高级玩家

- 贡献度
- 38
- 金元
- 4084
- 积分
- 500
- 精华
- 0
- 注册时间
- 2008-7-23
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Version 7.0 Preview:
Reactive AI. AI will understand different strategies and how to counter them.
Attack code overhaul. AI will understand which units are good for what and will use them accordingly. For example, if he masses marines and marauders as well as a few reapers, he'll use the reapers to attack your workers while attacking you at the front with MMs.
Unit logic overhaul. Individual units are now less stupid. SCVs repair damaged buildings and stanks (in the heat of battle ). Queen uses creep tumors, terran buildings lift off when taking damage from ground units. The list goes on.
Customizable difficulty. You will now be able to modify the difficulty easily. This won't only be APM changes and mineral bonuses. Setting the AI to easy mode will mean he'll be slower to counter, he might forget to counter, he won't reach saturation as fast, he won't mass as many units. All of these options will be open to the end user.
Many, many more additions and modifications.
大体意思就是,AI会懂得不同的战略战术并且能有针对性的做出反应。修改了攻击代码和逻辑代码。
AI知道哪种兵种对哪种兵种攻击输出更好,也就是懂得兵种相克吧。单位的行动相比以前犯蠢得行为有所减少。SCV会修东西了,女皇也发挥了更大的作用,人族房子被打时也会飞了。
最后就是能制定不同等级的AI。以及最后的广告语,很多很多改变和新东西。 |
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