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玩家对比《最高指挥官》1代2代人口和配置要求

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发表于 2010-1-27 14:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
21,2010
Make it run faster
Posted by Sorian at 9:00 PM

The word for this week for me has been optimization. Most of my time so far this week has been spent digging through Lua files trying to find where we can safely move things into code, restructure things to be faster, or things we can outright remove because we don't use them anymore.. The biggest example (from my plate) so far has been unit damage. The old unit damage stuff was calculated in Lua and made several calls into code to get the information it needed to make the calculations. Now, we call a function in Lua (where we can hook callbacks, or modders can override it) which checks if the unit can be damaged and then goes back into code to do all the calculations. Much faster.

After seeing the system requirements for the game I was curious just how accurate they are. So, I built a retail build on my machine to try it out. It ran at +10 sim speed from start to finish, but I have a Core i7 machine with 6 GB of ram, so it wasn't really a accurate test and Gordon called me on it. So, he took his FA dev machine, synced up to the latest build, and ran a 1v1 on Seton's Clutch. As expected, the performance was awful. So, we synced up SC2 (which does not have his or my optimization changes yet) and ran a 1v1 on a similar map. Smooth as glass. We even turned the graphics up to high, which did cause some graphics lag because of his old video card, but sim speed was full on the whole time.
我们先测试了机子玩FA(注:最高指挥官1代的资料片钢铁同盟)的表现,在Seton's Clutch地图上进行1v1,表现跟预期一样,很糟糕,然后我们开始在相似的地图上测试(用的是还未经过优化的版本)《最高指挥官2》,表现如玻璃般平滑,甚至当我们尝试把所有的设置改为高的时候,有点卡,不过只是图像上的卡,因为这个显卡已经很老了,不过游戏速度全过程都没有拖慢。机器配置如下:
CPU:奔腾D (单核心)3.2G
内存:2G
显卡:ATI X1900
I mean, we took oureight-player multiplayer down to four; we don’t think anyone will missthat, because most games were 1v1 or 2v2. The full unit count is there.The maps are all there. Weare including some extra-big maps on the PC side that we can’t support[on the Xbox 360] due to the memory footprint, but, again, these mapsare gigantic and they’re very hard core. We definitelyknow that the PC hard-core audience that wants those big five- andsix-hour games—they’re not the same…that’s not a problem whatsoever, tobe truthful.
All the command and control stuff, all the setting up a patrol route orsetting up queueing up units or setting up factory repeat or pausingthe output of a factory…all of that is there in the 360 version. Wepretty much got it all."
XBOX版的人口从上一代的500提高到2代的1000,对XBOX的玩家来说真是太好了,人口升了整整一倍,PC版原版人口上限为1000人,估计会提高到2000或更高
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