at
1000
points.
Spurs:
All mounts move
30
% faster when ridden.
Stability:
X
% chance to avoid stagger from power attacks and bashes.
Unbreakable:
Take
X
% less damage from power attacks and bashes.
Windfall:
5
% chance per second to restore
X
points of Health, Magicka and Stamina.
分流:
极限压缩了文件用于契合三大妈的2MB限制,不知道有木有问题
无申请,低调点
Summermyst v102-6285-1-02SSE.7z
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2016-12-20 19:26 上传
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