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[分享] Blitzkrieg Mod V2.0 完整安装种子(海外种)

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2010-4-14
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发表于 2010-6-6 18:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
General changes:通用改变:

AP/HE grenade upgrades reworked
穿甲/高爆手雷升级重做了。

Every tank now has individual upgrades to AP/HE ammo. To upgrade them the tank has to be near a tank factory, HQ Truck or a special ammunitions truck to "load" these int his ammunition storage.
每个坦克现在要单独升级穿甲/高爆弹药了。要升级它们的时候坦克必须在坦克工厂、基地车或特殊的弹药卡车边上,将弹药装载入坦克的弹舱中。

There will be the following changes:
有以下改变:

M4A3 (76) Sherman can't use HE ammo anymore because his gun wasn't compatible with this ammo type (the M4A3E8 "Easy Eight" CAN use that ammo, because it had a different gun!)
M4A3 (76)谢尔曼不能再用高爆弹药了因为它的炮管和弹药不符(M4A3E8(Easy Eight简八)可以使用高爆弹药,因为它使用的是不同的炮)。

Panzer IV with short cannon can now load Gr.38 Hl/B Hollow Charges
短管四号坦克可以装填Gr.38 Hi/B 中空弹了。

damaged mortars and HMG`s can now be repaired
受损的迫击炮和重机枪可以被修理了。

Penetration values of 37/40 mm guns (M8, Stuart, Tetrarch, Staghound) changed.
37/44毫米炮(M8、斯图尔特、小郡主、猎鹿犬)的穿透值更改了。

They sometimes had been to good versus some german tanks
它们以前有时候对抗德军坦克的时候太优秀了点。

all mg squads now have a facing button
所有的机枪组现在有面向的按钮了。

reworked some icons/buttons
重做了部分按钮和标志。

removed direct fire from all snipers
移除了狙击手的手动直瞄射击。

new "Hold Position" ability - available for all fighting squads
所有的战斗员新添加坚守阵地技能(原地不动)。

new "Submenue" ability - available for all squads with many special abilities
所有多技能队伍添加副菜单。

(以下是新地图和作者)
new map: 6p_Wolfhetze (SP Conversion by Neroleone)
new map: 6p_Mortain (SP Conversion by Neroleone)
new map: 6p_LaFiere (SP Conversion by Porta)
new map: 6p_Veules-les-Roses (by Playmobill)

all tanks without rotating turret show fire angle while set facing
所有固定炮台的坦克设定面向时将显示有效射击角度。

reworked all howitzer artillery! - All artillery (self propelled and stationary) now get the following changes if VET is gained:
重做了所有的榴弹炮!所有的炮(自走或固定)现在升级时都将得到以下改变:

new vet4 rank - howitzer gun nests (25pdr, 105mm us/wm) now can rank up to vet4 (max. vet3 before)
新的四级老兵 — 榴弹炮堡(25磅炮、105毫米 美军/国防)现在可以升级到四级老兵(以前最高三级)。

reduced barrage ability recharge time - for each VET rank the barrage abilitys recharge time will be reduced by a specific value (generally 5sec for each vet rank)
减少炮击技能重置时间 — 每级老兵等级减少一额定值的重置时间(基本上每级缩短5秒)。

reduced reload times - the vanilla reload time for all howitzers is 2.5 sec. I`ve never changed this for BK. Now all VET0 artillery starts with a high (and even more realistic) recharge time with a minimum of 6sec. The more VET is gained the shorter the recharge time gets
减少装填时间 — 原版所有榴弹炮的装填时间是2.5秒。我一直没有在闪电战里改过。现在所有零级火炮开始时都有较长的(也更真实的)发炮间隔,最少有6秒。等级越高弹药装填时间越短。

reduced weapon scatter radius - now all VET0 artillery starts with a higher scatter radius that will be reduced with each VET rank the unit gets
减少武器散射范围 — 现在所有零级火炮有更广的着弹点,每级都会减少散射范围。

reworked all Handgrenades - To get a more realistic touch and to underline some historical main differences between german & allied Handgrenades the following changes were done:
重做了所有手雷 — 为了得到更真实的感觉并且体现历史上盟军与德军手雷的区别,作出了以下改变:

MK2 Handgrenate damage radius increased. As it had a splitter effect the damage radius is now increased from 5 to 7.5
MK2手雷爆炸范围增加了。因为它有着四散的效果,范围从5增加到7.5。

Stielhandgranate 24 range increased. As it was more easy to throw due to the better handling the throwing range was increased from 25 to 30
长柄手榴弹 24射程增加了。因为它更容易投掷所以投掷距离从25增加到了30。

reworked some icons, here are some examples:
重做了部分图标,这里是部分例子:

replaced some infantry skins with new ones from Halftracks upcoming v3.0 Infantry skins.
(KCH, Leutnant, Rifles, US Tank Crews, Pioneers, Stormpioneers)
用Halftracks新的步兵皮肤V3.0覆盖了一些步兵(骑士十字、中尉、步枪、美国坦克乘员、先驱工兵、暴风工兵)

Sub machine guns now have a moving accuracy modifier (mam) of 0.75! Before these changes the values differed from 0.2 over 0.5 up to maximum 0.75! All rifles now have a mam of 0.15, so squads with one shot rifles should stop moving for firing attacks
微型冲锋枪现在移动中的命中精度修改额变成0.75!以前这些幅度从0.2到0.5一直到最高0.75!现在所有步枪移动中精度修正为0.15,所以弹发射击的步枪应该先停止再射击。

reworked all leadership aura`s
重做了所有领导光环

All leadership squads give VET depending enhancements to nearby units (basic, VET2 & VET4). Now special leadership squads like CW Commando Captain gives their aura and gets their shared vet only from inferior squads like, in this example, all Commando squads
所有的领导小队随不同的老兵级别给与周围单位不同的增益(基本、等级2和等级4)。现在特殊的领导小队例如联邦特种兵上校只给与较他们低级的小队如所有的特种兵小队,并和他们共享经验。

Allies:
盟军:

Tank Commander doesn't exit the vehicle anymore after the Bulldozer or Mineplough upgrade is bought
坦克指挥官再也不会在升级铲斗或扫雷锄之后离开车辆了。

new model: Sherman with 105 mm Howitzer replaces the Priest in the US Infantry Doctrine
新模型:美国步兵主义用105毫米榴弹炮谢尔曼替代教士。

US 76 mm Emplacement fixed (no pink icon after it was recrewed)
美国76毫米工事修正(重新占人之后不会变成粉色的标记了)。

Urban Warfare squad can now use tricky bombs
巷战小队可以使用诡雷

new HD skin for Captain & Medic (by Widowmaker)
新的上校和医护兵高清皮肤(Widowmaker制作(寡妇制作者?这个名字牛!))

new model: M5 3inch AT-gun (thx to Halftrack & TD for this nice model)
新模型:M5 3英寸反坦克炮(感谢Halftrack(好歹人家叫半履带)和TD为大家带来这个漂亮的模型)

new unit/model: Sherman M4A3E2 "Jumbo" for infantry doctrine (thx to Lorankorn & TD for this nice model)
新单位/模型:步兵主义的谢尔曼M4A3E2 Jumbo(感谢Lorankorn和TD带来这个漂亮的模型)

new unit/model: M20 Command Vehicle for armor doctrine (thx to Lorankorn & TD for this nice model)
新单位/模型:装甲主义的M20 指挥车

new unit/model: M36 Jackson Tank Hunter for armor doctrine (thx to Halftrack & TD for this nice model)
新单位/模型:装甲主义的M36 Jackson坦克猎手

Stuart light tank enhanced
斯图尔特轻坦克增强了

can now load HE grenades and use HE/AP switch
现在可以装填高爆弹并且切换高爆/穿甲弹药

has now direct fire ability
现在有手动直瞄射击技能

Commonwealth:
联邦:

CW RA Changes:
联邦皇家火炮的改变:

Priest Phosphorous Grenades removed from Techtree. They are now availible as unit upgrade.
教士磷弹从科技树移除。现在他们成为单位的升级项。

Overwatch Mode integrated into Techtree again. Once a unit is in Overwatch mode the ammunition income will be reduced, the more units are in overwatch mode, the lower the ammo income.
掩护射击模式重新导入科技树。一旦一个单位进入掩护射击模式弹药收入将降低,越多的单位进入掩护射击模式,弹药收入越低。

Ground-Target Direct-Fire removed from Techtree. Units now get it instantly after the RA Doc is selected.
地面目标直接射击从科技树移除。单位现在在选了皇家火炮主义之后直接获得该技能。

Victor-Target now availible as Techtree Upgrade. Victor-Target (and also WM Feuerleit-Attack) now can't be used on HQ Sectors anymore to prevent base-bombing. The Artillery-Spotter get's the Victor-Target ability for all 25-Pounder and Priest Howitzers and the Captain for all Mortar Emplacements!
胜利目标现在成为科技树升级项。胜利目标(包括国防集火攻击)现在不能使用在基地区域以防止老家轰炸。火炮观察员得到胜利目标技能来指挥25磅炮和教士榴弹炮炮击而上校则指挥所有榴弹炮工事。

CW Marksmen Ability can now be used against weapon crews
联邦射手技能现在可以对武器组员使用了。

CW FHQ 6pdr AT-Gun now has voices of a AT-gun
联邦前线基地6磅反坦克炮现在有反坦克炮的语音了。

CW PIAT AT-Team now has voices of a PIAT AT-Team
联邦步兵反坦发射器反坦克组现在有步兵反坦发射器反坦克组的语音了。(真别扭)

new HD skin for Lieutnant (by Widowmaker)
新高清的上尉皮肤(Widowmaker制作)

R.A.F. Tree reworked:
皇家空军科技树重做了:

reorganized techtree
重新整理了科技树。

Tetrarch glider available again
小郡主滑翔机又有了。

Firefly removed from techtree
萤火虫从科技树移除。

Decryption and Radio packed together in one Command Tree Upgrade
解码和发报机装在一起成为同一个科技树升级项。

Commando Glider now camouflages after landing (as you can see at the screenshot Xali posted)
特种兵滑翔机现在降落后变成隐身的。

Commando Glider now has two upgrades in the command tree
特种兵滑翔机现在在科技树中有两个升级项。

without Upgrade: 6 Commandos with Stens, 6 Commandos with Lee Enfields
没升级时:装备Stens微冲的6人特种兵,装备Lee Enfields步枪的6人特种兵。

1st Upgrade: 4 Commandos with 2 PIATS, 1 Commando-Sniper
第一个升级:装备两门PIATs的4人特种兵,1个特种兵狙击手

2nd Upgrade: 3 Commandos with 1 HMG, 3 Commandos with 1 Mortar, 1 Commando with AT-Rifle
第二个升级:3人特种兵重机枪组,3人特种兵迫击炮组,1反坦克步枪特种兵。

2nd Upgrade: in addition the glider gets a healing aura
第二个升级:滑翔机额外的得到治疗光环。

SAS still comes independent via paradrop, you can purchase them for two more CPs after the 2nd glider upgrade at the tree
特种空勤队依旧独立地以空降召唤,你可以在科技树里用两点指挥点在第二个滑翔机升级项后购买。

Unit limits introduced for all kinds of Commandos (1 to 3, depends on unit)
所有特种兵单位都引入单位上限机制(按不同兵种,1到3个限制)

"Basic Trainig" (upper left in the Commando part of the Command Tree)
基本训练(在指挥树左上角)

all Commandos get +10 LOS
所有特种兵加10视野

all Commando-Squads get improved sprint ability
所有特种兵得到加强的奔跑技能

Commando Weapon-Teams and Commando PIATs get sprint at all
特种兵武器组和特种兵PIATs也得到奔跑技能

"Sabotage Trainig" (upper right in the Commando part of the Command Tree)
破坏训练(在指挥树右上角)

all Commando-Squads can set traps in buildings and at strategic points
所有特种兵小队可以在建筑和战略点上设置陷阱

SAS-Squad gets the ability to disable strategic points in addition
SAS特种空勤队额外得到禁用战略点的技能

"Weapon Trainig" (middle left in the Commando part of the Command Tree)
武器训练(在指挥树左中)

Commandos with Stens get two Brens
拿Stens微冲的特种兵小队得到两挺Brens中机枪

Commandos with Lee Enfields get one sniper rifle
拿Lee Enfields步枪的特种兵小队得到一枝狙击枪

all Commandos now can throw two Gammon bombs instead of one
所有特种兵小队可以丢两枚“腌猪腿”集束炸弹而不是一枚

The SAS-Squad now can use its Assault ability
SAS特种空勤队现在可以使用突击技能

"Camouflage Trainig" (middle right in the Commando part of the Command Tree)
迷彩训练(在指挥树右中)

all Commandos can set an Ambush now if they are in cover (camouflage + small accuracy and damage bonus)
所有特种兵单位现在可以在掩体中设置偷袭(隐身+小幅的精度和伤害加成)

"Defensive Veteran Training" (lower left in the Commando part of the Command Tree)
防御老兵训练(左下)

all Commandos get experience points
所有特种兵得到一级的经验

all Commandos take less damage
所有特种兵减少受到的伤害

"Offensive Veteran Training" (lower right in the Commando part of the Command Tree)
进攻老兵训练(右下)

all Commandos get experience points
所有特种兵得到一级的经验(我了个去的,这不一出厂就2星级?!打毛啊)

all Commandos take less supression
所以特种兵减少受到的压制

Sniper removed from SAS-Squad, SAS now comes with 2 Brens and 2 Bazookas
Commando Weapon Teams, Sniper and At-Rifle have medic-pack abilty for 35 ammunition each use
SAS特种空勤队中的狙击手移除,现在SAS带两挺Brens和两火箭筒武器小组,狙击手、反坦克步枪手现在有医护包技能,每次使用消耗35弹药。

Stens for Commandos slightly improved
特种兵的Stens稍微强化了点

Lee Enfields for Commandos slightly improved
特种兵的Lee Enfields稍微强化了点

Wehrmacht:
国防军:

Panzer IV with short cannon changed
短管四号坦克改了

does shoot AP ammo now like every other tank. His KwK 36 cannon got realistic penetration values
现在就像其他所有坦克一样发射穿甲弹了。他的KwK 36炮也有真实的穿甲数值了

if in stationary mode his cadency won't be unrealstic high anymore
如果在定点模式里他的发射频率也不会那么不正式地高了

&quotuma" Armored car enhanced
美洲狮装甲车强化了

can now load & use PzGr40 ammunition
现在可以装填并使用PzGr40弹药

can now load HE grenades and use HE/AP switch
现在可以装填高爆弹药并且切换高爆/穿甲弹了

has now direct fire ability
现在有手动直瞄射击技能了

Turret rotation speed slowed down. The turret was historically handcrafted so it would be too slow to keep the Puma interresting. As a compromise it now has the same rotation speed like the M8 / Stuart light tank
炮塔旋转速度降低了。历史上炮塔是手工制作的,不过降太低的话美洲狮就不吸引人用了。作为让步现在和M8/斯图尔特轻坦克一样的速度。(翻累了,下面的等我休息好,或者谁想翻就接手吧)

Defensive Doctrine reworked - To show you that we pay attention to the bk community we`ve reworked the Defensive Doctrine and adapted some of the suggestions that were made to make it more attractive to play:
StuH 42 has a different shooting sound
StuH Barrage now has 6 shots per salvo (like the 105 mm Sherman). Costs of barrage raised from 25 to 35 ammo
StuH now also fires if a Feuerleitangriff (= Victor-Target) was ordered
Pantherturm reworked/fixed. Now it really gets destroyed when all health is gone. Health was increased. Ability "81mm mortar support barrage" added. Panzergranate 40 and HE shot ability added
WM Leutnant has Feuerleit Ability (Victor Target) again
WM Defensive Techtree Upgrade "Bunkerausbau" now additionally reduces the Bunker building time by 25% and the costs from 550 to 450mp
removed JPZ4 L/70 from Commander Tree
new squad upgrade for WM Grenadiers: "Splitterring" for the Stielgranate. With this fitted Splitter mantle the Stielgranate is upgraded from an offensive to a defensive splitter grenade. It can only be thrown out of cover because of it`s large splitter radius.
new Comamnd Tree Ability "81mm mortar support barrage":
Bunkers/Pantherturm will get a special ability wich commands all ingame mortar teams to barrage a targeted area.
damage of all mortars against bunkers strongly reduced
Terror Doctrine reworked
reorganized some upgrades in techtree
removed Geschützwagen call-in
new "Brandmittel" upgrade (Incendiary grenades for Grenadiers/KCH`s and Flammer upgrade for grenadiers available)
Incendiary nebelwerfer barrage removed, incendiary 81mm mortar shots added
radio spying available again and is now working
SdKfz "Walking Stuka" no more buildable
Blitzkrieg Stormtrooper Demolition squad raised from 3 to 4 squad members
Blitzkrieg CMD tree upgrade "Tiger advance" changed to "Tank advance", means: all battle tanks are now able to capture points
WM Tankhunter additional squadmembers now have KAR98 as basic armament
Stuka Nebelwerfer damage against bridges raised
improoved the impact of the HHL3 (damage & critical effects)
new Triage Center buildable. The additional aid station bunker upgrade is now only available for WM defense doctrine. Therefore the casualty search radius for the bunker is 200, the now buildable axis triage center has a radius of 125!
new 75mm PAK40 model
Panzerelite:
Bergetiger Salvage Ability fixed (range increased from 1 to 5 so it hopefully won't crush wrecks anymore when he tries to salvage them)
if choosen SE Doctrine the Grenadiers can throw "normal" grenades as long as you unlock the "Brandmittel" upgrade
210mm Nebelwerfer damage against bridges raised
PE Fallschirmjaeger Incendiary Grenades improved
PE Anti Tank Grenades improved
PE 210mm Nebelwerfer costs set from 700 to 500MP
new unscoped G43 rifle model for all PE squads (scoped only for Sniper use)
PE Medic Halftrack no longer heals enemy troops
Luftwaffe Doctrine reworked:
reorganized techtree
JPZ4 L/70 removed
Fallschirmjaeger Incendiary Grenades improved
Fallschirmjaeger "Retreat to HSF" ability replaced with field aid box
Heavy weapon Fallschirmjäger supply drop reduced from 150mun to 100mun
Fallschirmjäger: Booby Trap ability removed . Therefore they have a CP depending point sabotage ability. Ingame limit set to 2 squads
new unit: Gebirgsjäger (paradropped): Same costs like Fallschirmjäger. They are equipped with 2x KAR98, 4x G43 + 1xMG34 supply drop and have a Panzerfaust 100 and the booby trap ability (the one removed from Fallschirmjäger). The Gebirgsjäger will get some bonus while fighting in cover position. Ingame limit set to 2 squads
Scorched Earth Doctrine reworked:
reorganized some upgrades in techtree
JPZ4 L/70 removed
Geschützwagen call-in added
Sniper added (only buildable in SE doctrine)
Incendiary grenade squad upgrades for all squads with grenade after "Brandmittel" upgrade
Hotchkiss now buildable in Logistikkompanie. Requirement for buildorder is the upgrade of the Logistikkompanie. The Hotchkiss is now allready upgunned and the "Wurfrahmen" can be upgraded. Incendiary barrage available after cmdr tree "Brandmittel" upgrade
Brandtrupp removed, Sturmpioniers available again with some special incendiary upgrades like incendiary bomb and "Geballte Brandladung"
Hummel FES ammunition has to be "loaded" like HE/AP rounds on tanks and needs no more command tree unlock
new upgrade "Minelayer". Nearly all halftracks and armored cars can plant mines
new Sabotage Infiltration Trupp added. This squad is specialized in building destruction and sabotage action. It can throw anti-building incendiary grenades (not yet included in the screenshot below), disable points even if they are allready captured by the enemy and they can plant large demolitions in buildings that will blow it up if manually detonated

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