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[资料] 国人的破解是不是离完美还差的很远?

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发表于 2010-6-27 08:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
A little statement about the work involved:                                                  
To clear the minds of the individuals who think: "Game x was done fast and this one taking ages" etc. The way the Ubisoft DRM works, makes it so that every game is like a brand new challenge. What it does do, is offload certain parts of the game to a server, game then requests those things at runtime. These parts can be anything that the developer wants. In the case with Prince of Persia: The Forgotten Sands, those things were:                                                   
- Levers logic
- Door
- Upgrades
- Abilities
- XP & Levels
- Area codes                                                   
Every time you step on a button "in game", it sends a request to server asking what to do. Server then sends the door code to open, including how much time it stays open. Levers work similarly, every time you press the "TAB" button to display skills, game asks again server: "What skills do player have",and so on and on.                                             
All that stuff takes a lot of time to implement right and we do implement it like the original do. All our doors open and close with exact same time factors as the retail do. We just wanted to clarify a little how the Ubisoft DRM really does work, because a lot of those individuals we mentioned in the beginning of this statement didn't seem to understand, yet what kind of monster this is. It's not some simply "Values" going around like it were with Assassin's Creed II.
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