3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 14156|回复: 32
打印 上一主题 下一主题

[MOD] Zombie Apocalypse 满废土的僵尸 各位有福了

 关闭 [复制链接]

160

主题

4223

帖子

4万

积分

云游仙境

Rank: 12Rank: 12Rank: 12

贡献度
3358
金元
347406
积分
48183
精华
1
注册时间
2009-7-7
跳转到指定楼层
主题
发表于 2010-2-26 22:27 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式





地址:http://www.fallout3nexus.com/downloads/file.php?id=10346



ZOMBIE APOCALYPSE - VERSION 9.1
BY FOXTROTZULU

!!! Archive Invalidation !!!
======================
In order for the zombie mesh and texture to activate, you need to fix Archive Invalidation.
There are two easy ways to fix Archive Invalidation: ArchiveInvalidation Invalidated, or FOMM's built in invalidator. Both methods are incredibly simple, and require just a quick download. Other methods are possible, but due to their complicated nature are not suggested.

Download:
http://www.fallout3nexus.com/downloads/file.php?id=944

Merely download the file and click the activate button within the program.

Details:
=======
Formerly "Feral Ghoul Outbreak", I began development on this project at the beginning of August. The idea was simple; fill the Wasteland with Feral Ghouls and try to survive. But I eventually realised that things were not that easy, and after many failed attempts to fix the many mysterious bugs, I pulled it from the Nexus.

Now, it's back up in a whole new glory. With real zombie models, less lag, and no crashes, I really hope you can now enjoy this mod in the way I originally imagined it. Somehow, however, I feel this journey is not yet over, so please, please, please, comment and give me some feedback after testing the mod. Thanks and once again, enjoy.

This mod was tested on an Acer Aspire 8920, 4.00GB RAM, Intel Core2 Duo CPU T8300 @ 2.40GHz/2.40GHz and produced absolutely no crashes and infrequent and weak framerate hits after playing for 2 hour-long sessions.

Zombies:
========
The zombies have their own factions, and are hostile to absolutely everything aside from other zombies. They have a 20% chance to infect non-essential humans (aside from the player) when attacking. The infected will be asymptomatic until up to a minute after infection, when they will frenzy and attack everything. If they die while infected, they will become a zombie. When a human is turned into a zombie, the zombie retains the human's inventory. So if a human with 1,000 caps is infected and transformed, the zombie will be carrying 1,000 caps.

Settings:
=======
Open the console and type (without the quotes):

"Set X to Y"

Replace X with a setting and replace Y with a value.
ZombieDifficulty controls the health and attack damage of zombies. Values are 1 = medium, 2 = hard, 3 = insane, other = easy. It does not affect already spawned zombies.
ZombieAmount controls how many zombies spawn at each spawn point. So by putting 2, you double the amount of zombies. By putting 3, you triple the amount of zombies.
ZombieInfectionChance is the chance of success (as a percentage) when a zombie tries to infect a target. Type: Float, Default value = 20.0000.
ZombieRespawnTime is the amount of time before a spawn point can spawn another zombie in seconds. Type: Float, Default value = 90.0000.
ZombieSymptomFrenzy is whether or not infected invdividuals will frenzy and attack everyone. 1 is enabled, 0 is disabled. Type: Integer, Default value = 0.
ZombieSymptomHealth is whether or not infected invidivuals will lose health by the second. 1 is enabled, 0 is disabled. Type: Integer, Default value = 0.
ZombieSymptomTime is the amount of time it takes (in seconds) for infection symptoms (frenzy and health loss) to kick in on an infected individual. Type: Float, Default value = 90.0000.

If you cannot open the console, please use this mod to open it:
http://www.fallout3nexus.com/downloads/file.php?id=5335

Changelog:
==================
9.1, 2010/01/27 - Fixed the problem with zombies not spawning in v9, made a few bug fixes that weren't included in v9, REMOVED NIGHT ONLY SETTING.
9.0, 2010/01/26 - 6 new settings, vaccine/cure can be found on certain scientist-type characters, optional file for zombies in Point Lookout, two new perks based around the zombies, if you have the Lawbringer perk you can sometimes find fingers on zombies.
8.0, 2010/01/10 - Choose difficulty of zombies, choose how many zombies spawn at one spawn point, zombies infect others and turn them into zombies, zombie spawns in all parts of the D.C. ruins, zombies now more immediately disappar when you enter a cell, removed unstable 'Night Only' plugin.
7.1, 2009/12/17 - Minor script revision.
7.0, 2009/12/17 - No more positive karma for killing zombies, optional plugin for zombies only appearing at night, zombies are no longer leveled and now have the same health as a Feral Ghoul, less distance for zombies to self-delete whilst still being out of site (basically meaning less lag).
6.0, 2009/12/15 - Replaced the Feral Ghouls in the mod with true zombies, complete with their own faction, own combat style, own stats and own new model.
5.0, 2009/12/12 - Zombie Apocalypse is released. 26,000 spawn points, more anti-lag measures and more common ground covered in the Wastes.
4.0, 2009/10/19 - Reconstruction begins. Spawn points optimized for minimal lag and no crashes.
3.0, 2009/9/2 - Erased all modular files - just 1 bug-free base file with 1,193 Feral Ghouls now. Should be sufficient, especially with MMM users.
2.5, 2009/8/15 - Cleaned .ESPs to prevent crash-to-desktop errors, erased "130341 Ghouls" .ESP, it's only a little bigger than "128792 Ghouls" and was clogging the downloads file size.
2.0, 2009/8/6 - Added more .ESPs to choose the amount of Ferals to be added.
1.0, 2009/8/4 - Initial release.


Upgrade/Install/Uninstall:
=============================
To install, simply place the supplied ESP file in your "Fallout 3/Data" folder. This mod is directly dependant on its ESP file only. Uncheck and delete the file and the Ferals will stop spawning - no further actions are required.

Compatibility:
=============
This mod modifies hundreds of exterior cells in the Wasteland worldspace, so to avoid confliction with mods that will inevitably edit the same cells, place this mod early/high in your load order; preferably right after your ESM files. This way your other mods will overwrite a few zombie spawn points, but there are too many for it to really make a different.

Also, please note, that while completely compatible with Mart's Mutant Mod, Zombie Apocalypse's zombies and their spawn count is not affected by it. Thanks.

Notes:
=====
I recommend playing this mod on a separate save file as usual, or not saving at all. It's not that your save file will get bugged or anything, but important, quest-related characters could get killed by the masses of zombies, thus rendering that quest failed or something.

By the way, before you ask for a readme - this pretty much is the readme.

Recommended Mods:
=================
If you're enjoying this mod and/or you're a zombie fan, then maybe you want to try these other mods out there:

Alternative Ghoul Animations (http://fallout3nexus.com/downloads/file.php?id=7650) stops the Ferals from running and instead makes them stagger more like traditional zombies. It pretty much changes the style of this mod, but it sure can be fun to see a few dozen corpses stumbling towards you in the distance.

Alternative Ghoul Animations - Sound Fix (http://fallout3nexus.com/downloads/file.php?id=10281) fixes a sound-related annoyance when using the above mod. I highly recommend it if you do decide to use AGA.

Creatures to Ghouls - Replacer (http://fallout3nexus.com/downloads/file.php?id=7691) goes and replaces all other creatures in the game with Feral Ghouls. Good if you're like me and want a total zombie apocalypse.

(Real Injuries) - Primary Needs (http://fallout3nexus.com/downloads/file.php?id=2125) adds the need to sleep, eat and drink to stay fit. Great if you want an objective during the apocalypse and/or want to test the true survivalist in you.

Apocalypto (http://fallout3nexus.com/downloads/file.php?id=7478) changes the physical atmosphere to one more reminiscent of an apocalypse. The impact it has on your gaming experience is astonishing, seriously.

S.T.A.L.K.E.R. Shadow Of Chernobyl (http://www.fallout3nexus.com/downloads/file.php?id=1443) replaces the music in the game with the music from... well, I'm not typing it out again. Anyway, it's really apocalypse-sounding and changes the explore music from "roaming through a field of daffodils" to "cautiously stepping through a desolate and destroyed, yet dangerous and mysterious world". Yeah, I love it.

RTS - Real Time Settler (http://www.fallout3nexus.com/downloads/file.php?id=7070) basically lets you make your own village/town/small settlement from scratch from buildings to barricades, it's probably ideal for this kind of mod, whether you want a small outpost for yourself and your companions, or if you want to the leader of a group of survivors.

Sharing and Caring Companions (http://www.fallout3nexus.com/downloads/file.php?id=2399) lets you recruit anyone as a follower. 'Could be fun to load it up and try to gather as many survivors as you can.

Slower Backpedaling (http://www.fallout3nexus.com/downloads/file.php?id=3469) - stand your ground or die! With this, you will no longer be able to sprint backwards like some sort of mutated marathon runner while blasting away at the undead.

Disable Ash and Goo Piles (http://www.fallout3nexus.com/downloads/file.php?id=1289) simply disables ash and goo piles that appear when you sometimes kill someone/something with a laser/plasma weapon. It could reduce lag.

Remove Compass (http://www.fallout3nexus.com/downloads/file.php?id=19) simply takes away the compass on your HUD. If you're a true survivalist, you should be using this. >

Enclave Commander (http://www.fallout3nexus.com/downloads/file.php?id=1410) gives you the ability to summon Enclave soldiers at your will, via vertibird. Become the leader of an elite zombie cleanup squad and cleanse the Wastes.

If you feel any other mods deserve to be here, leave a comment or drop me a personal message.

(Additional) Credits
=======
Toxa01 - Zombie Mesh'n'Texture
Vendayn - Video Maker & Superfan

Love:
====
Remember, that if you want to, you can leave a comment, start a discussion, write a detailed review, endorse, tag, vote as file of the month, upload images - whatever it is, the systems are there so you might as well use them.

Enjoy!
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-4-9 08:41 , Processed in 0.026486 second(s), 16 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表