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本帖最后由 roblong 于 2020-10-8 00:49 编辑
个人建议不要修改太多 把酒吧医院公园市集大教堂修改一下就行了 住房可以修改一下人数扩大一倍 本作超过一万人没有任何意义 会破坏游戏平衡Port Royale 4\patch\__fukroot__\ini\scenariodata\default buildings各个建筑定义[chapel] //这些是啥自己没事翻翻英汉词典有利于学习
ManagerOnly = true
Employees = 5
Effect_Out_0 = Eff_ResidentialLevel, 2, 2 /带Effect的就是建筑范围
Effect_Out_1 = Eff_Chapel, 2 //
Effect_Eval_0 = Eff_ResidentialLevel, 2, 1.0 //增益效果范围
TownHexType = SITE
ConstructionPrice = 25000
ConstructionDays = 10
ConstructionMat0 = wood, 40
ConstructionMat1 = bricks, 20
ConstructionMat2 = metalware, 10
BuildingHexType = CHAPEL
NameStringId = ID_BUILDING_NAME_CHAPEL
InfoStringId = ID_BUILDING_INFO_CHAPEL
IconName = chapel
SortIndex = 3
SoundName = invalid
[tavern]
ManagerOnly = true
Employees = 5
Effect_Out_0 = Eff_ResidentialLevel, 2, 1
Effect_Out_1 = Eff_Tavern, 2
Effect_Eval_0 = Eff_ResidentialLevel, 1, 1.0
TownHexType = SITE
ConstructionPrice = 22000
ConstructionDays = 10
ConstructionMat0 = wood, 40
ConstructionMat1 = bricks, 20
ConstructionMat2 = metalware, 10
BuildingHexType = TAVERN
NameStringId = ID_BUILDING_NAME_TAVERN
InfoStringId = ID_BUILDING_INFO_TAVERN
IconName = tavern
SortIndex = 1
SoundName = invalid
[parc] //这些是啥自己没事翻翻英汉词典有利于学习
ManagerOnly = true
Employees = 5 //可以安排工人数
Effect_Out_0 = Eff_Park, 2,
Effect_Eval_0 = Eff_Park, 255, 1.0
TownHexType = SITE
ConstructionPrice = 16000
ConstructionDays = 10
ConstructionMat0 = wood, 20
ConstructionMat1 = bricks, 20
BuildingHexType = PARK
NameStringId = ID_BUILDING_NAME_PARK
InfoStringId = ID_BUILDING_INFO_PARK
IconName = park
SortIndex = 4
SoundName = invalid
[market] //这些是啥自己没事翻翻英汉词典有利于学习
ManagerOnly = true
Employees = 5
Effect_Out_0 = Eff_Market, 2 //out的就是输出范围
Effect_Eval_0 = Eff_Market, 255, 1.0//eval 就是增益效果极其范围
TownHexType = SITE
ConstructionPrice = 20000
ConstructionDays = 10
ConstructionMat0 = wood, 40
ConstructionMat1 = bricks, 20
BuildingHexType = MARKET
NameStringId = ID_BUILDING_NAME_MARKET
InfoStringId = ID_BUILDING_INFO_MARKET
IconName = market
SortIndex = 5
SoundName = invalid
[toolmaker]
Employees = 5
Effect_Out_0 = Eff_Toolmaker, 2
TownHexType = SITE
ConstructionPrice = 24000
ConstructionDays = 10
ConstructionMat0 = wood, 40
ConstructionMat1 = bricks, 20
ConstructionMat2 = metalware, 10
BuildingHexType = TOOLMAKER
NameStringId = ID_BUILDING_NAME_TOOLMAKER
InfoStringId = ID_BUILDING_INFO_TOOLMAKER
IconName = toolmaker
SortIndex = 6
SoundName = metalwaresite
[hospital] //医院
ManagerOnly = true
Employees = 5
Effect_Out_0 = Eff_Hospital, 2
Effect_Eval_0 = Eff_Hospital, 1, -1.0
Effect_Eval_1 = Eff_Residential, 1, 1.0
TownHexType = SITE
ConstructionPrice = 30000
ConstructionDays = 10
ConstructionMat0 = wood, 40
ConstructionMat1 = bricks, 40
ConstructionMat2 = metalware, 10
BuildingHexType = HOSPITAL
NameStringId = ID_BUILDING_NAME_HOSPITAL
InfoStringId = ID_BUILDING_INFO_HOSPITAL
IconName = hospital
SortIndex = 7
SoundName = invalid
gamedata游戏内参数包括住房人数[Residentials]
Inhabitants = 0, 40, 60, 80, 100, 120, 140, 160, 200, 240///住房人数
[Storehouse]
capacity = 5000, 10000, 20000 ///仓库
costs = 1000, 2000, 4000
rent = 1
category.ini就是你需要的生产定义 不建议改
towns.ini修改各城市特产 城市名字玩了几代了 不行就翻译 觉得里面的城市特产不合理的自己修改
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