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[新闻] 3月14日晚间CODE-GEN日志更新:关于演示视频的说明,目前所遇困难,服务器性质,即将公开的视频

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发表于 2010-3-14 21:44 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
原文在此,大家自己去看,不用翻墙http://www.code-gen.net/sc2beta/

在这篇日志里CODE-GEN主要说了以下几点:
1.The video you saw is the product of our SUCCESS in making LAN/Multiplayer for Starcraft 2. As my mate says at the end of the video that he could start SC2 and show it but there is no point because when game is started ONLY HOST can actually play.
关于昨天放出视频,在最后结尾处,最终能够启动游戏,但只有主机可以进行实际游戏

2.CLIENT needs PACKETS. Decoding and applying packets is HARD WORK so we currently only have basic packets to start the game. CLIENT can't actually play ATM. Client will get into the game but he can't control the units/buildings.
目前的问题是,客户端机器可以正确与主机连接并开始游戏,但缺乏足够的数据封包来进行实际的游戏操作。这是目前小组遇到的最大问题

3.Anyway, I just wanted to point out what you saw in the video -> Starcraft 2 LAN/TCP-IP Multplayer WORKING. Now we need to implement ALOT of packets so Client can actually do something. And we are working hard on that now.
这段讲了联机方式,注意,是LAN/TCP-IP ,局域网!

4.SECOND Project -> BIG B.NET Emu is in progress, but this will be out first so you can play LAN or TCP/IP.
新的计划,CODE-GEN计划在局域网联机破解完成后架设,名为 BIG B.NET Emu 的私服

5.So, Next Video won't be about Technical Details. It will show lets say "Alpha" version of Gameplay.
关于即将放出的视频,codegen将会演示ALPHA版的游戏对战
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