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[心得] teknogods 发布新的 近况 12-02 更新截图 貌似有些新功能 (更新:大意翻译)

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发表于 2009-12-2 17:43 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
http://www.teknogods.com/?p=239

Update on TeknoMW2 v1.1 #3
Category: Site news / Tags: no tag / Add Comment

Hello everyone!

Sorry for the missing screens, it’s a rather difficult time for me, I only have 1-2 hours per day to work on MW2. I’ve decided to give a more frequent updates to cool down the hype (our server died on Monday)

First, some good news!

    * Getting more than 18 players might be possible.
    * We have a new interesting input from our forum member: Shozokui. Good job!
    * Stats/Exp might be saved.
    * Screen… it shows a custom console, it’s missing some features but it’s not my priority at the moment. Behind you can get a glimpse of the settings available in the loader. Part that needs some work the most is the MultiPlayer Client mode.
      workspace1_thumb




And the bad news:

    * Due to my limited time I cannot guarantee any ETA. Like Reaver said in the interview, we’re also reverse-engineering/programming at work, and we cannot just sit in front of the computer 24/7 doing the same thing.
    * Most likely joining already running game might be impossible (map rotation thread will bring all the players back to lobby before next map). But never say never!

Things to do:

    * High priority: Make very stable steam handling code (our team member Keb might help on getting this one done).
    * High priority: Make 100% correct connect functionality for the client. Less hardcore hacking = the better.
    * High priority: Finish Dedicated server feature.
    * Medium priority: Disable Direct3d rendering while in dedicated server mode.
    * Medium priority: Dedicated server admin commands
    * Low priority: Removal of the max clients limit.
    * Low priority: Custom console command suggestion box and text colors.
    * Low priority: Server browser.

PS. Thanks Skullshot !

-Smurfette


大意:
抱怨就不说了 什么自己还在上 工程学 的课 没时间之类的

就说 good news 和 bad news 吧
好消息: 多人联机 18 人以上 已经可能了
             新成员 Shozoku
              经验及数据 会被保存到 自己建的服务器上
             控制台截图
坏消息: 不会给出详细发布日期
              每次玩完一张图 就会自动转回 到 steam 上了 [em60]
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