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标题: 原创 魔法工艺多项修改模组 0.6.33 [打印本页]

作者: 贊熹HU    时间: 2023-11-9 22:46
标题: 原创 魔法工艺多项修改模组 0.6.33
本帖最后由 贊熹HU 于 2023-11-21 20:24 编辑

使用方法:
1、将“BepInEx、doorstop_config.ini、winhttp.dll”三个文件解压到游戏根目录下(正版:SteamLibrary\steamapps\common\Magicraft),确保BepInEx文件夹与Magicraft.exe在同一目录下。
2、用文本编辑软件打开“Magicraft\BepInEx\config”目录下的“ModMagicraft.cfg”文件。
3、根据提示和个人喜好修改文件内“=”右边的数字。
4、修改完保存,重新进游戏即可生效。
功能:
1、修改物品ID显示
2、修改遗物等级
3、修改魔杖冷却时间、最大蓝量、回蓝量、最终成本、最终伤害
4、修改法术伤害、半径、召唤物数量
5、修改怪最大HP
6、旧神之血、金币、钥匙、魔法晶石获取倍数
其他:
含有Double的均可自定义难度,可调更难,也可调更简单
仅支持0.6.33使用,下面有阉割版,支持大多数版本使用,阉割了第6条,但主角和怪的HP可以分开调
下载:





作者: tango222    时间: 2023-11-10 02:59
感谢分享
作者: 3dm_19074211    时间: 2023-11-10 09:08
这下显卡又能冒烟了哈哈
作者: zyh15479    时间: 2023-11-10 11:24
66666666666666666666666666
作者: alei1370    时间: 2023-11-10 11:43
感谢分享

作者: alei1370    时间: 2023-11-10 12:21
刚试了一下玩的0.632版本好像不生效啊

作者: 贊熹HU    时间: 2023-11-10 12:25
alei1370 发表于 2023-11-10 12:21
刚试了一下玩的0.632版本好像不生效啊

要修改ModMagicraft.cfg配置文件

作者: 克拉德美索    时间: 2023-11-10 12:45
好东西啊,感谢分享
作者: alei1370    时间: 2023-11-10 12:57
贊熹HU 发表于 2023-11-10 12:25
要修改ModMagicraft.cfg配置文件

我这操作应该没问题呀

作者: 贊熹HU    时间: 2023-11-10 13:04
alei1370 发表于 2023-11-10 12:57
我这操作应该没问题呀

Magicraft\BepInEx\config”目录下的BepInEx.cfg里的Enabled = true改为Enabled = false,再运行,把log截图发来

作者: alei1370    时间: 2023-11-10 13:09
贊熹HU 发表于 2023-11-10 13:04
Magicraft\BepInEx\config”目录下的BepInEx.cfg里的Enabled = true改为Enabled = false,再运行,把log ...

这个吧

作者: 贊熹HU    时间: 2023-11-10 13:17
alei1370 发表于 2023-11-10 13:09
这个吧

上面那个是false改为true,是我这边看错了抱歉

作者: 贊熹HU    时间: 2023-11-10 13:26
alei1370 发表于 2023-11-10 13:09
这个吧


我这边日志是这样的


作者: alei1370    时间: 2023-11-10 13:31
贊熹HU 发表于 2023-11-10 13:26
我这边日志是这样的

找不到你这个界面在哪

作者: 贊熹HU    时间: 2023-11-10 13:35
alei1370 发表于 2023-11-10 13:31
找不到你这个界面在哪

把BepInEx.cfg里面的[Logging.Console]附进的Enabled = false改为Enabled = true,保存文件,启动游戏,游戏旁边就会弹这个日志界面出来

作者: 贊熹HU    时间: 2023-11-10 13:36
alei1370 发表于 2023-11-10 13:31
找不到你这个界面在哪

我要看这个日志文件里报了什么错

作者: alei1370    时间: 2023-11-10 13:48
贊熹HU 发表于 2023-11-10 13:36
我要看这个日志文件里报了什么错

来了

作者: 贊熹HU    时间: 2023-11-10 13:59
本帖最后由 贊熹HU 于 2023-11-10 14:01 编辑
alei1370 发表于 2023-11-10 13:48
来了

老哥要不重新下再搞一次,我在我笔记本上都能用,我重新上传一下

作者: alei1370    时间: 2023-11-10 14:07
贊熹HU 发表于 2023-11-10 13:59
老哥要不重新下再搞一次,我在我笔记本上都能用,我重新上传一下

好的 我重新下载一下

作者: Eaa96    时间: 2023-11-10 14:53
贊熹HU 发表于 2023-11-10 13:36
我要看这个日志文件里报了什么错

老哥 这是我的报错

作者: 贊熹HU    时间: 2023-11-10 15:15
Eaa96 发表于 2023-11-10 14:53
老哥 这是我的报错

你和上一个的报错一模一样,我测试的时候完全没这个,是不是游戏版本的问题,我是0.6.33

作者: 贊熹HU    时间: 2023-11-10 15:17
alei1370 发表于 2023-11-10 14:07
好的 我重新下载一下

老哥,还报错吗

作者: alei1370    时间: 2023-11-10 15:22
贊熹HU 发表于 2023-11-10 15:17
老哥,还报错吗

还是一样 我这是学习版的

作者: 贊熹HU    时间: 2023-11-10 15:28
alei1370 发表于 2023-11-10 15:22
还是一样 我这是学习版的

我是0.6.33的版本,可能是版本的问题

作者: aqdtzt    时间: 2023-11-10 22:51
0.6.34貌似也不能用
作者: 740480154@QQ    时间: 2023-11-10 23:02
确实。 我这边也不能用
作者: a4833966    时间: 2023-11-10 23:02
实测0.6.30不能使用 按上面楼主和楼上老哥分享的方法解决 也是一样的日志
作者: 贊熹HU    时间: 2023-11-10 23:25
a4833966 发表于 2023-11-10 23:02
实测0.6.30不能使用 按上面楼主和楼上老哥分享的方法解决 也是一样的日志

这游戏每次更新,有部分类型会变类型名,然后这mod补丁的就找不到了,就不能用了

作者: 贊熹HU    时间: 2023-11-10 23:40
本帖最后由 贊熹HU 于 2023-11-12 14:24 编辑
贊熹HU 发表于 2023-11-10 23:25
这游戏每次更新,有部分类型会变类型名,然后这mod补丁的就找不到了,就不能用了
...

试试这个吧,我把那些要变的删了,这个应该通用,有问题留言

作者: 3dm_16297486    时间: 2023-11-11 00:20
游戏更新了,好像直接失效了


作者: 3dm_16297486    时间: 2023-11-11 00:25
新发的可以用

作者: qq76158440    时间: 2023-11-11 10:56
大大,把标题更新一下吧。
作者: 贊熹HU    时间: 2023-11-11 11:40
qq76158440 发表于 2023-11-11 10:56
大大,把标题更新一下吧。

更新啥标题

作者: qq76158440    时间: 2023-11-11 13:52
贊熹HU 发表于 2023-11-11 11:40
更新啥标题

把新版本的文件,以及更新内容写一下吧。

作者: sky59762    时间: 2023-11-11 17:00
大佬怪最大hp对怪无效,仅对自己有效
作者: 第五只蘑菇    时间: 2023-11-11 17:31
如果调遗物等级为3,那么小退再进就会变成5级遗物,调2级遗物小退进来又会变成3
作者: sky59762    时间: 2023-11-11 17:53
有大佬知道steam怎么回退版本吗?游戏自动升级0.6.34了
作者: 贊熹HU    时间: 2023-11-11 20:39
sky59762 发表于 2023-11-11 17:53
有大佬知道steam怎么回退版本吗?游戏自动升级0.6.34了

0.6.34可以用我另一个mod-控制台mod

作者: zhjwz    时间: 2023-11-12 09:27
alei1370 发表于 2023-11-10 15:22
还是一样 我这是学习版的

求学习版链接~~~谢谢~~

作者: emtfemtf333    时间: 2023-11-15 17:38

作者: 墨不修    时间: 2023-11-17 15:12
修改物品ID显示是什么意思啊?
作者: ywmhaha    时间: 2023-11-17 20:07
6666666666666666666
作者: 3dm_26651839    时间: 2023-11-17 22:20
谢谢分享~
作者: fan888123    时间: 2023-11-17 23:18
很好用,谢谢分享
作者: 超大的    时间: 2023-11-20 01:34
谢谢谢谢
作者: b1246757825    时间: 2023-11-24 10:08
666666666666666666666
作者: 1301521044    时间: 2023-11-24 19:03
666666666

作者: cz35354973    时间: 2023-11-25 07:47
谢谢分享
作者: 伪毛线    时间: 2023-12-2 20:16
好东西 研究一下

作者: 951422341    时间: 2023-12-3 18:13
         6666

作者: qq2652326    时间: 2023-12-27 13:50
1111111111111111111111111
作者: fung02110211    时间: 2024-1-20 04:15
感谢分享
作者: Delete丶曲终    时间: 2024-2-17 14:46
试一下吧
作者: 42422315    时间: 2024-7-6 01:36
82版本了,可惜了
作者: 42422315    时间: 2024-7-6 01:39
[Error  : Unity Log] MissingFieldException: Field not found: int .WandConfig.relic_WandAddSlot Due to: Could not find field in class
Stack trace:
(wrapper dynamic-method) WandConfig.DMD<WandConfig::Copy>(WandConfig)
WandConfig.GetConfig (System.Int32 id) (at <05d08521a3e341bd9534a74a940de8dc>:0)
BattleData.Initialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AIJHCEPCDMH.CreatePlayer () (at <05d08521a3e341bd9534a74a940de8dc>:0)
JKCAJGOMOPA.Start () (at <05d08521a3e341bd9534a74a940de8dc>:0)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
作者: exgbit    时间: 2024-11-2 07:54
这个模组看起来很实用,可以自定义调整游戏难度,适应不同玩家的需求。感谢分享,这将给游戏增添不少乐趣。




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