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!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!BPP(i)
!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s) // VeryLow, Low, High
!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
!Curves(s) // curves texure
Resolution(1280,1024)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("VeryLow")
Filtering("Bilinear")
Fullscreen()
Shadows("Low")
ShadowMapSize(512)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(2)
FXQuality(0)
FXFadeLevel(2)
WaterQuality(2)
GrassQuality(2)
EnvQuality("FullDynamic")
ShaderPath(3)
Postprocess("Simple")
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
这里面哪个是关于阴影啊..还有..怎么改才能把阴影关掉 |
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