3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 3061|回复: 1
打印 上一主题 下一主题

[求助] [已解决]昨天断网玩了一下单机,结果今天就上不了服务器了...

[复制链接]

2

主题

510

帖子

527

积分

高级玩家

Rank: 4

贡献度
66
金元
3230
积分
527
精华
0
注册时间
2009-11-1
QQ
跳转到指定楼层
主题
发表于 2010-7-14 01:00 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
昨天断网,但是还是耐不住寂寞,于是手痒来了几把单机任务,发现经过联网的洗礼,果然是不一样了,哈哈哈~
但是没乐多久啊!今天终于买了网卡,结果再上去的时候居然不能上服务器了,点mp居然一点反应都没有。后来点sp,然后进多人游戏,结果提示could not process‘iw4mp_ceg.exe’(null)(0*80041002),实在不明白是什么意思,之前没玩单机的时候都能上服务器联机,当然是升级过的1.1.37a的服务器。
下面是console的详细信息,希望有技术帝能够帮忙解决,在此谢谢了!
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
Video memory for device: 244 MB.
Rounded video memory size: 256 MB.
Available DirectX texture memory: 954 MB.
DirectX reports 256 MB of video memory and 954 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using reported available texture memory: 240 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui

------- sound system initialization -------
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.

Reading profile for controller 0
GamerProfile - Updating vars for controller #0.

GamerProfile - Updating vars for controller #0.

GamerProfile - Updating for controller #0 without saving.

--- Common Initialization Complete ---
Working directory: G:Call of Duty Modern Warfare 2
UPNP: Got a response from a device!
UPNP: Got a response from a device!
UPNP: Got a response from a device!
Ignoring asset 'options_graphics' of type menu, between
fastfiles patch and common
Ignoring asset 'options_graphics_texture' of type menu, between
fastfiles patch and common
Ignoring asset 'options_graphics_defaults' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_video' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_advanced_video' of type menu, between
fastfiles patch and common
Ignoring asset 'apply_picmip_popmenu' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_audio' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_controls' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_voice' of type menu, between
fastfiles patch and common
Error: Waited 10792 msec for missing asset
"IWNET_INVALIDVERSION", of type "localize".

********************
ERROR: IWNET_INVALIDVERSION
********************

------- CoOp Shutdown ------
------- End CoOp Shutdown ------
----- R_Init -----
Video memory for device: 244 MB.
Rounded video memory size: 256 MB.
Available DirectX texture memory: 952 MB.
DirectX reports 256 MB of video memory and 952 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Using reported available texture memory: 240 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 14041
UPnP device :
desc: http://192.168.1.1:1900/igd.xml
st: urn:schemas-upnp-org:device:InternetGatewayDevice:1
********************
ERROR: IWNET_INVALIDVERSION
********************

------- CoOp Shutdown ------
------- End CoOp Shutdown ------
----- R_Init -----
Video memory for device: 244 MB.
Rounded video memory size: 256 MB.
Available DirectX texture memory: 951 MB.
DirectX reports 256 MB of video memory and 951 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Using reported available texture memory: 240 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 16086
Successfully mapped external port 28960 to internal port 28960
Setting our NAT to Open
quitting...
----- CL_Shutdown -----
-----------------------
----- CL_ShutdownOnceForAllClients -----
-----------------------
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile patch
Unloaded fastfile code_post_gfx
Unloaded fastfile patch_code_pre_gfx
Unloaded fastfile code_pre_gfx
ERROR: No languages available because no localized assets were found


Could not start process 'iw4mp_ceg.exe'
(null)(0x80041002)
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-4-13 09:21 , Processed in 0.033555 second(s), 16 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表