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[分享] 游戏评论:詹姆斯.卡梅隆之《化身》

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发表于 2010-1-5 13:19 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
原地址:
http://xujinjinkim.blog.163.com/blog/static/2705175020100505630196/
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James Cameron's Avatar: The Game Review

游戏评论:詹姆斯.卡梅隆之《化身》

This disappointing film tie-in transforms the magical into the mundane.

看电影《阿凡达》之同名游戏如何化传奇为腐朽。



The Good

Branching story provides replay value  

Some nice-looking environments  

Melee kills are fun  

Conquest mode is a neat idea.

优点:

1. 支线剧情值得重现

2. 部份场景画面很养眼

3. 近攻不错

4. 挑战模式新颖



The Bad

Conquest mode is ultimately all but useless  

The story and characters stink  

The action gets tedious  

Absolutely awful vehicles.

缺点:

1. 挑战模式基本上中看不中用

2. 整体剧情与角色遭透了

3. 格斗动作很单一

4. 作战工具太垃圾



Bigger doesn't mean better. Developer Ubisoft Montreal disregarded this mantra when creating James Cameron's Avatar, delivering a mediocre game loaded with unnecessary padding, rather than a tight and enjoyable package that could have gotten players excited about the upcoming film of the same name. In fact, if you're eagerly anticipating the upcoming Avatar movie, it's probably best that you avoid this bland and overlong third-person shooter altogether, because there's nothing fantastical or compelling about its story or characters. That isn't to say that Avatar is all bad. A branching story featuring two disparate factions makes this a two-games-in-one experience, so if you like wringing the last drop out of your $50, the single-player campaign might keep you busy for 15 hours or so. Unfortunately, while a few of those hours are entertaining, Avatar's action is too bland and tedious to justify the game's length, and a variety of bugs and bizarre design elements put a further damper on the fun.

场面宏大不见得就好。开发商UB无视这条咒语,造就了詹姆斯.卡梅隆之化身,在这个原本不入流的游戏里加入冗余的素材,不紧凑,不好玩,远不如其即将上映的同名电影来得有震撼力。说实话,如果你非常期待电影版,那你最好先别玩这个游戏。总体而言,缺少刺激。扮演第三人称打射击战很拖沓,都没有动人心眩的故事情节与引人注目的角色。也不是说它一无是处。支线剧情就是例外,讲述了截然不同的两个派系,并在游戏里带给你合二为一的感受。如果你想要将投入的50美元发挥到极至,也足够你孤军奋战忙碌15个小时左右。可惜,这虽然有趣,动作却过于呆板乏味,加上各种各样的BUG与怪异的设计,还是让人扫兴得很。





Those flying bots will explode if you let them get too close.

如果你靠得太近将会引爆这些飞行机器人程序。



Avatar takes place on the planet Pandora, which the human-controlled Resources Development Administration (RDA) is stripping of its resources--much to the dismay of Pandora's indigenous population, the blue-skinned Na'vi. Meanwhile, the RDA has established a way of transferring a human's consciousness into an artificially created human/Na'vi hybrid called an avatar. You play as Ryder, an RDA operative who soon finds himself (or herself, if you choose a female persona) in over his head as he discovers the consequences of the RDA's destructive presence on Pandora. About an hour into the campaign, you'll be faced with a choice: side with the RDA, or live as an avatar and take your chances with the Na'vi. Yet no matter which path you meander down, you'll meet a series of unmemorable characters, played by unexceptional voice actors who deliver their poorly written lines without a trace of enthusiasm or urgency.

故事发生在潘朵拉星球。由人类掌控的资源开发管理部RDA正夺取这里的资源,让星球上的本土居民—蓝皮肤的纳维人感到恐慌。同时,RDA发明了一种交流方式,将人的意识植入人工制造出来的纳维人体模型里,并称其为“化身”。假设你扮演瑞德,一个RDA工作人员,通过这种方式,你很快就可以亲身体验到RDA对潘朵拉星球所做的毁灭性摧残。加入战斗一小时左右,你得面临这样一个选择,是站在RDA一边,还是成为真正的化身,与纳维人一同作战。不管你作出怎样的选择,你都会遭遇到一帮说话毫无生趣的声音演员所扮演的小角色。



More disappointingly, the game assumes a familiarity with the nature of avatars. Cutscenes are abrupt, and moments that should carry weight, such as the first time you enter the body of your giant blue avatar, are presented without a shred of wonder. Your own character embraces that same matter-of-fact approach, reciting the dialogue in monotone, even as events unfold that would make most folks' jaws drop. With few exceptions, humans come across as resource-hungry simpletons, while the Na'vi are reduced to monosyllabic native stereotypes. And no matter which faction you align with, the flabby ending sequence will make you wonder why you bothered to see the story through. The blend of sci-fi and fantasy seems conceptually solid, but the ideas were given a treatment so cavalier that it's impossible to care about the fate of this world, of its people, and of your own character.

更让人失望的是,游戏设想通晓化身所赖以生存的自然界。而场景切换却很生硬。首次进入化身模型之后应该感觉很了不起,却没有表现出丝毫的惊奇感。你所创建的角色就这样很平常地,单调地背诵着对话,哪怕是有大事发生的时候也如此,真是让人瞠目结舌。鲜有例外地,人类看起来都像是对资源非常饥渴的傻瓜,而纳维人则是老一套的寡言少语的本土人。不管你与哪个派系为伍,松驰的结局不由得让你反思为啥要来这折腾。科幻与奇幻的构思结合看起来很丰满,但是实际表现手法却如此漫不经心,不关心游戏世界的生死存亡及游戏世界里人物与玩家角色的命运。



You won't find any more magic in Avatar's world than in its story, because though it too seems conceptually solid, it's similarly diminished by a general lack of energy. Pandora is at first sight a beautiful place, covered in lush foliage and teeming with beasts both savage and submissive. If you follow the RDA route, some of the monstrous plants will even spew poisonous fumes at you or knock you over with a powerful swipe of their leaves (really). The environments are attractive in the way most jungles are, and sights of flying beasts overhead and winsome waterfalls in the distance make Pandora's beauty simultaneously inviting and imposing. Yet over time, the environments lose their allure. Dark greens and darker greens melt into each other, and the visuals start to feel heavy, which will make you long for a change of scenery. A few of the areas you visit provide much-needed variety, but even so, the atmosphere grows wearisome and eventually wears out its welcome.

化身所生活的星球也不过如此,构思看似相当不错,总体却没有生气。最先映入眼帘的潘多拉非常美丽,丛林茂密,群兽如云,有的野性霸气、有的百依百顺。顺着RDA视角,你可以看到巨大的植物朝着你喷毒气,或者用叶子猛地将你扫倒在地,很真实。如经典的丛林之最,非常引人入胜。头顶有飞禽飞过、远处有瀑布飞泻,让潘多拉美不胜收,雄伟壮观。然而,这迷人之处逐渐淡去,黑绿的丛林被更黑绿的丛林覆盖,景象越发艰涩模糊,让人恨不得马上切换场景。即便有些所到之处不乏多样性,然整体氛围让人徒增疲劳感,甚至厌倦。



(未完待续)

  

----  原创游戏评论翻译,欢迎同业人士及对翻译有强烈兴趣的朋友提出建议!

       英文版来源:http://www.gamespot.com/pc/action/jamescameronsavatar/review.html
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