3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 5038|回复: 26
打印 上一主题 下一主题

[补丁] StarCrack AI 7.0预告

[复制链接]

12

主题

622

帖子

500

积分

高级玩家

Rank: 4

贡献度
38
金元
4084
积分
500
精华
0
注册时间
2008-7-23
跳转到指定楼层
主题
发表于 2010-3-20 13:40 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Version 7.0 Preview:

Reactive AI. AI will understand different strategies and how to counter them.
Attack code overhaul. AI will understand which units are good for what and will use them accordingly. For example, if he masses marines and marauders as well as a few reapers, he'll use the reapers to attack your workers while attacking you at the front with MMs.
Unit logic overhaul. Individual units are now less stupid. SCVs repair damaged buildings and stanks (in the heat of battle   ). Queen uses creep tumors, terran buildings lift off when taking damage from ground units. The list goes on.
Customizable difficulty. You will now be able to modify the difficulty easily. This won't only be APM changes and mineral bonuses. Setting the AI to easy mode will mean he'll be slower to counter, he might forget to counter, he won't reach saturation as fast, he won't mass as many units. All of these options will be open to the end user.
Many, many more additions and modifications.



大体意思就是,AI会懂得不同的战略战术并且能有针对性的做出反应。修改了攻击代码和逻辑代码。
AI知道哪种兵种对哪种兵种攻击输出更好,也就是懂得兵种相克吧。单位的行动相比以前犯蠢得行为有所减少。SCV会修东西了,女皇也发挥了更大的作用,人族房子被打时也会飞了。
最后就是能制定不同等级的AI。以及最后的广告语,很多很多改变和新东西。
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-4-6 23:16 , Processed in 0.027028 second(s), 18 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表