3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 1742|回复: 4
打印 上一主题 下一主题

[补丁] 这个貌似是

 关闭 [复制链接]

0

主题

13

帖子

23

积分

新手玩家

Rank: 1

贡献度
4
金元
666
积分
23
精华
0
注册时间
2009-10-17
跳转到指定楼层
主题
发表于 2010-2-26 23:29 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
OK, now how does the compilation go:
1. You type go.bat (EDIT IT before the first run to set the paths)
2. The CPP preprocessor is used to preproces the Actionscript
   (yes, you can use #include #define etc you know from C/C++)
3. The Actionsript is compiled to SWF
4. It's disassembled to FLM
5. The PHP is run on the battle.net.flm; it executes the above
   <?php GetFullFuncBody("FILENAME_WITHOUT_EXT", "FUNCNAME"); ?>
   (e.g. our Actionscript file is sc2.atl, so I place "sc2" in
   place of FILENAME_WITHOUT_EXT)
   This function will use an (G)AWK script to cut out the function
   body from the disassembled FLM file and insert it in the place
   where it's located.
6. The battle.net.flm is compiled to SWF
7. It's uncompressed
8. The magic is changed to GFX
9. It's copied to the SC2Battle.net directory
10. Now you can run the SC2 and have fun with your new patch.

下载地址
这里
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-4-4 02:07 , Processed in 0.026956 second(s), 16 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表