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标题:
修改工厂等辐射范围
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作者:
hizhj
时间:
2021-5-10 13:33
标题:
修改工厂等辐射范围
本帖最后由 hizhj 于 2021-5-10 13:34 编辑
真心建议:纯粹为了研究而研究,真改了就没大意思了。
一、相关文件及设置
大致看了几个常见的文件,相关的文件有:
1、工厂等辐射范围
文件:Buildings.xml
<Buildings>
<!-- Industrial Era-->
<Row BuildingType="BUILDING_FACTORY" Name="LOC_BUILDING_FACTORY_NAME" Description="LOC_BUILDING_FACTORY_DESCRIPTION" PrereqTech="TECH_INDUSTRIALIZATION" PrereqDistrict="DISTRICT_INDUSTRIAL_ZONE" PurchaseYield="YIELD_GOLD" Cost="390" AdvisorType="ADVISOR_GENERIC" Maintenance="2" CitizenSlots="1"
RegionalRange="6"
/>
<Row BuildingType="BUILDING_ELECTRONICS_FACTORY" Name="LOC_BUILDING_ELECTRONICS_FACTORY_NAME" Description="LOC_BUILDING_ELECTRONICS_FACTORY_DESCRIPTION" PrereqTech="TECH_INDUSTRIALIZATION" PrereqDistrict="DISTRICT_INDUSTRIAL_ZONE" PurchaseYield="YIELD_GOLD" Cost="390" AdvisorType="ADVISOR_GENERIC" Maintenance="2" CitizenSlots="1" RegionalRange="6" TraitType="TRAIT_CIVILIZATION_BUILDING_ELECTRONICS_FACTORY"/>
<Row BuildingType="BUILDING_ZOO" Name="LOC_BUILDING_ZOO_NAME" Description="LOC_BUILDING_ZOO_DESCRIPTION" PrereqCivic="CIVIC_NATURAL_HISTORY" PrereqDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" PurchaseYield="YIELD_GOLD" Cost="445" AdvisorType="ADVISOR_GENERIC" Maintenance="2" Entertainment="1" RegionalRange="6"/>
<Row BuildingType="BUILDING_POWER_PLANT" Name="LOC_BUILDING_POWER_PLANT_NAME" Description="LOC_BUILDING_POWER_PLANT_DESCRIPTION" PrereqTech="TECH_ELECTRICITY" PrereqDistrict="DISTRICT_INDUSTRIAL_ZONE" PurchaseYield="YIELD_GOLD" Cost="580" AdvisorType="ADVISOR_GENERIC" Maintenance="3" CitizenSlots="1" RegionalRange="6"/>
<Row BuildingType="BUILDING_STADIUM" Name="LOC_BUILDING_STADIUM_NAME" Description="LOC_BUILDING_STADIUM_DESCRIPTION" PrereqCivic="CIVIC_PROFESSIONAL_SPORTS" PrereqDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" PurchaseYield="YIELD_GOLD" Cost="660" AdvisorType="ADVISOR_GENERIC" Maintenance="3" Entertainment="2" RegionalRange="6"/>
<Row BuildingType="BUILDING_COLOSSEUM" Name="LOC_BUILDING_COLOSSEUM_NAME" Description="LOC_BUILDING_COLOSSEUM_DESCRIPTION" PrereqCivic="CIVIC_GAMES_RECREATION" Cost="400" AdvisorType="ADVISOR_GENERIC" AdjacentDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" MaxWorldInstances="1" IsWonder="true" RequiresPlacement="true" Entertainment="3" RegionalRange="6" ObsoleteEra="ERA_RENAISSANCE" Quote="LOC_BUILDING_COLOSSEUM_QUOTE" QuoteAudio="Play_COLOSSEUM_QUOTE"/>
<Row BuildingType="BUILDING_ESTADIO_DO_MARACANA" Name="LOC_BUILDING_ESTADIO_DO_MARACANA_NAME" Description="LOC_BUILDING_ESTADIO_DO_MARACANA_DESCRIPTION" PrereqCivic="CIVIC_PROFESSIONAL_SPORTS" Cost="1740" AdvisorType="ADVISOR_GENERIC" AdjacentDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" MaxWorldInstances="1" IsWonder="true" RequiresPlacement="true" Entertainment="2" RegionalRange="100000" Quote="LOC_BUILDING_ESTADIO_DO_MARACANA_QUOTE" QuoteAudio="Play_ESTADIODOMARACANA_QUOTE"/>
2、领袖特质-多伦多城邦
多伦多(Toronto)是《文明VI》中的一种城邦。
城邦特性
通用加成:
要求 加成效果
1使节 首都在建造奇观、建筑和区域时+2生产力生产力
3使节 每个工业区在建造奇观、建筑和区域时+2生产力生产力
6使节 每个工业区在建造奇观、建筑和区域时额外+2生产力生产力
独有加成(需要成为宗主国):来自您工业区和娱乐区的区域效应范围增加3个单元格。
文件:Civilizations.xml
仅有多伦多的一般介绍性设定,无特性。
文件:Leaders.xml
<Types>
<Row Type="LEADER_MINOR_CIV_TORONTO" Kind="KIND_LEADER"/>
<Row Type="MINOR_CIV_TORONTO_TRAIT" Kind="KIND_TRAIT"/>
</Types>
<Leaders>
<Row LeaderType="LEADER_MINOR_CIV_TORONTO" Name="LOC_CIVILIZATION_TORONTO_NAME" InheritFrom="LEADER_MINOR_CIV_INDUSTRIAL"/>
</Leaders>
<LeaderTraits>
<Row LeaderType="LEADER_MINOR_CIV_TORONTO" TraitType="MINOR_CIV_TORONTO_TRAIT"/>
</LeaderTraits>
<Traits>
<Row TraitType="MINOR_CIV_TORONTO_TRAIT" Name="LOC_LEADER_TRAIT_TORONTO_NAME" Description="LOC_LEADER_TRAIT_TORONTO_DESCRIPTION"/>
</Traits>
<TraitModifiers>
<Row TraitType="MINOR_CIV_TORONTO_TRAIT" ModifierId="MINOR_CIV_TORONTO_UNIQUE_INFLUENCE_BONUS"/>
</TraitModifiers>
<Modifiers>
<Row>
<ModifierId>MINOR_CIV_TORONTO_UNIQUE_INFLUENCE_BONUS</ModifierId>
<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
<SubjectRequirementSetId>PLAYER_IS_SUZERAIN</SubjectRequirementSetId>
</Row>
<Row>
<ModifierId>MINOR_CIV_TORONTO_REGIONAL_RANGE_BONUS</ModifierId>
<ModifierType>
MODIFIER_PLAYER_DISTRICTS_ADJUST_EXTRA_REGIONAL_RANGE
</ModifierType>
<SubjectRequirementSetId>DISTRICT_IS_INDUSTRIAL_ZONE_OR_ENTERTAINMENT_COMPLEX</SubjectRequirementSetId>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>MINOR_CIV_TORONTO_UNIQUE_INFLUENCE_BONUS</ModifierId>
<Name>ModifierId</Name>
<Value>MINOR_CIV_TORONTO_REGIONAL_RANGE_BONUS</Value>
</Row>
<Row>
<ModifierId>MINOR_CIV_TORONTO_REGIONAL_RANGE_BONUS</ModifierId>
<Name>Amount</Name>
<Value>
3
</Value>
</Row>
二、修改
1、工厂等辐射范围
文件:Buildings.xml
<Buildings>
<!-- Industrial Era-->
<Row BuildingType="BUILDING_FACTORY" Name="LOC_BUILDING_FACTORY_NAME" Description="LOC_BUILDING_FACTORY_DESCRIPTION" PrereqTech="TECH_INDUSTRIALIZATION" PrereqDistrict="DISTRICT_INDUSTRIAL_ZONE" PurchaseYield="YIELD_GOLD" Cost="390" AdvisorType="ADVISOR_GENERIC" Maintenance="2" CitizenSlots="1" RegionalRange="
6
"/>
<Row BuildingType="BUILDING_ELECTRONICS_FACTORY" Name="LOC_BUILDING_ELECTRONICS_FACTORY_NAME" Description="LOC_BUILDING_ELECTRONICS_FACTORY_DESCRIPTION" PrereqTech="TECH_INDUSTRIALIZATION" PrereqDistrict="DISTRICT_INDUSTRIAL_ZONE" PurchaseYield="YIELD_GOLD" Cost="390" AdvisorType="ADVISOR_GENERIC" Maintenance="2" CitizenSlots="1" RegionalRange="6" TraitType="TRAIT_CIVILIZATION_BUILDING_ELECTRONICS_FACTORY"/>
<Row BuildingType="BUILDING_ZOO" Name="LOC_BUILDING_ZOO_NAME" Description="LOC_BUILDING_ZOO_DESCRIPTION" PrereqCivic="CIVIC_NATURAL_HISTORY" PrereqDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" PurchaseYield="YIELD_GOLD" Cost="445" AdvisorType="ADVISOR_GENERIC" Maintenance="2" Entertainment="1" RegionalRange="6"/>
<Row BuildingType="BUILDING_POWER_PLANT" Name="LOC_BUILDING_POWER_PLANT_NAME" Description="LOC_BUILDING_POWER_PLANT_DESCRIPTION" PrereqTech="TECH_ELECTRICITY" PrereqDistrict="DISTRICT_INDUSTRIAL_ZONE" PurchaseYield="YIELD_GOLD" Cost="580" AdvisorType="ADVISOR_GENERIC" Maintenance="3" CitizenSlots="1" RegionalRange="6"/>
<Row BuildingType="BUILDING_STADIUM" Name="LOC_BUILDING_STADIUM_NAME" Description="LOC_BUILDING_STADIUM_DESCRIPTION" PrereqCivic="CIVIC_PROFESSIONAL_SPORTS" PrereqDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" PurchaseYield="YIELD_GOLD" Cost="660" AdvisorType="ADVISOR_GENERIC" Maintenance="3" Entertainment="2" RegionalRange="6"/>
<Row BuildingType="BUILDING_COLOSSEUM" Name="LOC_BUILDING_COLOSSEUM_NAME" Description="LOC_BUILDING_COLOSSEUM_DESCRIPTION" PrereqCivic="CIVIC_GAMES_RECREATION" Cost="400" AdvisorType="ADVISOR_GENERIC" AdjacentDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" MaxWorldInstances="1" IsWonder="true" RequiresPlacement="true" Entertainment="3" RegionalRange="6" ObsoleteEra="ERA_RENAISSANCE" Quote="LOC_BUILDING_COLOSSEUM_QUOTE" QuoteAudio="Play_COLOSSEUM_QUOTE"/>
<Row BuildingType="BUILDING_ESTADIO_DO_MARACANA" Name="LOC_BUILDING_ESTADIO_DO_MARACANA_NAME" Description="LOC_BUILDING_ESTADIO_DO_MARACANA_DESCRIPTION" PrereqCivic="CIVIC_PROFESSIONAL_SPORTS" Cost="1740" AdvisorType="ADVISOR_GENERIC" AdjacentDistrict="DISTRICT_ENTERTAINMENT_COMPLEX" MaxWorldInstances="1" IsWonder="true" RequiresPlacement="true" Entertainment="2" RegionalRange="100000" Quote="LOC_BUILDING_ESTADIO_DO_MARACANA_QUOTE" QuoteAudio="Play_ESTADIODOMARACANA_QUOTE"/>
修改:将上面的“RegionalRange=6”修改为自己想要的数值。
分析:修改此处,所有文明都会受益。
2、领袖特质-多伦多城邦
文件:Leaders.xml
<Row>
<ModifierId>MINOR_CIV_TORONTO_REGIONAL_RANGE_BONUS</ModifierId>
<Name>Amount</Name>
<Value>
3
</Value>
</Row>
修改:将上面的“3”修改为自己想要的数值。
分析:修改此处,多伦多领主文明都会受益。
如果游戏中没有此城邦,则不能收到增益,不可控,不稳定。
3、增加大秦特性
可选文件:Leaders.xml或Civilizations.xml
修改文件:Civilizations.xml
<CivilizationTraits>
<!-- 修改TRAIT_CIVILIZATION_DYNASTIC_CYCLE,向其中增加新建的特性-->
<TraitModifiers>
<!-- new trait ModifierId -- REGIONAL_RANGE_BONUS -->
<Row>
<TraitType>TRAIT_CIVILIZATION_DYNASTIC_CYCLE</TraitType>
<ModifierId>TRAIT_CHINA_REGIONAL_RANGE_BONUS</ModifierId>
</Row>
<!-- end new trait ModifierId -->
<Modifiers>
<!-- new trait ModifierId -- REGIONAL_RANGE_BONUS -->
<Row>
<ModifierId>TRAIT_CHINA_REGIONAL_RANGE_BONUS</ModifierId>
<ModifierType>MODIFIER_PLAYER_DISTRICTS_ADJUST_EXTRA_REGIONAL_RANGE</ModifierType>
<SubjectRequirementSetId>DISTRICT_IS_INDUSTRIAL_ZONE_OR_ENTERTAINMENT_COMPLEX</SubjectRequirementSetId>
</Row>
<!-- end new ModifierId -->
<ModifierArguments>
<!-- new trait ModifierId -- REGIONAL_RANGE_BONUS -->
<Row>
<ModifierId>TRAIT_CHINA_REGIONAL_RANGE_BONUS</ModifierId>
<Name>Amount</Name>
<Value>
3
</Value>
</Row>
<!-- end new ModifierId -->
修改:将上面的“3”修改为自己想要的数值。
分析:修改此处,四城、六城乃至十二黄金城市都是浮云了。
PS:一定不要忘记保存源文件!
作者:
Flyingpen
时间:
2021-5-11 20:50
我擦,兄弟,你都开始发教程了?你这学习速度也太快了吧。
作者:
a1255595045
时间:
2021-5-12 10:42
顶起来!!!!!!!!!!!!!!!!!!!!
作者:
hizhj
时间:
2021-5-12 13:55
Flyingpen 发表于 2021-5-11 20:50
我擦,兄弟,你都开始发教程了?你这学习速度也太快了吧。
汗啊,基本的XML会一点。
普通的修改会一点。
需要编程基础的没研究。
作者:
a451143538
时间:
2021-5-30 02:08
这位以后能成为文明6区的大佬
作者:
areathe
时间:
2026-4-17 19:03
感谢了,我线看看
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