游戏天王
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- 2006-12-28
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本帖最后由 aaaagq 于 2022-5-27 23:04 编辑
//召唤时反而加mana
Menu_SummonTop.TrySummon(int) : IEnumerator @06002235
countryData.totalMana += classdata.summonCost;
//只有我方无限行动
BattleUnit.FinishAction(bool) : void @06002822
if (this.belongsForce.forceData.countryId == (UserOutputTypes.eCountryIdentifier)SingletonMonoBehaviour<UserDataHolder>.instance.data.playData.userCountry)
{
this.unitData.ResetMovePower();
this.unitData.ResetActionPower();
}
这个还没有测试:
//只有我方使用消耗道具10倍效果
ItemUtility.UseStatusUp(MasterData_ItemTable.ItemTable, UnitData, List<Menu_StatusFluctuationDialog.StatusFluctuationData>) : bool @060006B0
if (use_unit.statusData.countryId == SingletonMonoBehaviour<UserDataHolder>.instance.data.playData.userCountry)
{
num2 *= 10;
}
//只有我方装备10倍效果
UnitStatusData.CalcrateEquipmentParameter(bool) : void @060016A4
int buff = 1;
if (this.countryId == SingletonMonoBehaviour<UserDataHolder>.instance.data.playData.userCountry)
{
buff = 10;
}
this.equipMaxHitPoint += masterData.hitPoint * buff;。。。。。。
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